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Messages - resinate

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1
Noggit / Re: [QUESTION] Something causes low fps..
« on: January 11, 2014, 05:29:52 am »
stupid question where are the info files lol

2
Resources and Tools / [QUESTION] a tool to KILLALLSHADOWS
« on: January 08, 2014, 08:31:25 pm »
is there a tool out there that can kill all shadows on maps, taliis doesnt save adts and its only tool with this....

3
can u fix this tool, so images arent saved as png but as TGA so we can run them in the TGAtoBLP tools?

or just make it save as BLP

4
Noggit / Re: [RELEASE] Latest Version: SDL 1.3
« on: December 19, 2013, 06:12:12 am »
is there a proper way to extract maps for servers so mobs dont fall thru WMO objects pr go thru trees?

5
Noggit / Re: [QUESTION] VMaps on Customized Maps
« on: June 06, 2012, 07:20:43 am »
what u need to understand is noggit doesnt save WMO properly. ive spent days and days trying to fix this. its not getting fixed any time soon if not never. im sorry to bust ur balls on this news. its also the same when u spawn an npc on the WMO and have it walk on it. theyll just fall thru the WMO.

6
Noggit / Re: [SOLVED] Problem with wmo spawn
« on: May 26, 2012, 03:08:14 am »
if the map in the map.dbc isnt flagged for WOLK the WOLK models WILL crash noggit, ive spent hours on this system and learned it and used it u can even see the proof on my server site. to import objects u have to use TO TEXT and FROM TEXT. if u guys cant get that then dont bother map editing....

7
how do u use this tool? for me it crashes on start....

8
Noggit / Re: Texture swapping
« on: May 21, 2012, 01:36:32 pm »
how do u use the swapper?

9
Noggit / Re: Monsters running thru custom added WMO
« on: May 18, 2012, 12:46:54 pm »
im trying it out by merging my maps with the live server patch-3.mpq see if that works.

yea its a bug with the saving the maps in noggit.

10
Noggit / Re: [RELEASE]  Noggit3 SDL 1.1
« on: May 18, 2012, 12:46:00 pm »
so any word on any updates?

11
Noggit / Re: looking for 1.12.1 working noggit.
« on: May 17, 2012, 01:42:12 pm »
i dunno some forum said to do that if it doesnt work on windows 7 lol.

12
Level Design / Re: area triggers teleport
« on: May 17, 2012, 01:40:29 pm »
did all that still nothing lol trinity wont read any custom triggers and i dunno why.

13
Noggit / Monsters running thru custom added WMO
« on: May 17, 2012, 12:21:40 pm »
for some reason monsters dont run on the WMOs when u customly added to the map. even after running map extractors and vamps. is there any kind of fix for this?

14
Level Design / Re: area triggers teleport
« on: May 17, 2012, 12:20:28 pm »
tried both in sql AND dbc mods on server side it doesnt even read the area id in trinity at all.

15
Noggit / Re: looking for 1.12.1 working noggit.
« on: May 17, 2012, 03:47:15 am »
tried it doesnt work with 1.12.1 crashes with unexpected errors. even using xp mode.

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