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Monsters running thru custom added WMO
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Topic: Monsters running thru custom added WMO (Read 1623 times)
resinate
Registred Member
Race Changer
Posts: 25
Monsters running thru custom added WMO
«
on:
May 17, 2012, 12:21:40 pm »
for some reason monsters dont run on the WMOs when u customly added to the map. even after running map extractors and vamps. is there any kind of fix for this?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: Monsters running thru custom added WMO
«
Reply #1 on:
May 17, 2012, 12:55:05 pm »
Those map extraction tools don't open all MPQs. Look in the source of it and add your custom patch as well. It might also not extract maps for all continents.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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resinate
Registred Member
Race Changer
Posts: 25
Re: Monsters running thru custom added WMO
«
Reply #2 on:
May 18, 2012, 12:46:54 pm »
im trying it out by merging my maps with the live server patch-3.mpq see if that works.
yea its a bug with the saving the maps in noggit.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: Monsters running thru custom added WMO
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Reply #3 on:
May 18, 2012, 01:40:55 pm »
yea its a bug with the saving the maps in noggit. ?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: Monsters running thru custom added WMO
«
Reply #4 on:
May 18, 2012, 01:55:40 pm »
Just change that one array with MPQ names in the code for the extractor, rather than fucking up original files.
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Monsters running thru custom added WMO