Textures 1 { Bitmap { Image "CustomItemdmT.blp", }}
GeosetAnim { Alpha 1 { DontInterp, 0: 1.000000, } GeosetId 0,}
Sequences 1 { Anim "Stand" { Interval { 0, 3333 }, MinimumExtent { -0.656940, -2.999150, -2.449310 }, MaximumExtent { 0.550530, 21.822701, 1.284070 }, BoundsRadius 12.463241, }}
Materials 1 { Material { Layer { FilterMode None, static TextureID 0, } }}
Bone "objHandle" { ObjectId 0, GeosetId 0, GeosetAnimId None,}
typedef enum <uint32>{ Mountpoint_or_LeftWrist =0, Right_palm, Left_palm, Right_elbow, Left_elbow, Right_Shoulder, Left_Shoulder, Right_Knee, Left_knee, unk1, unk2, Helmet, Back, unk3, unk4, Bust, Bust2, Face, Above_Char, Ground, Top_of_head, Left_Palm2, Right_Palm2, unk5, unk6, unk7, Right_Back_Sheath, Left_Back_Sheath, Middle_Back_Sheath, Belly, Left_Back, Right_Back, Left_Hip_Sheath, Right_Hip_Sheath, Bust3, Right_Palm3, unk8, demolishervehicle1, demolishervehicle2, Vehicle_Seat1, Vehicle_Seat2, Vehicle_Seat3, Vehicle_Seat4, unk9, unk10, unk11, unk12, unk13}ATTACHMENT_ID;
I still have problems with that converter.. i installed .net framework (4.0) and ran it by cmd but still crashes on "Started" also the model has been modified as you wrote, perhaps it's the wrong version of .net?