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Author Topic: [TUTORIAL] Convert MDX ->M2  (Read 19696 times)

Sho

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Re: [TUTORIAL] Convert MDX ->M2
« Reply #15 on: September 14, 2011, 09:50:01 pm »
I understand most of it up to the point were im converting mdx to m2, I keep crashing when I put my model in wow, What I was doing was editing the blood elf model taking its ears and eyebrows out to make it look more human, anyways when im converting it I think somthing goes wrong. in the cmd when im converting it says Stand is the animation on the model, then asks for animation id of it from what I know, I think its 50. I got that from model viewer. then asks if there is another on there I put -1 because there isnt, then asks for a sub animation, I put just 0 because there is only 1 animation I think thats what Im supposed to do. then it does nothing else then says 1 bone and converts it, is that right? I dono if Im doing it right or what.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

inico

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Re: [TUTORIAL] Convert MDX ->M2
« Reply #16 on: September 17, 2011, 04:36:39 pm »
Quote from: "Sho"
I understand most of it up to the point were im converting mdx to m2, I keep crashing when I put my model in wow, What I was doing was editing the blood elf model taking its ears and eyebrows out to make it look more human, anyways when im converting it I think somthing goes wrong. in the cmd when im converting it says Stand is the animation on the model, then asks for animation id of it from what I know, I think its 50. I got that from model viewer. then asks if there is another on there I put -1 because there isnt, then asks for a sub animation, I put just 0 because there is only 1 animation I think thats what Im supposed to do. then it does nothing else then says 1 bone and converts it, is that right? I dono if Im doing it right or what.

Models with a lot of animations (Wow Rips, for example) doesn't work in MDXTOM2. Use Blender instead.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

SirFranc

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Re: [TUTORIAL] Convert MDX ->M2
« Reply #17 on: September 19, 2011, 06:49:18 pm »
Quote from: "inico"
Quote from: "Sho"
I understand most of it up to the point were im converting mdx to m2, I keep crashing when I put my model in wow, What I was doing was editing the blood elf model taking its ears and eyebrows out to make it look more human, anyways when im converting it I think somthing goes wrong. in the cmd when im converting it says Stand is the animation on the model, then asks for animation id of it from what I know, I think its 50. I got that from model viewer. then asks if there is another on there I put -1 because there isnt, then asks for a sub animation, I put just 0 because there is only 1 animation I think thats what Im supposed to do. then it does nothing else then says 1 bone and converts it, is that right? I dono if Im doing it right or what.

Models with a lot of animations (Wow Rips, for example) doesn't work in MDXTOM2. Use Blender instead.
I got the same error and my model is a house with a dummy "stand" animation :S
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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TheBuG

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Re: [TUTORIAL] Convert MDX ->M2
« Reply #18 on: December 13, 2011, 03:37:34 pm »
I actually managed to get Neodex's exporter for 3ds max and got my model imported in MDLvis. However the conversion from .mdx to .m2 seems to go wrong somewhere, but it doesn't give any errors and creates the files, but nothing shows up ingame or in the modelviewer.

I tried using the lazy converter but that one actually crashed :(.

Any idea?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

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Re: [TUTORIAL] Convert MDX ->M2
« Reply #19 on: December 13, 2011, 04:18:13 pm »
Did you copy-paste your model to null model?
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phucko1

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Re: [TUTORIAL] Convert MDX ->M2
« Reply #20 on: December 13, 2011, 04:35:33 pm »
TheBuG and Franc is your models openable in mdlvis? Do you have null model? Copy paste your models' vertices to null model and then try converting again. (Warning this will make it use only 1 geoset :D
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inico

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Re: [TUTORIAL] Convert MDX ->M2
« Reply #21 on: December 13, 2011, 04:49:41 pm »
Quote from: "TheBuG"
I actually managed to get Neodex's exporter for 3ds max and got my model imported in MDLvis. However the conversion from .mdx to .m2 seems to go wrong somewhere, but it doesn't give any errors and creates the files, but nothing shows up ingame or in the modelviewer.

I tried using the lazy converter but that one actually crashed :(.

Any idea?

You must create a geoset animation with Alpha 1:0 for every geoset. It will fix the problem :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: [TUTORIAL] Convert MDX ->M2
« Reply #22 on: December 14, 2011, 11:44:10 pm »
Quote from: "phucko1"
TheBuG and Franc is your models openable in mdlvis? Do you have null model? Copy paste your models' vertices to null model and then try converting again. (Warning this will make it use only 1 geoset :D

And how would this work? Would it fuck up my UV maps (as they're also bound to some of the geosets)?
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Zim4ik

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Re: [TUTORIAL] Convert MDX ->M2
« Reply #23 on: December 16, 2011, 06:15:37 am »
I guess not. I have never fu my uvs with this converter
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DJScias

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Re: [TUTORIAL] Convert MDX ->M2
« Reply #24 on: December 18, 2013, 07:36:40 pm »
Hello there,

First of all, thanks for this tutorial, it is simply marvelous.

Second of all, everything works up to the part of the mdx to m2 conversion. All bones are done and so are the animations.. But I just can't seem to figure out what you mean by:
NextAnimation can be -1 or the next Animation(...)
subAnimID=which one of a row of Anims this is

Is it possible to get a better explanation for NextAnimation and subAnimID?

Thank you in advance,

DJScias
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Arid

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Re: [TUTORIAL] Convert MDX ->M2
« Reply #25 on: December 24, 2013, 11:34:51 pm »
Quote from: "DJScias"
Hello there,

First of all, thanks for this tutorial, it is simply marvelous.

Second of all, everything works up to the part of the mdx to m2 conversion. All bones are done and so are the animations.. But I just can't seem to figure out what you mean by:
NextAnimation can be -1 or the next Animation(...)
subAnimID=which one of a row of Anims this is

Is it possible to get a better explanation for NextAnimation and subAnimID?

Thank you in advance,

DJScias

Where the hell have you been dude?
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Lawes

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Re: [TUTORIAL] Convert MDX ->M2
« Reply #26 on: January 21, 2015, 04:57:14 pm »
someone can uplaod again the pack ? i need :(
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xJKz

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Re: [TUTORIAL] Convert MDX ->M2
« Reply #27 on: June 21, 2017, 03:15:14 pm »
Big bump I'm sorry but, there's someone got this please ?