While I remain skeptical...
But some strange changes are not gameplay mechanics related : the depiction of Night elves (less "Force of Nature" and more "Standard Wood Elves"), the plots in quests, the mobs/NPCs that makes no sense, the lack of buildings in some towns (Goldshire lol, they could have at least added houses with closed doors)...
You have to ask...
Speaking of which...
Quote from: "sshroud"Speaking of which...Indeed, many settlements can be improved. As I have mentioned higher, even Goldshire is concerned. The houses on the pictures you have provided looks good - is it able to use them even if they are from the old version of the game?I do not see into this area...... and I share your interest. And I believe it will be done.
Quote from: "Martinus"Quote from: "sshroud"Speaking of which...Indeed, many settlements can be improved. As I have mentioned higher, even Goldshire is concerned. The houses on the pictures you have provided looks good - is it able to use them even if they are from the old version of the game?I do not see into this area...... and I share your interest. And I believe it will be done. Most of the early alpha assets aren't in the game, but then again they'd look extremely dated anyways. On the other hand it shouldn't be any problem to recreate them, I've seen the texture files used for it somewhere deep into the game files.Of course, I think it would be better to focus on limited areas at a time, e.g. starting with Durotar/Barrens, if you went with that approach it might just become viable to recreate the world from scratch again. Now that I think of it, the idea of playing through all the Warcraft 3 campaigns and plotting how the maps would look when combined together sounds kinda fun.
I think modcraft ate my message.
Most of the early alpha assets...
"work with art assets [...] binary formats [...] hex editor [...] all those [...] tasks"
And it'd also be nice...
If I may chip in another suggestion...
I think the project is far too large for you to do. It looks okay and all I guess but, just far too large a project.Simple as that.