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Author Topic: [RELEASE] Latest Version: SDL 1.3  (Read 52072 times)

fearless_wind

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #15 on: October 21, 2013, 03:08:04 pm »
Quote from: "Nupper"
It works Wounders thanks. but when i leave a set adt with added water i get a message "Old Water style noggit will not save it."
No problem  ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

larrylaffer

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #16 on: October 21, 2013, 03:19:38 pm »
Excellent! I will be testing it :)

Quote from: "stoneharry"
To clarify,

Vmaps4 = no working m2 and Wmo data
Vmaps3 = working m2 data, Wmo does not

Try to use vmaps3 with this noggit version to see if wmo works now.
And to clarify, we are talking about trinity core vmaps.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #17 on: October 21, 2013, 03:25:50 pm »
Yes about what else :)
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MR. Farrare

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #18 on: October 21, 2013, 06:29:10 pm »
Quote from: "Steff"
Yes about what else :)


until now no bugs only thing it dont support MOP adt or CATA
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axel0099

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #19 on: October 21, 2013, 07:35:30 pm »
hehe works as always,
"awesome"

if ppl want to see what i did with it,
just pm me.
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Jiushi

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #20 on: October 21, 2013, 09:29:59 pm »
good work guys ^.^
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Mjollna

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #21 on: October 21, 2013, 10:14:41 pm »
Wow great news ! :)

Huge work guys, and re-opening source is also really really cool.
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PainSavior

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #22 on: October 21, 2013, 10:44:54 pm »
Love it guys, great work with this. Lot's of improvements.

Is it still possible to use the AllWater app on these saved ADT's.. In case I wanted to add a waterfall? (2 different bodies of water, 2 different heights)
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larrylaffer

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #23 on: October 22, 2013, 03:07:05 am »
Quote from: "PainSavior"
Love it guys, great work with this. Lot's of improvements.

Is it still possible to use the AllWater app on these saved ADT's.. In case I wanted to add a waterfall? (2 different bodies of water, 2 different heights)

yep you can, and now noggit wont delete the water. Keep in mind that any modification of water in noggit (opacity, type, etc.) would affect the whole adt.
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Nupper

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #24 on: October 22, 2013, 11:56:51 am »
ITs amazing a huge leap and with the styling and everything its much easyer to texture too great work
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Valium

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #25 on: October 22, 2013, 05:40:50 pm »
Quote from: "Steff"
- better Vertics Rendering ( Hanfer )

I'll say.  I stopped making my map because of this particular bug.  Now it works wonderfully.  Thanks a million guys.

Any way to add new water?
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Hanfer

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #26 on: October 22, 2013, 06:10:33 pm »
yes the assist menu....
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Dracbane

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #27 on: October 22, 2013, 08:26:53 pm »
It still doesn't handle outland ADT files correctly either. Still breaks the camera (see http://www.modcraft.io/vi ... 1853=12095) and it still breaks the green slime in Shadowmoon Valley. That is rather disappointing.....
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Steff

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #28 on: October 22, 2013, 08:45:51 pm »
Then start coding and fix it. :)
Also this was not listed in the changelog. Bugs are all in Bugtraker.
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akspa420

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #29 on: October 23, 2013, 12:47:06 am »
Any chance support for Mjollna's ADT converter-converted ADT's? Texture mode works, but once you try to view the terrain, all you get are stacks of ADT's piled on top of one another. The game engine renders everything properly, though.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »