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Messages - andrejmega
1
« on: April 15, 2016, 03:23:11 pm »
Gonna be brief:
- I took a pattern for alpha-maps. I went to noggit and deleted the textures and placed a dirt texture and grass texture. - Went to FuTa, opened that ADT and injected the pattern on the first layer. (Note, I had Layer - 1 (Grass), Layer 2 (empty), Layer 3 (Empty)) - Went back to Noggit, the patterns worked! But, when I saw the textures, there were dirt - grass - dirt - dirt.
Why do two extra dirt textures appear in the vacant slots?
Please, can someone help?
2
« on: April 14, 2016, 07:59:13 pm »
I don't know where to put this problem I'm having, so I'll place it here. I've started to work on a project and it involves custom models. I was given the patch, I checked it through MPQ Editor and I found the models with their textures, so far so good! But, when I went into noggit in my custom continent, I went on WoWModelViewer and tried to find the models so that I can import them into Noggit. Couldn't find them. I had the patch put up on the list of MPQs that needed to be loaded once WMV started, but there weren't any models. I decided to use the text file and import them from there, I know the path and the models were in the patch. I did so but no models showed up in Noggit. I tried several times with several different objects and nothing. The WoW directory that Noggit uses has the patch with the models. I have everything setup, but I don't know why this isn't working. Could someone help out, please? ------ Edit ------- The patch was in the wrong WoW directory
3
« on: April 12, 2016, 10:51:44 pm »
FuTa isn't loading the wdl template. I go to file, open, navigate towards the folder where I keep the .wdl file. I open it and it doesn't show the adt tree, I can't generate anything. Has anyone encountered this before, if so what did they do to fix it? You can delete this! I replaced my FuTa folder with the original one from Steff's guide. It works now!
4
« on: April 12, 2016, 10:28:07 pm »
FuTa isn't loading the wdl template. I go to file, open, navigate towards the folder where I keep the .wdl file. I open it and it doesn't show the adt tree, I can't generate anything. Has anyone encountered this before, if so what did they do to fix it?
5
« on: August 05, 2015, 09:51:20 pm »
Why RIP ? We haven't heard any updates...
6
« on: June 24, 2015, 08:16:55 pm »
Haven't checked on my favorite modding tool since a coon's age! Anything new? Any updates? How far are you from releasing this monster?
7
« on: June 21, 2015, 08:22:22 pm »
Any chance to find download link please? Your website or domains is down/dead Same issue! For some reason it won't load.
Still having trouble with the download link!
8
« on: June 21, 2015, 05:06:32 pm »
common-2.MPQ / World / maps / Azeroth / Azeroth.wdt Thanks!
9
« on: June 21, 2015, 04:43:34 pm »
So I've been meaning to edit something and seeing that EK has a lot of extra space that isn't used I wanted to add in adts using Taliis. However I'm met with a problem, I can't seem to find the the WDT of EK or Azeroth. Might be a noob question, because I am a noob, but how do I get Azeroth's WDT?
10
« on: June 10, 2015, 02:14:56 am »
Any updates?
11
« on: May 28, 2015, 09:09:31 pm »
I've implemented my idea of the creature editor GUI. To make it easier for you, i've recorded a small video.
[media:27nx078q]https://www.youtube.com/watch?v=Nqni8Gz-BRs&feature=youtu.be[/media:27nx078q] Oh sweet lord... that's amazing. Nice to see some progression! Always refreshing. A question: Did Cromon make progress with the moving and placing objects into the world?
12
« on: May 25, 2015, 03:24:18 pm »
13
« on: May 25, 2015, 12:45:49 am »
Hey guys! Any updates these last couple of days?
14
« on: May 02, 2015, 10:25:41 pm »
Any updates guys?
15
« on: April 16, 2015, 10:46:14 pm »
Works great! The rendering is brilliant, the brush is absolutely amazing, never actually thought about that. There's one minor problem, whenever I find a model that I wish to place, it starts doing that "Not Responding" thing. I don't know why, I can't even remember what I spawned since it was eight days ago!
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