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Topics - Arid

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1
Miscellaneous / [QUESTION] More skins to currently playable races?
« on: July 19, 2013, 11:51:55 pm »
I've added more skins to the currently playable races in 4.0.6a but I am unsure if this is a WOTLK issue too! I cannot accesss the skins without randomizing it first which would become a pain for the server I am on, anyone know how to fix it?

2
Texturing and 2D Art / [QUESTION] [SHOWOFF?] I need to do this fast
« on: July 17, 2013, 07:37:43 am »
Bit of a show off and some asking for help. I need someone to give me a hand if they know any programs (Or could find someone to write one.) That would do this with every single BLP I put in a folder
http://imgur.com/uJoHMnl
I figured out how to make Asymetrical faces that way. Scale the width down by 50 and mirror the sides. If anyone could give me an easier way (Doing it for all the races)

3
Modelling and Animation / [QUESTION] Bone rotation
« on: March 18, 2013, 10:58:40 pm »
Does anyone know how I would find a way to rotate a bone in my models to get rid of things such as a the troll hunch?

4
Tutorials / [TUTORIAL] Doing Helmets / Weapons in Blender 2.4
« on: February 05, 2013, 01:20:09 pm »
Now since no one really believes me I'm slapping this in here because it seems I must prove myself to you all. A rather easy thing to do. Now then onto my guide. Pay close attention read the whole thing

Needed Tools
Blender 2.46a
M2mod3 or 4
MPQEditor
World of Warcraft
010 Editor

Step one: Get open your MPQ Editor. Navigate to the ItensObjectCompontentsWeapons folder. Find Sword_2h_Frostmourne (Either one) You need THIS for the saving. It has the most bones out of all the weapons I know.
Step 2: Grab your item you want to edit. If you have a .3ds you plan on using,  you're fine

Step 3: Import Frostmourne then your item. Do your editing and copy the properties from the hilt to your item
Step 4: Bind it to the skeleton and apply Vertex Groups 1-7 to all of the model, Export it

Step 5: Use m2mod3/4 and import it over Frostmourne with a new name. You will have your entire model

Step 6: Open 010 Editor. Go to line 0120h and make that ENTIRE line all zeros. It'll remove the particles from frostmourne.
Step 7: Add the model to a MPQ(Look up a guide if you don't understand that) And save it and test.

EXAMPLES OF MY WORK

http://i.imgur.com/Zc66TbY.jpg

http://i.imgur.com/TOLgNE1.jpg

5
Modelling and Animation / [QUESTION] A trade of infomation
« on: February 01, 2013, 05:41:33 am »
Okay. Because I stumbled upon this not too long ago. I wish to learn hands on how to convert MDX to m2 with animations. I know a few people on here know how to do this. In exchange for teaching me I will show the ENTIRE site via a tutorial how to edit objects and items in BLENDER via M2mod3/4 .

I wish to learn MDX to m2 because at the moment I am very very limited in Blender with what I wish to do for the public of the site and any server. Such as a Naga with the upper half of another race or something. Or revamped character models. So please. Give me a hand.

6
Modelling and Animation / [QUESTION]  MDX to M2
« on: January 18, 2013, 03:59:30 pm »
I've gotta ask because I WANT to pratice this, What's the best program to edit MDL's in their text format and copy everything I need to null model?

7
Modelling and Animation / [QUESTION] Skeleton in m2mod?
« on: October 06, 2012, 02:05:41 pm »
I was curious on this. If I say wanted a troll skeelton to be bent back so when they animat they walk straighter. how That's not in pose mode right? I do that in edit mode and  then do it bone by bone? I had an idea on makign straight back trolls and orcs for the server I play on. Just need to figure out how I do that

8
Miscellaneous / [QUESTION] M2mod3 and 4 Editible?
« on: July 02, 2012, 08:12:05 pm »
I was wondering if anyone could possibly make it so you can edit m2mod 3 and 4 or whatever to NOT need .anim files? It'd make making WoW objects a hundred times easier if you think about it.

9
Miscellaneous / [QUESTION] Spells invisable in spell book.
« on: December 15, 2011, 07:32:17 am »
I've noticed a majority of spells are invisable in spell books. Anyone figure out how ot make it show?

10
Modelling and Animation / [QUESTION] Swapping skeletons in Blender
« on: October 06, 2011, 07:28:03 pm »
Basicly, I want to try and do what Gorq did, With the Tigon (I like it, Too bad it isn't public. Or english.) however, I do not know how to really operate Blender, Can someone link me how to do as I asked? Just swapping the skeleton, And if you plan on linking me a guide, Link them each, In order of usage, Or please, Just don't.

11
PyModelEditor / [QUESTION] Scaling attatchments
« on: September 23, 2011, 10:31:16 am »
Quick question for anyone who is knowledable with PymodelEditor, How would I make it so when a attachment, Let's say the Troll Male helmet, When put on a Forest Troll male model, Scales up 1.3 times? I know it involes scaling I just do know how to do it . Yet, I'd appreciate the help.

12
I wanted to add new skins to Charsection.dbc and enable those unplayable skins on my server that I am planning to open up most RP possibility. However it errors upon exit. Any reason?

13
Modelling and Animation / M2Mod3 Error for a Vrykul! I need HELP
« on: August 14, 2011, 06:14:22 am »
I need some help I am attempting to make a Vrykul FEmale model. I took the VrykulFemaleHunter. Remove the hood / Quiver. Then imported the NORMAL one. Proceeded to remove the base model and used the hair and cloak for that. Now I can't export it into a m2i and inject it to EITHER of those. I need HELP!
http://www.mediafire.com/?w7a2s4atrc6s7j8

14
It's giving me a Error# 132 everytime I attempt to morph into the model, I have so far simply swapped the skins to Body/Clothes and Fur on both Mal'gnais and the basic, Both work in WMv, But the model fucks up Beyond all imagining in game. Any sudgestions?

Proof It is working ATM in WMV http://i52.tinypic.com/29wwneg.jpg

15
Miscellaneous / ArtOfIllusion M2 Export tool by Tigu
« on: July 08, 2011, 09:49:58 pm »
It seems the latest version of the Tool went down, Any chance we could get a re-upload by ANYONE?

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