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Messages - Arid

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1
Tutorials / Re: [TUTORIAL] Custome Model from Blender to WoW
« on: July 23, 2015, 07:56:44 pm »
Nicely done there man.

3
"Retro-Porting" / Re: [RELEASE] new female human model MoP
« on: August 18, 2014, 05:07:45 pm »
Cascexporter is correct. Any tips?

4
"Retro-Porting" / Re: [RELEASE] new female human model MoP
« on: August 15, 2014, 01:58:01 am »
I got bored and attempted this for the Undead / Scourge male. Can't get the m2 for the HD one to extract however

5
Showoff - what you are working on / Re: Drommund Kaas
« on: July 09, 2014, 02:15:09 am »
I am doing an Ops ATM. lol

6
Quote from: "flagg78"
Hozu wearing Worgen skin for testing. Still cant quite get the shoulders to be seamless.

Impressive. I did a Worgen body on a Saurok / Dragonman skeleton at one point. Should you finsh that project I'd very much like to give you it, see if you can finsh it for me since I'm trying to save my stress for when I need to move at the end of the month :P

7
I would very much enjoy seeing this for the Orc as well if I may be so bold to ask.

8
in WoTLK the flying animation for flying mounts is automaticly the SWIM animation. I am assuming here but maybe the Skygolem is one of thefirst models to have a flying tag that players can use. Thus in WoTLK it will not be a flying mount properly.

9
Quote from: "Ascathos"
The sha were massive creatures of dark energy concentrated into one mass. And the strongest, evilest out of those creatures is a somewhat humanoid cretaure ? Nope.
Old God =/= Sha

10
If you end up completely canceling. I'd like to see you post it for release.

11
Tutorials / Re: [TUTORIAL] Convert MDX ->M2
« on: December 24, 2013, 11:34:51 pm »
Quote from: "DJScias"
Hello there,

First of all, thanks for this tutorial, it is simply marvelous.

Second of all, everything works up to the part of the mdx to m2 conversion. All bones are done and so are the animations.. But I just can't seem to figure out what you mean by:
NextAnimation can be -1 or the next Animation(...)
subAnimID=which one of a row of Anims this is

Is it possible to get a better explanation for NextAnimation and subAnimID?

Thank you in advance,

DJScias

Where the hell have you been dude?

12
Quote from: "thehsvdude"
i know how to do serverside shit but not lua on client side please put a tutorial someone.
Should be in Misc. or Serverside under Tutorials. I SWEAR I recall one being around when I'm not busy and there isn't I'll look around the web

13
Seven heads could be a metaphor for the Sha which are born of his death.

14
Tutorials / Re: [TUTORIAL] Doing Helmets / Weapons in Blender 2.4
« on: August 18, 2013, 12:54:00 pm »
guide is outdated with the help of the obj to m2 converter! Thanks bro! It's appreciated but makes me sad :<

15
Resources and Tools / Re: [TOOL] OBJ to M2 converter
« on: August 17, 2013, 08:40:55 am »
Haven't worked on the texture but with the converter I've done a statue of one of my characters I roleplay on in D-X (They won't let me back on their modding team for SOME odd reason)



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