This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [Release] Noggit SDL 3.1021 BETA  (Read 14300 times)

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
[Release] Noggit SDL 3.1021 BETA
« on: May 26, 2016, 06:28:03 pm »


Noggit SDL 3.1021 BETA



Finally Noggit SDL 3.1021 BETA is there!
The most important change is probably a fix of the well known model bug as well as the removal of the requirement to fill all four layers.
But here's a approximate changelog:

  • Steff | Fix: If you selected an model, copied to clipboard, deleted source (it it is last model on map of this type) and pasted it then. Noggit crashed.
  • Steff | Calculate camera height related to terrain height on map load.
  • Steff | Fix that texture swapper stayed visible if you changed the tool
  • Steff | Add new option to toggle model animation rendering. F11 and Menu option in View menu added for this. For easyer model selection like birds.
  • schlumpf | various memory leaks or potential crashes
  • Valium | Initial support for drawing tablets on Windows.  Crashes if you don't have a tablet installed.
  • Valium | Implemented Blizzard style wireframe.
  • schlumpf | mapchunk: save: fix: only set low_quality_texture_map bits once to avoid error in overwriting (missing clean) (the 4 layer bug)
  • Adspartan | Fix to prevent texture duplication on a chunk (swapping duplicated textures remove the duplicate).
  • Adspartan | Fix random hole bug when using the hole tool by checking is the cursor is not underground when adding a hole.
  • Adspartan | Set tile as changed when using "swap adt".
  • Adspartan | prevent m2/wmo selection when using a tool
  • Adspartan | Fix texture shift ingame
  • Adspartan | Alphamap loading / saving changes
  • Adspartan | Prevent crash when loading or drawing wmo. (for retroported WMOs)
  • Adspartan | Fix texture shift between noggit and wow client
  • Adspartan | Fix alphamap loading for uncompressed (2048)
  • Adspartan | Paste object at the cursor pos if nothing is selected
  • Adspartan | Vertex shading is now correctly implemented.
  • Kaev | This should hopefully fix all model bugs when you save your files

You can download Noggit SDL 3.1021 with all needed .dll files from here: https://mega.nz/#!qU01SZ4Y!YQvbjXQTo2_a ... 0AaINbzXq0

Have fun and happy modding!

EDIT: Be careful, Steff warned me that there are some untested things in the SDL branch which could lead to bugs. If you can find any, please report them!
« Last Edit: May 30, 2016, 09:38:04 pm by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: Noggit SDL v1.4a
« Reply #1 on: May 26, 2016, 08:36:30 pm »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1219
    • View Profile
    • Amaroth's Tools
Re: Noggit SDL v1.4a
« Reply #2 on: May 26, 2016, 08:56:00 pm »
Guys... Guys... GUYS... I already gave up on hope that even major part of those things will ever get fixed. You have surprised me indeed, well done and thanks a lot.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: Noggit SDL v1.4a
« Reply #3 on: May 26, 2016, 09:16:49 pm »
I've fixed a small bug which luckily noone noticed yet. I've also uploaded a archive now with all needed dll files. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: [Release] Noggit SDL 3.1021
« Reply #4 on: May 27, 2016, 09:54:56 am »
Be careful, Steff warned me that there are some untested things in the SDL branch which could lead to bugs. If you can find any, please report them!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: [Release] Noggit SDL 3.1021
« Reply #5 on: May 27, 2016, 10:01:27 am »
Yes be carefully the first weeks. I was not asked before release and most stuff was not tested.
ADT unloading could unload changed tiles for example. If you see any problems post them here.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Mjollna

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 254
    • View Profile
Re: [Release] Noggit SDL 3.1021 BETA
« Reply #6 on: May 28, 2016, 01:44:46 pm »
Wow thank you so much to the whole team for all the bug fixing ! :)

I unfortunately can't test now because of PC problems, but I'll report bugs when I can.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

aerizanthar

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 11
    • View Profile
Re: [Release] Noggit SDL 3.1021 BETA
« Reply #7 on: May 29, 2016, 04:54:20 am »
This fixed the bugs i was dealing with involving disappearing models when saving so I am VERY happy! unfortunately now there's landscape issues with mine (may be something i've done) where some of the adts have black ground instead of the textures they previously had (again pretty sure its on my end, gonna do some more testing to find out)

UPDATE
No idea what I did still but I "Cured" two of the adts in question. still trying to figure out exactly what i did.

SOLVED sorta
I decided to load it up in an older version of noggit, so i found the oldest one i used mainly for landscaping and loaded it up, changed a few features on all the effected adts, and saved it. Loaded up in this version, PERFECTO!! everything was as it should be! no idea why it changed or what was so special about that version, its the SDL 1.1 from Apr 30, 2012, and I can provide a copy of it if needed for further research. My landscape is back to normal so my concern with it is over!

All in all a wonderful release, I had no trouble adding and modifying water to exactly what I wanted, I'm not losing any more wmos when I save it, no random holes are appearing in the landscape, its just wonderful. Thank you all so much for your hard work in this release!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: [Release] Noggit SDL 3.1021 BETA
« Reply #8 on: May 29, 2016, 12:42:49 pm »
We try our best. And if you find any issues please report them!!!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: [Release] Noggit SDL 3.1021 BETA
« Reply #9 on: May 30, 2016, 07:06:57 am »
Seems like we found the first new bug in this version.
For some people (including me :( ) the tilsets/textures aren't loading as intended. It will only load the tilesets on the current adt instead of all in the game. And if you want to load a specific set by clicking on "Load tileset", it will only show "expansion02dragonblight".

I'm not the only one who encountered this: http://www.model-changing.net/forums/to ... mment=2034

EDIT: I can't find any commit messages which said that he changed something with texture loading. Is it really a bug or are we both just stupid? s:
I've downloaded a completely fresh enUS client, will try at with my deDE client when i'm at home.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: [Release] Noggit SDL 3.1021 BETA
« Reply #10 on: May 30, 2016, 07:49:07 am »
The texture manager was not changed as fare I know and I wirk now for testing with this version and had no issu like this. Loading all and loading per zone works fine here. Try t once without any custom patch loaded. Perhaps there are bugged textures in one of them.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: [Release] Noggit SDL 3.1021 BETA
« Reply #11 on: May 30, 2016, 09:08:46 am »
Quote from: "Steff"
The texture manager was not changed as fare I know and I wirk now for testing with this version and had no issu like this. Loading all and loading per zone works fine here. Try t once without any custom patch loaded. Perhaps there are bugged textures in one of them.
The thing is: I've downloaded a completely untouched 3.3.5 enUS client. There are no custom patches (yet).
I'll test it today with my deDE client.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: [Release] Noggit SDL 3.1021 BETA
« Reply #12 on: May 30, 2016, 09:47:04 am »
Sounds like an issue with listfile loading.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: [Release] Noggit SDL 3.1021 BETA
« Reply #13 on: May 30, 2016, 09:39:13 pm »
Schlumpf and me found what's wrong: A commit fucked up listfile loading somehow (probably threading problems). I reverted the commit and uploaded a new version. You can find it in the starting post or here: https://mega.nz/#!qU01SZ4Y!YQvbjXQTo2_a ... 0AaINbzXq0
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Insanity

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 40
    • View Profile
Re: [Release] Noggit SDL 3.1021 BETA
« Reply #14 on: June 01, 2016, 03:07:59 am »
Should there be a Tablet control toggle for Blur/Flatten and 3-D Paint?  I can't seem to change the Blur radius or 3-D paint pressure values.  Or am I missing the obvious, somewhere.  I did turn off the tablet function under the Raise/Lower Panel, and the parameters in that panel are all adjustable but that doesn't seem to transfer to the other 2.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »