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Author Topic: [HINT]How I personally use M2Mod4 -May be helpful for others  (Read 10359 times)

PhilipTNG

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[HINT]How I personally use M2Mod4 -May be helpful for others
« on: April 15, 2015, 05:42:39 am »
This isn't a Tutorial, it's more of a Mix between a Vlog and a Livestream, hence Vlogstream. I just talk my way through my crude method of putting Mario into Wow.

Most of my preps last atleast 4-6 hours before I even begin to put it into the game, in this video, the prep itself lasted only about 60-70 minutes, since i'm not counting the time used to slice and weight it and also the photoshop part where I remake the eye texture. Just the time spent on prepping the 3d model itself.

Putting this up because it may prove helpful for others to see someone actually use the Tool to actually put in a new 3D model into the game rather than just modifying an existing model and putting that back into the game.  Also for anyone that may be a Cinema 4D user as well may benefit from this.


[media:rsv10o7o]https://www.youtube.com/watch?v=pIO0X7wie-8[/media:rsv10o7o]

Download Links:


♠ Python 2.6.2(x86): https://www.python.org/ftp/python/2.6.2 ... -2.6.2.msi
♠ Python 2.6.2(x64): https://www.python.org/ftp/python/2.6.2 ... .amd64.msi
♠ blender 2.49b: https://download.blender.org/release/Bl ... indows.exe
♠ M2Mod3(Not used in video): http://adf.ly/1EsdFJ
♠ M2Mod4(Used in video): http://adf.ly/1Esd3z
♠ 010 Editor: http://www.sweetscape.com/010editor/
♠ BLP Converter: http://www.wowinterface.com/downloads/i ... erter.html
♠ Mario Model Used: http://www.models-resource.com/wii/mari ... odel/6682/
♠ M2/Skin Templates can be downloaded from Alastor's Post on this forum: viewtopic.php?f=59&t=828
♠ Mjollna's MoP/Cata M2/Skin Converter: http://www.mjollna.org/docs/misc/CataToLkM2.zip
♠ MinGW DLL's needed for the Converter: http://adf.ly/1EfZVf

♠ My 3.3.5a Wow.exe incase anyone has trouble loading from a Folder patch like I do: http://adf.ly/1EffXM
♠ My 4.0.6a Wow.exe incase anyone has trouble loading from a Folder patch like I do: http://adf.ly/1EsgMY

Funny picture, CRACK FIEND MARIO!!!
(caused by my blp being a DXT1 where as the original used a DXT5/A type BLP, a simple change to the render type fixed it.)

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

abdalrahman9

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #1 on: April 15, 2015, 07:37:51 am »
Nice video man, so that is what they meant about the shift-k procedure! It is way easier than painting the mesh by hand!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #2 on: April 15, 2015, 09:31:22 am »
Quote from: "abdalrahman9"
Nice video man, so that is what they meant about the shift-k procedure! It is way easier than painting the mesh by hand!
Yeah you should have seen the look on my mentor's(Soldan) face when I told him about Shift+K , since he'd been doing it for like 2-3 years before he started mentoring me.  One day I had gotten annoyed with manually painting and wondered if i could just paint it all in one go, browsed the options and sure enough you could! ..... so I goto tell Soldan and yeah... it was amazing! XD

But it's only really useful if the mesh you have is pre-cut already, otherwise it serves no actual use.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ladiszlai

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #3 on: April 15, 2015, 09:44:19 am »
Thank you for the video, what do you think? I use blender or use Cinema4d?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #4 on: April 15, 2015, 12:12:26 pm »
Quote from: "ladiszlai"
Thank you for the video, what do you think? I use blender or use Cinema4d?

use whatever you're most comfortable with.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ladiszlai

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #5 on: April 19, 2015, 05:58:13 pm »
Can you help me please how can i add the m2i plugins to blender 2.73? (viewtopic.php?f=59&t=8864)

Because i don't found the .blender folder in the appdata.

Thank you
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #6 on: April 19, 2015, 07:08:47 pm »
I honestly do not know or have a clue, As stated in my video, anyone who wants to use Redux, this video and my method isn't for them.  Maybe you could ask PhantomX or someone who may be using it.  My method naturally is specifically for 2.49b as shown in my video and download links.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ladiszlai

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #7 on: April 19, 2015, 07:43:24 pm »
Quote from: "PhilipTNG"
I honestly do not know or have a clue, As stated in my video, anyone who wants to use Redux, this video and my method isn't for them.  Maybe you could ask PhantomX or someone who may be using it.  My method naturally is specifically for 2.49b as shown in my video and download links.

Ok now i downloaded the 2.49

Can you please reupload the mario model ? :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

abdalrahman9

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #8 on: April 19, 2015, 09:54:16 pm »
Quote from: "ladiszlai"
Ok now i downloaded the 2.49

Can you please reupload the mario model ? :)

Quote from: "PhilipTNG"
♠ Mario Model Used: http://www.models-resource.com/wii/mari ... odel/6682/

like its right there...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #9 on: April 19, 2015, 11:06:40 pm »
Quote from: "ladiszlai"
Can you please reupload the mario model ? :)
...... And some people wonder why they get ignored.

Quote from: "PhilipTNG"
like its right there...
My (screaming) thoughts exactly :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ladiszlai

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #10 on: April 20, 2015, 06:03:03 pm »
Quote from: "abdalrahman9"
Quote from: "ladiszlai"
Ok now i downloaded the 2.49

Can you please reupload the mario model ? :)

Quote from: "PhilipTNG"
♠ Mario Model Used: http://www.models-resource.com/wii/mari ... odel/6682/

like its right there...

But i mean the boned model . (with animations)

Another ,i've got a problem with the M2Mod.exe:




Can you help me , what can be the problem?
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ladiszlai

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #11 on: April 21, 2015, 05:17:09 pm »
Solved: I am use the cata models ( with the wotlk models not working the m2mod4)
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Alastor

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #12 on: April 21, 2015, 06:00:11 pm »
beacuse m2mod4 isnt for wotlk ?
its for panda
and between panda and wotlk models are diferences
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ladiszlai

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #13 on: April 21, 2015, 06:27:26 pm »
What do you did in the 1.06:45 part ? (i think you press a key, what key it is ?)
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Alastor

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #14 on: April 21, 2015, 07:19:08 pm »
Actualy .... Phili dont you want to use newer version of M2Mod for Blender 2.73 ?
you could leav that awful 2.49 interface :D

jsut pick up Draenor model do rigification in 2.73 and convert it to LK thru CatatoLk.exe
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9