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Content creation => Modelling and Animation => Tutorials => Topic started by: PhilipTNG on April 15, 2015, 05:42:39 am
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This isn't a Tutorial, it's more of a Mix between a Vlog and a Livestream, hence Vlogstream. I just talk my way through my crude method of putting Mario into Wow.
Most of my preps last atleast 4-6 hours before I even begin to put it into the game, in this video, the prep itself lasted only about 60-70 minutes, since i'm not counting the time used to slice and weight it and also the photoshop part where I remake the eye texture. Just the time spent on prepping the 3d model itself.
Putting this up because it may prove helpful for others to see someone actually use the Tool to actually put in a new 3D model into the game rather than just modifying an existing model and putting that back into the game. Also for anyone that may be a Cinema 4D user as well may benefit from this.
https://www.youtube.com/watch?v=pIO0X7wie-8 (https://www.youtube.com/watch?v=pIO0X7wie-8" onclick="window.open(this.href);return false;)
[media:rsv10o7o]https://www.youtube.com/watch?v=pIO0X7wie-8[/media:rsv10o7o]
Download Links:
♠ Python 2.6.2(x86): https://www.python.org/ftp/python/2.6.2 ... -2.6.2.msi (https://www.python.org/ftp/python/2.6.2/python-2.6.2.msi" onclick="window.open(this.href);return false;)
♠ Python 2.6.2(x64): https://www.python.org/ftp/python/2.6.2 ... .amd64.msi (https://www.python.org/ftp/python/2.6.2/python-2.6.2.amd64.msi" onclick="window.open(this.href);return false;)
♠ blender 2.49b: https://download.blender.org/release/Bl ... indows.exe (https://download.blender.org/release/Blender2.49b/blender-2.49b-windows.exe" onclick="window.open(this.href);return false;)
♠ M2Mod3(Not used in video): http://adf.ly/1EsdFJ (http://adf.ly/1EsdFJ" onclick="window.open(this.href);return false;)
♠ M2Mod4(Used in video): http://adf.ly/1Esd3z (http://adf.ly/1Esd3z" onclick="window.open(this.href);return false;)
♠ 010 Editor: http://www.sweetscape.com/010editor/ (http://www.sweetscape.com/010editor/" onclick="window.open(this.href);return false;)
♠ BLP Converter: http://www.wowinterface.com/downloads/i ... erter.html (http://www.wowinterface.com/downloads/info14110-BLPConverter.html" onclick="window.open(this.href);return false;)
♠ Mario Model Used: http://www.models-resource.com/wii/mari ... odel/6682/ (http://www.models-resource.com/wii/marioparty8/model/6682/" onclick="window.open(this.href);return false;)
♠ M2/Skin Templates can be downloaded from Alastor's Post on this forum: viewtopic.php?f=59&t=828 (http://modcraft.io/viewtopic.php?f=59&t=828" onclick="window.open(this.href);return false;)
♠ Mjollna's MoP/Cata M2/Skin Converter: http://www.mjollna.org/docs/misc/CataToLkM2.zip (http://www.mjollna.org/docs/misc/CataToLkM2.zip" onclick="window.open(this.href);return false;)
♠ MinGW DLL's needed for the Converter: http://adf.ly/1EfZVf (http://adf.ly/1EfZVf" onclick="window.open(this.href);return false;)
♠ My 3.3.5a Wow.exe incase anyone has trouble loading from a Folder patch like I do: http://adf.ly/1EffXM (http://adf.ly/1EffXM" onclick="window.open(this.href);return false;)
♠ My 4.0.6a Wow.exe incase anyone has trouble loading from a Folder patch like I do: http://adf.ly/1EsgMY (http://adf.ly/1EsgMY" onclick="window.open(this.href);return false;)
Funny picture, CRACK FIEND MARIO!!!
(caused by my blp being a DXT1 where as the original used a DXT5/A type BLP, a simple change to the render type fixed it.)
(http://puu.sh/hdLX0.jpg)
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Nice video man, so that is what they meant about the shift-k procedure! It is way easier than painting the mesh by hand!
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Nice video man, so that is what they meant about the shift-k procedure! It is way easier than painting the mesh by hand!
Yeah you should have seen the look on my mentor's(Soldan) face when I told him about Shift+K , since he'd been doing it for like 2-3 years before he started mentoring me. One day I had gotten annoyed with manually painting and wondered if i could just paint it all in one go, browsed the options and sure enough you could! ..... so I goto tell Soldan and yeah... it was amazing! XD
But it's only really useful if the mesh you have is pre-cut already, otherwise it serves no actual use.
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Thank you for the video, what do you think? I use blender or use Cinema4d?
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Thank you for the video, what do you think? I use blender or use Cinema4d?
use whatever you're most comfortable with.
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Can you help me please how can i add the m2i plugins to blender 2.73? (viewtopic.php?f=59&t=8864 (http://modcraft.io/viewtopic.php?f=59&t=8864" onclick="window.open(this.href);return false;))
Because i don't found the .blender folder in the appdata.
Thank you
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I honestly do not know or have a clue, As stated in my video, anyone who wants to use Redux, this video and my method isn't for them. Maybe you could ask PhantomX or someone who may be using it. My method naturally is specifically for 2.49b as shown in my video and download links.
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I honestly do not know or have a clue, As stated in my video, anyone who wants to use Redux, this video and my method isn't for them. Maybe you could ask PhantomX or someone who may be using it. My method naturally is specifically for 2.49b as shown in my video and download links.
Ok now i downloaded the 2.49
Can you please reupload the mario model ? :)
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Ok now i downloaded the 2.49
Can you please reupload the mario model ? :)
♠ Mario Model Used: http://www.models-resource.com/wii/mari ... odel/6682/ (http://www.models-resource.com/wii/marioparty8/model/6682/" onclick="window.open(this.href);return false;)
like its right there...
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Can you please reupload the mario model ? :)
...... And some people wonder why they get ignored.
like its right there...
My (screaming) thoughts exactly :D
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Ok now i downloaded the 2.49
Can you please reupload the mario model ? :)
♠ Mario Model Used: http://www.models-resource.com/wii/mari ... odel/6682/ (http://www.models-resource.com/wii/marioparty8/model/6682/" onclick="window.open(this.href);return false;)
like its right there...
But i mean the boned model . (with animations)
Another ,i've got a problem with the M2Mod.exe:
(http://kepfeltoltes.hu/thumb/150420/Dwm_2015-04-20_19-41-16-82_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150420/Dwm_2015-04-20_19-41-16-82_www.kepfeltoltes.hu_.jpg)
Can you help me , what can be the problem?
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Solved: I am use the cata models ( with the wotlk models not working the m2mod4)
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beacuse m2mod4 isnt for wotlk ?
its for panda
and between panda and wotlk models are diferences
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What do you did in the 1.06:45 part ? (i think you press a key, what key it is ?)
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Actualy .... Phili dont you want to use newer version of M2Mod for Blender 2.73 ?
you could leav that awful 2.49 interface :D
jsut pick up Draenor model do rigification in 2.73 and convert it to LK thru CatatoLk.exe
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Solved: I am use the cata models ( with the wotlk models not working the m2mod4)
I said that in the video, m2mod4 is for cataclysm and up, m2mod3 is for wotlk.
What do you did in the 1.06:45 part ? (i think you press a key, what key it is ?)
If you mean where I said, I'll do a U, P, here... that's what I pressed. the U key then P key. :D
Actualy .... Phili dont you want to use newer version of M2Mod for Blender 2.73 ?
you could leav that awful 2.49 interface :D
jsut pick up Draenor model do rigification in 2.73 and convert it to LK thru CatatoLk.exe
I couldn't find enough reason to spend time to learn a new interface just to make a tutorial on something I don't do anymore. Hope you understand. I do not do this anymore but figured I'd at least teaching what I used to do when I was still doing this activity :D
I originally was going to do another car but figured a humanoid would have been better to for most people. I wanted to do a car because then I could explain how to use my Cata-WoD Particle cloner script to restore particles on the new model.
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Solved: I am use the cata models ( with the wotlk models not working the m2mod4)
I said that in the video, m2mod4 is for cataclysm and up, m2mod3 is for wotlk.
What do you did in the 1.06:45 part ? (i think you press a key, what key it is ?)
If you mean where I said, I'll do a U, P, here... that's what I pressed. the U key then P key. :D
Thank you, and what do you press here: 1:06:10 ? ( U and?)
Here you say nothing
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Thank you, and what do you press here: 1:06:10 ? ( U and?)
Here you say nothing
U, W to select all others that are selected to my current selection(s)
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Yeah i get it ... clearly ...
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Thank you, and what do you press here: 1:06:10 ? ( U and?)
Here you say nothing
U, W to select all others that are selected to my current selection(s)
Thank you
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Philli, can you help me please again?
I've got a problem with cinema 4d :
I need to zoom to here:
(http://kepfeltoltes.hu/thumb/150424/CINEMA_4D_64_Bit_2015-04-24_19-30-32-13_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150424/CINEMA_4D_64_Bit_2015-04-24_19-30-32-13_www.kepfeltoltes.hu_.jpg)
But when i zoom to this the polycounts disappering :
(http://kepfeltoltes.hu/thumb/150424/CINEMA_4D_64_Bit_2015-04-24_19-31-08-99_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150424/CINEMA_4D_64_Bit_2015-04-24_19-31-08-99_www.kepfeltoltes.hu_.jpg)
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edit Cliping
Clip(start[int32],end[int32])
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edit Cliping
Clip(start[int32],end[int32])
Thank you, but this is not blender...
I1ve got a problem:
When i try to convert my m2i to m2 the m2mod4 crash.
Ideas?
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But when i zoom to this the polycounts disappering :
(http://kepfeltoltes.hu/thumb/150424/CINEMA_4D_64_Bit_2015-04-24_19-31-08-99_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150424/CINEMA_4D_64_Bit_2015-04-24_19-31-08-99_www.kepfeltoltes.hu_.jpg)
It's not disappearlying, the camera is just going through the model so that's why it clips away. You just need to make your model bigger to avoid that. but it will happen again if you move the camera in and go through it again. This isn't zooming in, when you "Zoom" in and out in Cinema 4D, You are moving the Camera Forward and Backwards and or side to side when you rotate, that is why it can pass through the polygon faces.
Hope that makes sense, just like in real life if you move something into water, naturally when you pass through it... the same thing happens.
You have to remember, that the word Cinema means Movies, Cinematic, Animation. As Cinema 4D is a 3D Animation suite, not a 3D Modeling suite, that's why it works in this manner because 97% of the time anyone is moving the camera around in C4D, they are animating, it's only a small amount of 3% users use it for modeling at any given time.
It has some modeling and texturing tools and as great as they can be at times, it's sole purpose is to create awesome and aspiring animation sequences and videos. Not animations for videogames, it's a Cinema Application.
When i try to convert my m2i to m2 the m2mod4 crash.
Ideas?
No idea, only time i had a crash was when the m2i you exported out didn't have anything in it or you didn't join the imported meshes together into the geosets, such as when the filesize is only 1-6kb, or your model you are using as the base has particles, in that case you need to erase the particle data out of the m2 base's header info.
edit Cliping
Clip(start[int32],end[int32])
You know this is Cinema 4D right? He Clearly says Cinema 4D. Not blender :P But then again it is well known that you reply before reading something, especially if the post has images, you go off of that with your replies and have often times confused many others with your very offtopic reply. lol.
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I don't know what can be the problem because I did this things like you.
Crash:
(http://kepfeltoltes.hu/thumb/150425/Dwm_2015-04-25_17-44-14-36_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150425/Dwm_2015-04-25_17-44-14-36_www.kepfeltoltes.hu_.jpg)
My M2Mod.ini file:
[input]
InputM2 = e:ZénóWorld of Warcraftmodelprojectm2modlavaman.m2
#OutputM2I =
InputM2I = e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2i
OutputM2 = e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2
[options]
#IgnoreMaterials = 1
#IgnoreExtras = 1
[debug]
#ShowVersion = 1
#Verbose = 2
Any ideas?
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edit Cliping
Clip(start[int32],end[int32])
You know this is Cinema 4D right? He Clearly says Cinema 4D. Not blender :P But then again it is well known that you reply before reading something, especially if the post has images, you go off of that with your replies and have often times confused many others with your very offtopic reply. lol.
There is no need to care if its Blender or CInema4D
he was asking how to edit that " thing " that handles rendering before camera i said it called "Clipping"
he had to go and search for it on google ....... i actualy used C4D only for converting from .c4d to .3ds
so i have no idea where to look BUT 20 seconds on google and look what i found )¨
I just entered to google
(http://i.imgur.com/IlCVmXU.png)
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The solution (R12) is to look in: Edit > Project Settings (Cmd+D), and there you will find "View Clipping", which could be adjusted after your own will.
(http://www.c4dcafe.com/ipb/uploads/monthly_05_2011/post-41293-0-39601800-1305374630_thumb.png)
======================================
So ...........Tell me again do i have to read what is he tring to tell us ... or can i reply instantly
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I don't know what can be the problem because I did this things like you.
Crash:
[input]
InputM2 = e:ZénóWorld of Warcraftmodelprojectm2modlavaman.m2
#OutputM2I =
InputM2I = e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2i
OutputM2 = e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2
[options]
#IgnoreMaterials = 1
#IgnoreExtras = 1
[debug]
#ShowVersion = 1
#Verbose = 2
Any ideas?
Use newer version of M2Redux its more safety but this is not cause by your own sittings or version its erroring becuase of fail in you model
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I don't know what can be the problem because I did this things like you.
Crash:
[input]
InputM2 = e:ZénóWorld of Warcraftmodelprojectm2modlavaman.m2
#OutputM2I =
InputM2I = e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2i
OutputM2 = e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2
[options]
#IgnoreMaterials = 1
#IgnoreExtras = 1
[debug]
#ShowVersion = 1
#Verbose = 2
Any ideas?
Use newer version of M2Redux its more safety but this is not cause by your own sittings or version its erroring becuase of fail in you model
I don't know what fail in my model.
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yup i had sometimes similiar problem .. i did whole model and then .. NOPE !
so i had to rework it from begining ( in avarage i lost 7 hours of work )
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I tryed to rework my model bt the problem is same.
Any ideas?
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Rework it Correcty there is no other way ...
you are doing something wrong
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This is a little model ( i think is was 30 min to make the parts) and i reworked this easly.
But i noticed something : The m2mod works ( no crash) if i delete some parts in my model, because m2mod does not work with all of them (model parts).
What can i do this model parts?
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So ...........Tell me again do i have to read what is he tring to tell us ... or can i reply instantly
My mistake, sorry, you had typed:
Clip(start[int32],end[int32])
The Int32 threw me off, Which i've only used in blender's py settings.
What can i do this model parts?
Have you thought of just uploading your files?
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i would recomned you to use lastest version of m2redux and try ask someone to assis you via remote desktop or share screen or something similiar since in m2reduxis soo many ways how to fail ... we cant tell you what you are doing wrong
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As per request of ladiszlai , I'll make the video I made for him public incase it can help others.
[media:34p9ocd8]https://www.youtube.com/watch?v=CeMXLpYn6vM[/media:34p9ocd8]
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What do I do with the joint?They are always disconnected.I've tried many different methods, and the two parts that I want to connect have some overlap, or no overlap, and the weight of the adjacent places is 0.5.But they all failed