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Content creation => Modelling and Animation => Tutorials => Topic started by: PhilipTNG on April 15, 2015, 05:42:39 am

Title: [HINT]How I personally use M2Mod4 -May be helpful for others
Post by: PhilipTNG on April 15, 2015, 05:42:39 am
This isn't a Tutorial, it's more of a Mix between a Vlog and a Livestream, hence Vlogstream. I just talk my way through my crude method of putting Mario into Wow.

Most of my preps last atleast 4-6 hours before I even begin to put it into the game, in this video, the prep itself lasted only about 60-70 minutes, since i'm not counting the time used to slice and weight it and also the photoshop part where I remake the eye texture. Just the time spent on prepping the 3d model itself.

Putting this up because it may prove helpful for others to see someone actually use the Tool to actually put in a new 3D model into the game rather than just modifying an existing model and putting that back into the game.  Also for anyone that may be a Cinema 4D user as well may benefit from this.

https://www.youtube.com/watch?v=pIO0X7wie-8 (https://www.youtube.com/watch?v=pIO0X7wie-8" onclick="window.open(this.href);return false;)
[media:rsv10o7o]https://www.youtube.com/watch?v=pIO0X7wie-8[/media:rsv10o7o]

Download Links:


♠ Python 2.6.2(x86): https://www.python.org/ftp/python/2.6.2 ... -2.6.2.msi (https://www.python.org/ftp/python/2.6.2/python-2.6.2.msi" onclick="window.open(this.href);return false;)
♠ Python 2.6.2(x64): https://www.python.org/ftp/python/2.6.2 ... .amd64.msi (https://www.python.org/ftp/python/2.6.2/python-2.6.2.amd64.msi" onclick="window.open(this.href);return false;)
♠ blender 2.49b: https://download.blender.org/release/Bl ... indows.exe (https://download.blender.org/release/Blender2.49b/blender-2.49b-windows.exe" onclick="window.open(this.href);return false;)
♠ M2Mod3(Not used in video): http://adf.ly/1EsdFJ (http://adf.ly/1EsdFJ" onclick="window.open(this.href);return false;)
♠ M2Mod4(Used in video): http://adf.ly/1Esd3z (http://adf.ly/1Esd3z" onclick="window.open(this.href);return false;)
♠ 010 Editor: http://www.sweetscape.com/010editor/ (http://www.sweetscape.com/010editor/" onclick="window.open(this.href);return false;)
♠ BLP Converter: http://www.wowinterface.com/downloads/i ... erter.html (http://www.wowinterface.com/downloads/info14110-BLPConverter.html" onclick="window.open(this.href);return false;)
♠ Mario Model Used: http://www.models-resource.com/wii/mari ... odel/6682/ (http://www.models-resource.com/wii/marioparty8/model/6682/" onclick="window.open(this.href);return false;)
♠ M2/Skin Templates can be downloaded from Alastor's Post on this forum: viewtopic.php?f=59&t=828 (http://modcraft.io/viewtopic.php?f=59&t=828" onclick="window.open(this.href);return false;)
♠ Mjollna's MoP/Cata M2/Skin Converter: http://www.mjollna.org/docs/misc/CataToLkM2.zip (http://www.mjollna.org/docs/misc/CataToLkM2.zip" onclick="window.open(this.href);return false;)
♠ MinGW DLL's needed for the Converter: http://adf.ly/1EfZVf (http://adf.ly/1EfZVf" onclick="window.open(this.href);return false;)

♠ My 3.3.5a Wow.exe incase anyone has trouble loading from a Folder patch like I do: http://adf.ly/1EffXM (http://adf.ly/1EffXM" onclick="window.open(this.href);return false;)
♠ My 4.0.6a Wow.exe incase anyone has trouble loading from a Folder patch like I do: http://adf.ly/1EsgMY (http://adf.ly/1EsgMY" onclick="window.open(this.href);return false;)

Funny picture, CRACK FIEND MARIO!!!
(caused by my blp being a DXT1 where as the original used a DXT5/A type BLP, a simple change to the render type fixed it.)

(http://puu.sh/hdLX0.jpg)
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: abdalrahman9 on April 15, 2015, 07:37:51 am
Nice video man, so that is what they meant about the shift-k procedure! It is way easier than painting the mesh by hand!
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: PhilipTNG on April 15, 2015, 09:31:22 am
Quote from: "abdalrahman9"
Nice video man, so that is what they meant about the shift-k procedure! It is way easier than painting the mesh by hand!
Yeah you should have seen the look on my mentor's(Soldan) face when I told him about Shift+K , since he'd been doing it for like 2-3 years before he started mentoring me.  One day I had gotten annoyed with manually painting and wondered if i could just paint it all in one go, browsed the options and sure enough you could! ..... so I goto tell Soldan and yeah... it was amazing! XD

But it's only really useful if the mesh you have is pre-cut already, otherwise it serves no actual use.
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: ladiszlai on April 15, 2015, 09:44:19 am
Thank you for the video, what do you think? I use blender or use Cinema4d?
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: PhilipTNG on April 15, 2015, 12:12:26 pm
Quote from: "ladiszlai"
Thank you for the video, what do you think? I use blender or use Cinema4d?

use whatever you're most comfortable with.
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: ladiszlai on April 19, 2015, 05:58:13 pm
Can you help me please how can i add the m2i plugins to blender 2.73? (viewtopic.php?f=59&t=8864 (http://modcraft.io/viewtopic.php?f=59&t=8864" onclick="window.open(this.href);return false;))

Because i don't found the .blender folder in the appdata.

Thank you
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: PhilipTNG on April 19, 2015, 07:08:47 pm
I honestly do not know or have a clue, As stated in my video, anyone who wants to use Redux, this video and my method isn't for them.  Maybe you could ask PhantomX or someone who may be using it.  My method naturally is specifically for 2.49b as shown in my video and download links.
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: ladiszlai on April 19, 2015, 07:43:24 pm
Quote from: "PhilipTNG"
I honestly do not know or have a clue, As stated in my video, anyone who wants to use Redux, this video and my method isn't for them.  Maybe you could ask PhantomX or someone who may be using it.  My method naturally is specifically for 2.49b as shown in my video and download links.

Ok now i downloaded the 2.49

Can you please reupload the mario model ? :)
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: abdalrahman9 on April 19, 2015, 09:54:16 pm
Quote from: "ladiszlai"
Ok now i downloaded the 2.49

Can you please reupload the mario model ? :)

Quote from: "PhilipTNG"
♠ Mario Model Used: http://www.models-resource.com/wii/mari ... odel/6682/ (http://www.models-resource.com/wii/marioparty8/model/6682/" onclick="window.open(this.href);return false;)

like its right there...
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: PhilipTNG on April 19, 2015, 11:06:40 pm
Quote from: "ladiszlai"
Can you please reupload the mario model ? :)
...... And some people wonder why they get ignored.

Quote from: "PhilipTNG"
like its right there...
My (screaming) thoughts exactly :D
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: ladiszlai on April 20, 2015, 06:03:03 pm
Quote from: "abdalrahman9"
Quote from: "ladiszlai"
Ok now i downloaded the 2.49

Can you please reupload the mario model ? :)

Quote from: "PhilipTNG"
♠ Mario Model Used: http://www.models-resource.com/wii/mari ... odel/6682/ (http://www.models-resource.com/wii/marioparty8/model/6682/" onclick="window.open(this.href);return false;)

like its right there...

But i mean the boned model . (with animations)

Another ,i've got a problem with the M2Mod.exe:

(http://kepfeltoltes.hu/thumb/150420/Dwm_2015-04-20_19-41-16-82_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150420/Dwm_2015-04-20_19-41-16-82_www.kepfeltoltes.hu_.jpg)


Can you help me , what can be the problem?
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: ladiszlai on April 21, 2015, 05:17:09 pm
Solved: I am use the cata models ( with the wotlk models not working the m2mod4)
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: Alastor on April 21, 2015, 06:00:11 pm
beacuse m2mod4 isnt for wotlk ?
its for panda
and between panda and wotlk models are diferences
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: ladiszlai on April 21, 2015, 06:27:26 pm
What do you did in the 1.06:45 part ? (i think you press a key, what key it is ?)
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: Alastor on April 21, 2015, 07:19:08 pm
Actualy .... Phili dont you want to use newer version of M2Mod for Blender 2.73 ?
you could leav that awful 2.49 interface :D

jsut pick up Draenor model do rigification in 2.73 and convert it to LK thru CatatoLk.exe
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: PhilipTNG on April 21, 2015, 08:33:43 pm
Quote from: "ladiszlai"
Solved: I am use the cata models ( with the wotlk models not working the m2mod4)
I said that in the video, m2mod4 is for cataclysm and up, m2mod3 is for wotlk.

Quote from: "ladiszlai"
What do you did in the 1.06:45 part ? (i think you press a key, what key it is ?)
If you mean where I said, I'll do a U, P, here... that's what I pressed. the U key then P key. :D

Quote from: "Alastor"
Actualy .... Phili dont you want to use newer version of M2Mod for Blender 2.73 ?
you could leav that awful 2.49 interface :D

jsut pick up Draenor model do rigification in 2.73 and convert it to LK thru CatatoLk.exe

I couldn't find enough reason to spend time to learn a new interface just to make a tutorial on something I don't do anymore.  Hope you understand.  I do not do this anymore but figured I'd at least teaching what I used to do when I was still doing this activity :D

I originally was going to do another car but figured a humanoid would have been better to for most people.  I wanted to do a car because then I could explain how to use my Cata-WoD Particle cloner script to restore particles on the new model.
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: ladiszlai on April 21, 2015, 09:02:40 pm
Quote from: "PhilipTNG"
Quote from: "ladiszlai"
Solved: I am use the cata models ( with the wotlk models not working the m2mod4)
I said that in the video, m2mod4 is for cataclysm and up, m2mod3 is for wotlk.

Quote from: "ladiszlai"
What do you did in the 1.06:45 part ? (i think you press a key, what key it is ?)
If you mean where I said, I'll do a U, P, here... that's what I pressed. the U key then P key. :D

Thank you, and what do you press here: 1:06:10 ? ( U and?)
Here you say nothing
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: PhilipTNG on April 21, 2015, 10:27:32 pm
Quote from: "ladiszlai"
Thank you, and what do you press here: 1:06:10 ? ( U and?)
Here you say nothing
U, W to select all others that are selected to my current selection(s)
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: Alastor on April 21, 2015, 11:45:57 pm
Yeah i get it ... clearly ...
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: ladiszlai on April 22, 2015, 06:38:14 pm
Quote from: "PhilipTNG"
Quote from: "ladiszlai"
Thank you, and what do you press here: 1:06:10 ? ( U and?)
Here you say nothing
U, W to select all others that are selected to my current selection(s)

Thank you
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: ladiszlai on April 24, 2015, 07:38:08 pm
Philli, can you help me please again?

I've got a problem with cinema 4d :

I need to zoom to here:

(http://kepfeltoltes.hu/thumb/150424/CINEMA_4D_64_Bit_2015-04-24_19-30-32-13_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150424/CINEMA_4D_64_Bit_2015-04-24_19-30-32-13_www.kepfeltoltes.hu_.jpg)

But when i zoom to this the polycounts disappering :

(http://kepfeltoltes.hu/thumb/150424/CINEMA_4D_64_Bit_2015-04-24_19-31-08-99_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150424/CINEMA_4D_64_Bit_2015-04-24_19-31-08-99_www.kepfeltoltes.hu_.jpg)
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: Alastor on April 25, 2015, 12:31:00 pm
edit Cliping

  Clip(start[int32],end[int32])
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: ladiszlai on April 25, 2015, 12:55:13 pm
Quote from: "Alastor"
edit Cliping

  Clip(start[int32],end[int32])

Thank you, but this is not blender...

I1ve got a problem:

When i try to convert my m2i to m2  the m2mod4 crash.
Ideas?
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: PhilipTNG on April 25, 2015, 05:00:05 pm
Quote from: "ladiszlai"
But when i zoom to this the polycounts disappering :

(http://kepfeltoltes.hu/thumb/150424/CINEMA_4D_64_Bit_2015-04-24_19-31-08-99_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150424/CINEMA_4D_64_Bit_2015-04-24_19-31-08-99_www.kepfeltoltes.hu_.jpg)

It's not disappearlying, the camera is just going through the model so that's why it clips away. You just need to make your model bigger to avoid that. but it will happen again if you move the camera in and go through it again.  This isn't zooming in, when you "Zoom" in and out in Cinema 4D, You are moving the Camera Forward and Backwards and or side to side when you rotate, that is why it can pass through the polygon faces.

Hope that makes sense, just like in real life if you move something into water, naturally when you pass through it... the same thing happens.

You have to remember, that the word Cinema means Movies, Cinematic, Animation.  As Cinema 4D is a 3D Animation suite, not a 3D Modeling suite, that's why it works in this manner because 97% of the time anyone is moving the camera around in C4D, they are animating, it's only a small amount of 3% users use it for modeling at any given time.

It has some modeling and texturing tools and as great as they can be at times, it's sole purpose is to create awesome and aspiring animation sequences and videos.  Not animations for videogames, it's a Cinema Application.

Quote from: "ladiszlai"
When i try to convert my m2i to m2  the m2mod4 crash.
Ideas?
No idea, only time i had a crash was when the m2i you exported out didn't have anything in it or you didn't join the imported meshes together into the geosets, such as when the filesize is only 1-6kb, or your model you are using as the base has particles, in that case you need to erase the particle data out of the m2 base's header info.

Quote from: "Alastor"
edit Cliping
  Clip(start[int32],end[int32])
You know this is Cinema 4D right? He Clearly says Cinema 4D.  Not blender :P  But then again it is well known that you reply before reading something, especially if the post has images, you go off of that with your replies and have often times confused many others with your very offtopic reply. lol.
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: ladiszlai on April 25, 2015, 05:52:46 pm
I don't know what can be the problem because I did this things like you.

Crash:

(http://kepfeltoltes.hu/thumb/150425/Dwm_2015-04-25_17-44-14-36_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150425/Dwm_2015-04-25_17-44-14-36_www.kepfeltoltes.hu_.jpg)

My M2Mod.ini file:


[input]
InputM2 =   e:ZénóWorld of Warcraftmodelprojectm2modlavaman.m2
#OutputM2I =   
InputM2I =   e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2i
OutputM2 =   e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2

[options]
#IgnoreMaterials = 1
#IgnoreExtras = 1

[debug]
#ShowVersion = 1
#Verbose = 2

Any ideas?
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: Alastor on April 25, 2015, 10:16:13 pm
Quote from: "PhilipTNG"
Quote from: "Alastor"
edit Cliping
  Clip(start[int32],end[int32])
You know this is Cinema 4D right? He Clearly says Cinema 4D.  Not blender :P  But then again it is well known that you reply before reading something, especially if the post has images, you go off of that with your replies and have often times confused many others with your very offtopic reply. lol.

There is no need to care if its Blender or CInema4D

he was asking how to edit that " thing " that handles rendering before camera i said it called "Clipping"

he had to go and search for it on google ....... i actualy used C4D only for converting from .c4d to .3ds
so i have no idea where to look BUT  20 seconds on google and look what i found )¨

I just entered to google
(http://i.imgur.com/IlCVmXU.png)
======================================
The solution (R12) is to look in: Edit > Project Settings (Cmd+D), and there you will find "View Clipping", which could be adjusted after your own will.
(http://www.c4dcafe.com/ipb/uploads/monthly_05_2011/post-41293-0-39601800-1305374630_thumb.png)
======================================



So ...........Tell me again do i have to read what is he tring to tell us ... or can i reply instantly
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: Alastor on April 25, 2015, 10:17:50 pm
Quote from: "ladiszlai"
I don't know what can be the problem because I did this things like you.

Crash:

[input]
InputM2 =   e:ZénóWorld of Warcraftmodelprojectm2modlavaman.m2
#OutputM2I =   
InputM2I =   e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2i
OutputM2 =   e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2

[options]
#IgnoreMaterials = 1
#IgnoreExtras = 1

[debug]
#ShowVersion = 1
#Verbose = 2

Any ideas?



Use newer version of M2Redux its more safety but this is not cause by your own sittings or version its erroring becuase of fail in you model
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: ladiszlai on April 25, 2015, 10:22:57 pm
Quote from: "Alastor"
Quote from: "ladiszlai"
I don't know what can be the problem because I did this things like you.

Crash:

[input]
InputM2 =   e:ZénóWorld of Warcraftmodelprojectm2modlavaman.m2
#OutputM2I =   
InputM2I =   e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2i
OutputM2 =   e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2

[options]
#IgnoreMaterials = 1
#IgnoreExtras = 1

[debug]
#ShowVersion = 1
#Verbose = 2

Any ideas?



Use newer version of M2Redux its more safety but this is not cause by your own sittings or version its erroring becuase of fail in you model


I don't know what fail in my model.
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: Alastor on April 26, 2015, 03:03:37 pm
yup i had sometimes similiar problem .. i did whole model and then .. NOPE !
so i had to rework it from begining ( in avarage i lost 7 hours of work )
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: ladiszlai on April 26, 2015, 03:08:23 pm
I tryed to rework my model bt the problem is same.
Any ideas?
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: Alastor on April 26, 2015, 04:18:10 pm
Rework it Correcty there is no other way ...
you are doing something wrong
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: ladiszlai on April 26, 2015, 06:57:09 pm
This is a little model ( i think is was 30 min to make the parts) and i reworked this easly.

But i noticed something : The m2mod works ( no crash) if i delete some parts in my model, because m2mod does not work with all of them (model parts).

What can i do this model parts?
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: PhilipTNG on April 26, 2015, 08:55:57 pm
Quote from: "Alastor"
So ...........Tell me again do i have to read what is he tring to tell us ... or can i reply instantly
My mistake, sorry, you had typed:
Clip(start[int32],end[int32])

The Int32 threw me off, Which i've only used in blender's py settings.

Quote from: "ladiszlai"
What can i do this model parts?
Have you thought of just uploading your files?
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: Alastor on April 27, 2015, 03:15:30 am
i would recomned you to use lastest version of m2redux and try ask someone to assis you via remote desktop or share screen or something similiar since in m2reduxis soo many ways how to fail ... we cant tell you what you are doing wrong
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
Post by: PhilipTNG on April 28, 2015, 08:11:53 pm
As per request of ladiszlai , I'll make the video I made for him public incase it can help others.

[media:34p9ocd8]https://www.youtube.com/watch?v=CeMXLpYn6vM[/media:34p9ocd8]
Title: Re: [HINT]How I personally use M2Mod4 -May be helpful for others
Post by: IPEINA on November 24, 2017, 12:47:50 am
What do I do with the joint?They are always disconnected.I've tried many different methods, and the two parts that I want to connect have some overlap, or no overlap, and the weight of the adjacent places is 0.5.But they all failed