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Author Topic: [HINT]How I personally use M2Mod4 -May be helpful for others  (Read 10359 times)

PhilipTNG

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #15 on: April 21, 2015, 08:33:43 pm »
Quote from: "ladiszlai"
Solved: I am use the cata models ( with the wotlk models not working the m2mod4)
I said that in the video, m2mod4 is for cataclysm and up, m2mod3 is for wotlk.

Quote from: "ladiszlai"
What do you did in the 1.06:45 part ? (i think you press a key, what key it is ?)
If you mean where I said, I'll do a U, P, here... that's what I pressed. the U key then P key. :D

Quote from: "Alastor"
Actualy .... Phili dont you want to use newer version of M2Mod for Blender 2.73 ?
you could leav that awful 2.49 interface :D

jsut pick up Draenor model do rigification in 2.73 and convert it to LK thru CatatoLk.exe

I couldn't find enough reason to spend time to learn a new interface just to make a tutorial on something I don't do anymore.  Hope you understand.  I do not do this anymore but figured I'd at least teaching what I used to do when I was still doing this activity :D

I originally was going to do another car but figured a humanoid would have been better to for most people.  I wanted to do a car because then I could explain how to use my Cata-WoD Particle cloner script to restore particles on the new model.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ladiszlai

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #16 on: April 21, 2015, 09:02:40 pm »
Quote from: "PhilipTNG"
Quote from: "ladiszlai"
Solved: I am use the cata models ( with the wotlk models not working the m2mod4)
I said that in the video, m2mod4 is for cataclysm and up, m2mod3 is for wotlk.

Quote from: "ladiszlai"
What do you did in the 1.06:45 part ? (i think you press a key, what key it is ?)
If you mean where I said, I'll do a U, P, here... that's what I pressed. the U key then P key. :D

Thank you, and what do you press here: 1:06:10 ? ( U and?)
Here you say nothing
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #17 on: April 21, 2015, 10:27:32 pm »
Quote from: "ladiszlai"
Thank you, and what do you press here: 1:06:10 ? ( U and?)
Here you say nothing
U, W to select all others that are selected to my current selection(s)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #18 on: April 21, 2015, 11:45:57 pm »
Yeah i get it ... clearly ...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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ladiszlai

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #19 on: April 22, 2015, 06:38:14 pm »
Quote from: "PhilipTNG"
Quote from: "ladiszlai"
Thank you, and what do you press here: 1:06:10 ? ( U and?)
Here you say nothing
U, W to select all others that are selected to my current selection(s)

Thank you
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ladiszlai

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #20 on: April 24, 2015, 07:38:08 pm »
Philli, can you help me please again?

I've got a problem with cinema 4d :

I need to zoom to here:



But when i zoom to this the polycounts disappering :

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Alastor

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #21 on: April 25, 2015, 12:31:00 pm »
edit Cliping

  Clip(start[int32],end[int32])
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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ladiszlai

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #22 on: April 25, 2015, 12:55:13 pm »
Quote from: "Alastor"
edit Cliping

  Clip(start[int32],end[int32])

Thank you, but this is not blender...

I1ve got a problem:

When i try to convert my m2i to m2  the m2mod4 crash.
Ideas?
« Last Edit: April 25, 2015, 05:23:44 pm by Admin »

PhilipTNG

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #23 on: April 25, 2015, 05:00:05 pm »
Quote from: "ladiszlai"
But when i zoom to this the polycounts disappering :


It's not disappearlying, the camera is just going through the model so that's why it clips away. You just need to make your model bigger to avoid that. but it will happen again if you move the camera in and go through it again.  This isn't zooming in, when you "Zoom" in and out in Cinema 4D, You are moving the Camera Forward and Backwards and or side to side when you rotate, that is why it can pass through the polygon faces.

Hope that makes sense, just like in real life if you move something into water, naturally when you pass through it... the same thing happens.

You have to remember, that the word Cinema means Movies, Cinematic, Animation.  As Cinema 4D is a 3D Animation suite, not a 3D Modeling suite, that's why it works in this manner because 97% of the time anyone is moving the camera around in C4D, they are animating, it's only a small amount of 3% users use it for modeling at any given time.

It has some modeling and texturing tools and as great as they can be at times, it's sole purpose is to create awesome and aspiring animation sequences and videos.  Not animations for videogames, it's a Cinema Application.

Quote from: "ladiszlai"
When i try to convert my m2i to m2  the m2mod4 crash.
Ideas?
No idea, only time i had a crash was when the m2i you exported out didn't have anything in it or you didn't join the imported meshes together into the geosets, such as when the filesize is only 1-6kb, or your model you are using as the base has particles, in that case you need to erase the particle data out of the m2 base's header info.

Quote from: "Alastor"
edit Cliping
  Clip(start[int32],end[int32])
You know this is Cinema 4D right? He Clearly says Cinema 4D.  Not blender :P  But then again it is well known that you reply before reading something, especially if the post has images, you go off of that with your replies and have often times confused many others with your very offtopic reply. lol.
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ladiszlai

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #24 on: April 25, 2015, 05:52:46 pm »
I don't know what can be the problem because I did this things like you.

Crash:



My M2Mod.ini file:


[input]
InputM2 =   e:ZénóWorld of Warcraftmodelprojectm2modlavaman.m2
#OutputM2I =   
InputM2I =   e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2i
OutputM2 =   e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2

[options]
#IgnoreMaterials = 1
#IgnoreExtras = 1

[debug]
#ShowVersion = 1
#Verbose = 2

Any ideas?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #25 on: April 25, 2015, 10:16:13 pm »
Quote from: "PhilipTNG"
Quote from: "Alastor"
edit Cliping
  Clip(start[int32],end[int32])
You know this is Cinema 4D right? He Clearly says Cinema 4D.  Not blender :P  But then again it is well known that you reply before reading something, especially if the post has images, you go off of that with your replies and have often times confused many others with your very offtopic reply. lol.

There is no need to care if its Blender or CInema4D

he was asking how to edit that " thing " that handles rendering before camera i said it called "Clipping"

he had to go and search for it on google ....... i actualy used C4D only for converting from .c4d to .3ds
so i have no idea where to look BUT  20 seconds on google and look what i found )¨

I just entered to google

======================================
The solution (R12) is to look in: Edit > Project Settings (Cmd+D), and there you will find "View Clipping", which could be adjusted after your own will.

======================================



So ...........Tell me again do i have to read what is he tring to tell us ... or can i reply instantly
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Alastor

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #26 on: April 25, 2015, 10:17:50 pm »
Quote from: "ladiszlai"
I don't know what can be the problem because I did this things like you.

Crash:

[input]
InputM2 =   e:ZénóWorld of Warcraftmodelprojectm2modlavaman.m2
#OutputM2I =   
InputM2I =   e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2i
OutputM2 =   e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2

[options]
#IgnoreMaterials = 1
#IgnoreExtras = 1

[debug]
#ShowVersion = 1
#Verbose = 2

Any ideas?



Use newer version of M2Redux its more safety but this is not cause by your own sittings or version its erroring becuase of fail in you model
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

ladiszlai

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #27 on: April 25, 2015, 10:22:57 pm »
Quote from: "Alastor"
Quote from: "ladiszlai"
I don't know what can be the problem because I did this things like you.

Crash:

[input]
InputM2 =   e:ZénóWorld of Warcraftmodelprojectm2modlavaman.m2
#OutputM2I =   
InputM2I =   e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2i
OutputM2 =   e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2

[options]
#IgnoreMaterials = 1
#IgnoreExtras = 1

[debug]
#ShowVersion = 1
#Verbose = 2

Any ideas?



Use newer version of M2Redux its more safety but this is not cause by your own sittings or version its erroring becuase of fail in you model


I don't know what fail in my model.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #28 on: April 26, 2015, 03:03:37 pm »
yup i had sometimes similiar problem .. i did whole model and then .. NOPE !
so i had to rework it from begining ( in avarage i lost 7 hours of work )
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

ladiszlai

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Re: [HINT]How I personally use M2Mod4 -May be helpful for ot
« Reply #29 on: April 26, 2015, 03:08:23 pm »
I tryed to rework my model bt the problem is same.
Any ideas?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »