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Author Topic: SharpWoW - An editor for WoW  (Read 25959 times)

Cromon

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SharpWoW - An editor for WoW
« on: February 26, 2012, 07:32:01 pm »
Good news everyone

After a long struggle on YiasDX with unstable and improper code i decided two weeks ago that i will start all over again with a clean and well organized base of code which will allow a better and more flexible way of extensibility in the future. And besides that the new product aims to provide you an All-In-One solution for all your needs. You no longer need to use a dozen of programs to change all that you wanna change like DBC files, terrain files or light parameters you do that all in the same application with editors specialized for that specific task.

During the last two weekends a lot of code already evolved (around 3500 lines) and the most basic features are now implemented. Of course a lot of things that are implemented are though still WIP and not finished (like captions in windows, placements of menus, ...). With this post id like to give you a first preview of the features and the possibility to intervene if you think something is going in a wrong direction (or of course confirmation if its what you absolutely wanna have ;)).

Well, talked enough, here is a playlist where all the videos concerning SharpWoW will end up:
SharpWoW - YouTube

Greetings
Cromon
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: SharpWoW - An editor for WoW
« Reply #1 on: February 26, 2012, 08:21:02 pm »
Welcome on modcraft!
Really good job! Light stuff is amazing. :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Mjollna

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Re: SharpWoW - An editor for WoW
« Reply #2 on: February 26, 2012, 08:31:42 pm »
Hello :)

Nice to see you post here about your work. It looks very promising and I think lots of people here are looking forward to testing it when it's available.
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Steff

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Re: SharpWoW - An editor for WoW
« Reply #3 on: February 26, 2012, 08:33:33 pm »
Yes also from me a big welcome :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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glararan

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Re: SharpWoW - An editor for WoW
« Reply #4 on: February 26, 2012, 10:23:28 pm »
its rly nice....but it bad when you dont work on noggit :/
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Mordred

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Re: SharpWoW - An editor for WoW
« Reply #5 on: February 26, 2012, 11:47:42 pm »
Just as I said on your last vid, I really look forward to test it ;)

welcome to modcraft from me as well :)
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Vel

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Re: SharpWoW - An editor for WoW
« Reply #6 on: February 27, 2012, 03:03:04 am »
woah, really nice

I advise you to implement:
*Double Brush radius, ExternalInternal:




full: http://imagr.eu/up/4f4af7bcbbabb6_brush3.png

*Sprite function:

Sprite settings:



Quote from: "glararan"
it bad when you dont work on noggit :/

noggit uncomfortable to HQ texturing Therefore, some are looking for alternative WE
--

also,(to Cromon) It would be cool to see a similar interface in your WE

full
http://media.mmo-champion.com/images/ne ... /art89.jpg
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Keta

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Re: SharpWoW - An editor for WoW
« Reply #7 on: February 27, 2012, 08:04:11 am »
Oh what I'd give for WowEdit and their texturing tool... *Dreams to infinity*

Oh well, back on topic. SharpWoW looks epic indeed, as I've already said. Keep up the good work ^^

Thanks
Keta
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Cromon

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Re: SharpWoW - An editor for WoW
« Reply #8 on: February 27, 2012, 09:32:56 am »
@Vel: Cool stuff, ill implement that!

And to all: Thanks for welcoming me :)
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Keta

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Re: SharpWoW - An editor for WoW
« Reply #9 on: February 27, 2012, 04:20:17 pm »
I envy people who can take an incredibly complicated request, and just go "Good idea, Ill make that". Like its something you do every day u_u
xD

Thanks
Keta
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TheBuG

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Re: SharpWoW - An editor for WoW
« Reply #10 on: February 27, 2012, 04:38:34 pm »
It's looking really promising Cromon! (And welcome to modcraft btw!)

I'm really, really looking forward to this as it's shown quite some interesting features already :).

And just a small request, seeing we're doing those anyway. It's not anything special and it shouldn't have any high priority but it would be a nice extra.

Could you make it possible to, let's say, if we have an object (either WMO or M2) selected to easily swap the textures on the object and save it as a seperate object (So it doesn't overwrite every of the same model in the entire world). Sometimes it's nice to just have another color roof for buildings for example, but to do that we first have to open up the model in a hex editor, change the treepath of the texture and then rename the model (and possible a lot of the sub WMO things if you have a large WMO) before we can use it without changing it everywhere.

It's not really related to terrain editing, but I'd say it is sometimes quite handy for worldbuilding in general.
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Keta

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Re: SharpWoW - An editor for WoW
« Reply #11 on: February 27, 2012, 10:14:04 pm »
I agree with TheBug. Though I'd probably recommend putting this on the ToDo list for plugins, so it can be added as a plugin later, if possible ofc. Would be awesome.

Thanks
Keta
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Cromon

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Re: SharpWoW - An editor for WoW
« Reply #12 on: February 28, 2012, 06:40:44 pm »
For all who have suggestions and stuff you can have a look at the code here:
http://code.google.com/p/sharpwow/
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Steff

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Re: SharpWoW - An editor for WoW
« Reply #13 on: February 28, 2012, 06:47:51 pm »
Cool i will have a look :)
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Hanfer

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Re: SharpWoW - An editor for WoW
« Reply #14 on: February 28, 2012, 07:27:55 pm »
duh nice will have one later
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