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Topic: SharpWoW - An editor for WoW (Read 25959 times)
Steff
Administrator
Creator of Worlds
Posts: 4551
Re: SharpWoW - An editor for WoW
«
Reply #15 on:
February 28, 2012, 09:04:58 pm »
I have strange effects here
The models move not the same as the ground. They wigel around a little. Will try to change the gfx settings and see if it have to do with them.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Skype: project.modcraft
Discord: steff#6954
Steff
Administrator
Creator of Worlds
Posts: 4551
Re: SharpWoW - An editor for WoW
«
Reply #16 on:
February 28, 2012, 09:09:34 pm »
Loading speed is amazing
Alpha will follow i think?
Have you a list if there are some keys?
Like sizing the brush?
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Skype: project.modcraft
Discord: steff#6954
Cromon
Contributors
Polygonshifter
Posts: 56
Re: SharpWoW - An editor for WoW
«
Reply #17 on:
February 28, 2012, 09:15:29 pm »
What do you mean with alpha? Currently alpha is supported for all maps except northend ones, that algo is still missing, forgot that
.
The keys are not fixed yet because the changing stuff is still in development, but for now you c an change the radius with the r key (and t (or R) to lower i guess). There is no GUI for that yet.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: SharpWoW - An editor for WoW
«
Reply #18 on:
February 28, 2012, 09:31:15 pm »
http://is.gd/AtjRPd
It´s Elvynn
Many other maps seams to work fine. Only the move/ground move problem is wired.
Next would be nice (keys are ok
)
- Move speed
- Edit speed for all tools. Its to fast
Can i turn off the lines?
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
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Discord: steff#6954
Cromon
Contributors
Polygonshifter
Posts: 56
Re: SharpWoW - An editor for WoW
«
Reply #19 on:
February 28, 2012, 09:46:47 pm »
ah, its not the latest version, you got an experimental one. I disabled alpha test there. Its on again
. Same for the unsynchronized movement of models and terrain
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Jøk3r
Contributors
Creator of Worlds
Posts: 544
Re: SharpWoW - An editor for WoW
«
Reply #20 on:
February 28, 2012, 10:13:35 pm »
I can't use it. It says I have to install Microsoft® .NET Framework® 4.5 Developer Preview - Web Installer but i can't install this on my op ._.
What should i do now?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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I don't like Noggit... I LOVE it
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:
Cromon
Contributors
Polygonshifter
Posts: 56
Re: SharpWoW - An editor for WoW
«
Reply #21 on:
February 28, 2012, 10:21:29 pm »
Shouldnt be necessary anymore, the latest csproj targets framework 4.0! It does not need 4.5 to run, that was a default from VS11
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Jøk3r
Contributors
Creator of Worlds
Posts: 544
Re: SharpWoW - An editor for WoW
«
Reply #22 on:
February 28, 2012, 10:24:16 pm »
But i have no regristrated Visuial Studio so i wanted to use the binreleaseSharpWoW.exe |:
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
I don't like Noggit... I LOVE it
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:
Cromon
Contributors
Polygonshifter
Posts: 56
Re: SharpWoW - An editor for WoW
«
Reply #23 on:
February 28, 2012, 10:27:13 pm »
Umm, well, i didnt update that one because it will use to much space over time. Visual C# Express is free, just to say.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Jøk3r
Contributors
Creator of Worlds
Posts: 544
Re: SharpWoW - An editor for WoW
«
Reply #24 on:
February 28, 2012, 10:27:54 pm »
Ok, will try this, thanks Cromon! (:
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
I don't like Noggit... I LOVE it
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:
Cromon
Contributors
Polygonshifter
Posts: 56
Re: SharpWoW - An editor for WoW
«
Reply #25 on:
February 28, 2012, 10:44:09 pm »
But so far, here you go:
http://www.file-upload.net/download-415 ... W.exe.html
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Hanfer
Registred Member
Wiki Incarnate
Posts: 143
Re: SharpWoW - An editor for WoW
«
Reply #26 on:
February 28, 2012, 11:15:17 pm »
Quote from: "iindigo"
Is there a compiled binary anywhere? I'd like to see if I can get it running under WINE.
i gave it a fast try an hour ago and had no success with mono
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Vel
Contributors
Creator of Worlds
Posts: 340
Re: SharpWoW - An editor for WoW
«
Reply #27 on:
February 29, 2012, 07:16:19 am »
oh, i find a great bug - in wowsharp is missing shadows :G (On the Ground - Rocks e.t.c)
for example shadows ingame:
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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is no more
TheBuG
Contributors
Creator of Worlds
Posts: 469
Re: SharpWoW - An editor for WoW
«
Reply #28 on:
February 29, 2012, 10:25:16 am »
I've tried it and I'm quite impressed that it runs as smooth as it does with the amount of m2s most of Blizzard's areas have.
It detects custom MPQs, which is really great! However, when I tried to open my custom map it gives and error, which I think is because it doesn't have a heightmap.
And I had another small request. I don't know where Sharpwow opens it's ADT's etc. from. But could you make it possible for it to have multiple project folders? I personally work on several projects at a time, but I like to keep them seperated (so I don't get certain files mixed up). Currently I've got to change Noggit's config every time I want to work on another project, but it'd be nice if SharpWoW had a feature to have several project folders at the same time, while keeping everything seperated.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: SharpWoW - An editor for WoW
«
Reply #29 on:
February 29, 2012, 12:39:49 pm »
I think i try to load the WDL to render the colored map behind the adt selector. We had this problem also in noggit. Just dont load the WDL if it dont exist Cromon.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
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Modcraft - The community dedicated to quality WoW modding!
Forum
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SharpWoW - An editor for WoW