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Author Topic: SharpWoW - An editor for WoW  (Read 25959 times)

Mordred

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Re: SharpWoW - An editor for WoW
« Reply #30 on: February 29, 2012, 08:51:23 pm »
@Cromon
Could you please make a config file to set the path of our WoW-folder by our self?
but I think I have to wait for requests until weekend ;)
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Cromon

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Re: SharpWoW - An editor for WoW
« Reply #31 on: August 06, 2012, 08:04:19 pm »
As some of you may have noticed development was stuck for the past few months. This is due to the fact that my job at the armed forces used more time than expected! But now things are back to normal and development is up again!

Latest changes from the past two or three days:
Texturing:


Models:


Lot of small changes to improve the look and feel of the editor!
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Mjollna

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Re: SharpWoW - An editor for WoW
« Reply #32 on: August 07, 2012, 12:01:56 am »
Videos look really cool, that's great you continue on this project :)
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Norimar

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Re: SharpWoW - An editor for WoW
« Reply #33 on: August 07, 2012, 12:34:55 am »
I like to way to print... but is there no search function for objects?

And can your projekt saves also the  (forgott the name...) saves the shadows of mountains for far distances?
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Elinora

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Re: SharpWoW - An editor for WoW
« Reply #34 on: August 07, 2012, 02:21:41 pm »
That picture vel, looks pretty much like how I texture atm xD except the detail where the tool (noggit) doesn't look half as great :D
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Cromon

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Re: SharpWoW - An editor for WoW
« Reply #35 on: August 22, 2012, 12:00:31 pm »
Here are again some updates visible:
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detonatorss

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Re: SharpWoW - An editor for WoW
« Reply #36 on: October 01, 2012, 08:27:05 am »
hey crommon why the debug release not work, how i compile the sharpwow me ?

Net Framework: What Version?

DiredctX: What Version ?

What more?

 :shock:
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Steff

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Re: SharpWoW - An editor for WoW
« Reply #37 on: October 01, 2012, 09:37:02 am »
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Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
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detonatorss

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Re: SharpWoW - An editor for WoW
« Reply #38 on: October 01, 2012, 08:55:39 pm »
the programs crash after i load a adt TT
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Shruik

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Re: SharpWoW - An editor for WoW
« Reply #39 on: October 06, 2012, 12:54:49 am »
Any error code?
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LordSasha

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Re: SharpWoW - An editor for WoW
« Reply #40 on: November 08, 2012, 03:35:53 pm »
What is the latest download link of this program please ? ^^
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Pinkhair3d

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Re: SharpWoW - An editor for WoW
« Reply #41 on: November 09, 2012, 07:19:45 am »
Very awesome progress!
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detonatorss

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Re: SharpWoW - An editor for WoW
« Reply #42 on: November 09, 2012, 07:47:27 am »
the program works correctly but i need to install :net Framework 4.5 from dreamspark of microsoft, i have a premium account for free xD, mi high school is paying for me xD. But have a lot of bugs and don't spawn objects for me.
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ayahne

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Re: SharpWoW - An editor for WoW
« Reply #43 on: January 01, 2013, 09:59:37 pm »
Any way to save My edit's and have them ingame is there an key blind to save?

and another question its work similar to noggit?
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detonatorss

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Re: SharpWoW - An editor for WoW
« Reply #44 on: April 03, 2013, 11:11:41 am »
Quote from: "ayahne"
Any way to save My edit's and have them ingame is there an key blind to save?

and another question its work similar to noggit?

yes it's very similar but you have a another function very very useful if you have a TrinityCore database or an Arcemu database you can spawn your creatures in game when you edit the terrain
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