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Author Topic: [PROJECT]  JutsuOnline: A Naruto Wowmod  (Read 13184 times)

Will

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[PROJECT]  JutsuOnline: A Naruto Wowmod
« on: December 26, 2011, 05:20:53 pm »
http://www.indiedb.com/games/jutsuonlin ... standalone

We are recruiting in all areas. Contact me for more info!

Kind regards,
Will
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zdroid9770

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Re: [PROJECT]  JutsuOnline: A Naruto Wowmod
« Reply #1 on: December 29, 2011, 07:21:42 am »
Good luck on this Project :)
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-Zark

Zim4ik

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Re: [PROJECT]  JutsuOnline: A Naruto Wowmod
« Reply #2 on: December 29, 2011, 07:44:41 am »
its to alpha to show to public
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Will

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Re: [PROJECT]  JutsuOnline: A Naruto Wowmod
« Reply #3 on: December 29, 2011, 12:13:53 pm »
Thank you Zark!

Zim4ik, sorry if i have misunderstood your comment, but I am not sure how something can be too early to show to the public in the context i have presented it? I did not tag my thread as 'Showoff' but as 'Project.' If i were to showoff, then yes, a finished concept would be appropriate. I however, am merely trying to show you progress of my project in the hope of constructive feedback in order to refine my team's work and improve it. Perhaps even pick some people up on the way too. If i was showing off my project, i would post it in some Narutard forum, not here.


Will
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Zim4ik

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Re: [PROJECT]  JutsuOnline: A Naruto Wowmod
« Reply #4 on: December 29, 2011, 02:55:22 pm »
on my oppin project isnt ready to show it to public. thats all)
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schlumpf

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Re: [PROJECT]  JutsuOnline: A Naruto Wowmod
« Reply #5 on: December 29, 2011, 03:09:38 pm »
A project is a project is enough to be shown. Thanks.
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Will

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Re: [PROJECT]  JutsuOnline: A Naruto Wowmod
« Reply #6 on: December 29, 2011, 06:40:21 pm »
New updated image of our village, Konoha:

[spoiler:18l10ubm][/spoiler:18l10ubm]

Please comment.
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Zim4ik

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Re: [PROJECT]  JutsuOnline: A Naruto Wowmod
« Reply #7 on: December 29, 2011, 08:16:06 pm »
looks nice) maybe you retex the trees?
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Will

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Re: [PROJECT]  JutsuOnline: A Naruto Wowmod
« Reply #8 on: December 29, 2011, 08:19:05 pm »
I already have. I made them darker green to make it look more 'cartoonish'. You cant really see them in that screenshot. I was planning on importing new trees, but they are hard to model i think?
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Zim4ik

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Re: [PROJECT]  JutsuOnline: A Naruto Wowmod
« Reply #9 on: December 29, 2011, 08:21:48 pm »
if you have made buildings... it not hard)
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Will

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Re: [PROJECT]  JutsuOnline: A Naruto Wowmod
« Reply #10 on: December 29, 2011, 08:29:57 pm »
I will look into it
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nasteey

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Re: [PROJECT]  JutsuOnline: A Naruto Wowmod
« Reply #11 on: December 30, 2011, 10:17:57 am »
If you love Naruto - you'll definitely love this one. And - as I love Naruto - I'm already in love with this project. Good luck!
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Will

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Re: [PROJECT]  JutsuOnline: A Naruto Wowmod
« Reply #12 on: December 30, 2011, 01:41:01 pm »
Konoha update:

[spoiler:3lmu1a5v][/spoiler:3lmu1a5v]

Thanks for the encouraging comment. I hope to see you in-game! :)

And if anyone can suggest any appropriate existing game objects i could use to fill the village, please let me know.
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schlumpf

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Re: [PROJECT]  JutsuOnline: A Naruto Wowmod
« Reply #13 on: December 30, 2011, 03:37:33 pm »
I'm impressed by all the custom models. Are those M2s or WMOs?

You may want to work on terrain shaping a bit. It's way too flat. Also, maybe try around with texturing a bit.
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Will

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Re: [PROJECT]  JutsuOnline: A Naruto Wowmod
« Reply #14 on: December 30, 2011, 04:50:13 pm »
They are m2s at the moment. i plan on implementing them as wmos soon, when i have time to read up about it.

Concerning the terraining and flatness, i couldn't agree more. The only problem i have is that the ground within the village is actually an m2 as the whole village was designed in 3ds max and imported in chunks. I suppose i could just raise the terrain over the m2 ground instead, but i have no skilled level designers within the team at the moment.

Oh, and I'd just like to thank you personally for your work on the noggit beta, it has been an essential tool in the development of JutsuOnline. Awesome work and thanks a lot.
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