This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!
Home
Forum
Modcraft - The community dedicated to quality WoW modding!
Forum
Projects
Development and Presentation
[PROJECT] JutsuOnline: A Naruto Wowmod
Menu
Discord
Tutorials
Links
WowDev wiki
Print
Pages: [
1
]
2
3
Author
Topic: [PROJECT] JutsuOnline: A Naruto Wowmod (Read 13184 times)
Will
Contributors
Wiki Incarnate
Posts: 140
[PROJECT] JutsuOnline: A Naruto Wowmod
«
on:
December 26, 2011, 05:20:53 pm »
http://www.indiedb.com/games/jutsuonlin ... standalone
We are recruiting in all areas. Contact me for more info!
Kind regards,
Will
«
Last Edit: March 30, 2015, 10:49:21 am by Admin
»
Logged
- JutsuONLINE
-
http://www.jutsuonline.co/
Always recruiting. Contact me
zdroid9770
Registred Member
Race Changer
Posts: 39
Re: [PROJECT] JutsuOnline: A Naruto Wowmod
«
Reply #1 on:
December 29, 2011, 07:21:42 am »
Good luck on this Project
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
-Zark
Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: [PROJECT] JutsuOnline: A Naruto Wowmod
«
Reply #2 on:
December 29, 2011, 07:44:41 am »
its to alpha to show to public
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Will
Contributors
Wiki Incarnate
Posts: 140
Re: [PROJECT] JutsuOnline: A Naruto Wowmod
«
Reply #3 on:
December 29, 2011, 12:13:53 pm »
Thank you Zark!
Zim4ik, sorry if i have misunderstood your comment, but I am not sure how something can be too early to show to the public in the context i have presented it? I did not tag my thread as 'Showoff' but as 'Project.' If i were to showoff, then yes, a finished concept would be appropriate. I however, am merely trying to show you progress of my project in the hope of constructive feedback in order to refine my team's work and improve it. Perhaps even pick some people up on the way too. If i was showing off my project, i would post it in some Narutard forum, not here.
Will
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
- JutsuONLINE
-
http://www.jutsuonline.co/
Always recruiting. Contact me
Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: [PROJECT] JutsuOnline: A Naruto Wowmod
«
Reply #4 on:
December 29, 2011, 02:55:22 pm »
on my oppin project isnt ready to show it to public. thats all)
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: [PROJECT] JutsuOnline: A Naruto Wowmod
«
Reply #5 on:
December 29, 2011, 03:09:38 pm »
A project is a project is enough to be shown. Thanks.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Will
Contributors
Wiki Incarnate
Posts: 140
Re: [PROJECT] JutsuOnline: A Naruto Wowmod
«
Reply #6 on:
December 29, 2011, 06:40:21 pm »
New updated image of our village, Konoha:
[spoiler:18l10ubm]
[/spoiler:18l10ubm]
Please comment.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
- JutsuONLINE
-
http://www.jutsuonline.co/
Always recruiting. Contact me
Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: [PROJECT] JutsuOnline: A Naruto Wowmod
«
Reply #7 on:
December 29, 2011, 08:16:06 pm »
looks nice) maybe you retex the trees?
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Will
Contributors
Wiki Incarnate
Posts: 140
Re: [PROJECT] JutsuOnline: A Naruto Wowmod
«
Reply #8 on:
December 29, 2011, 08:19:05 pm »
I already have. I made them darker green to make it look more 'cartoonish'. You cant really see them in that screenshot. I was planning on importing new trees, but they are hard to model i think?
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
- JutsuONLINE
-
http://www.jutsuonline.co/
Always recruiting. Contact me
Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: [PROJECT] JutsuOnline: A Naruto Wowmod
«
Reply #9 on:
December 29, 2011, 08:21:48 pm »
if you have made buildings... it not hard)
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Will
Contributors
Wiki Incarnate
Posts: 140
Re: [PROJECT] JutsuOnline: A Naruto Wowmod
«
Reply #10 on:
December 29, 2011, 08:29:57 pm »
I will look into it
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
- JutsuONLINE
-
http://www.jutsuonline.co/
Always recruiting. Contact me
nasteey
Registred Member
Race Changer
Posts: 26
Re: [PROJECT] JutsuOnline: A Naruto Wowmod
«
Reply #11 on:
December 30, 2011, 10:17:57 am »
If you love Naruto - you'll definitely love this one. And - as I love Naruto - I'm already in love with this project. Good luck!
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Will
Contributors
Wiki Incarnate
Posts: 140
Re: [PROJECT] JutsuOnline: A Naruto Wowmod
«
Reply #12 on:
December 30, 2011, 01:41:01 pm »
Konoha update:
[spoiler:3lmu1a5v]
[/spoiler:3lmu1a5v]
Thanks for the encouraging comment. I hope to see you in-game!
And if anyone can suggest any appropriate existing game objects i could use to fill the village, please let me know.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
- JutsuONLINE
-
http://www.jutsuonline.co/
Always recruiting. Contact me
schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: [PROJECT] JutsuOnline: A Naruto Wowmod
«
Reply #13 on:
December 30, 2011, 03:37:33 pm »
I'm impressed by all the custom models. Are those M2s or WMOs?
You may want to work on terrain shaping a bit. It's way too flat. Also, maybe try around with texturing a bit.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Will
Contributors
Wiki Incarnate
Posts: 140
Re: [PROJECT] JutsuOnline: A Naruto Wowmod
«
Reply #14 on:
December 30, 2011, 04:50:13 pm »
They are m2s at the moment. i plan on implementing them as wmos soon, when i have time to read up about it.
Concerning the terraining and flatness, i couldn't agree more. The only problem i have is that the ground within the village is actually an m2 as the whole village was designed in 3ds max and imported in chunks. I suppose i could just raise the terrain over the m2 ground instead, but i have no skilled level designers within the team at the moment.
Oh, and I'd just like to thank you personally for your work on the noggit beta, it has been an essential tool in the development of JutsuOnline. Awesome work and thanks a lot.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
- JutsuONLINE
-
http://www.jutsuonline.co/
Always recruiting. Contact me
Print
Pages: [
1
]
2
3
Modcraft - The community dedicated to quality WoW modding!
Forum
Projects
Development and Presentation
[PROJECT] JutsuOnline: A Naruto Wowmod