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Author Topic: [SHOWOFF] What Are You Working On  (Read 320551 times)

Amaroth

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Re: [SHOWOFF] What Are You Working On
« Reply #1005 on: March 26, 2015, 04:49:31 pm »
Damn, that looks pretty good. Any chance that it will be also in english?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
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Leor

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Re: [SHOWOFF] What Are You Working On
« Reply #1006 on: March 26, 2015, 06:18:57 pm »
Some editors are already translated into english and it can read all locales from DBC
I will put more effort on the translations and come back with a full translated version soon.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #1007 on: March 27, 2015, 04:50:07 am »
Okay got the particle emitter to atleast show up on the Gurthalak model lol.



This in TBC btw, not WoTLK or whatever.  The particles fly up... not sure why, I had the same happen when i was building a Particle Generator for WoTLK.  I never got around to figuring out what was affecting the angle when everything else seemed to check out with it shooting to another direction.

Anyway I'm gonna take a break from the particle emitters and work on something a bit less headachy, TexAnims, because the clouds in Wandering Isle kinda has them. so yeah, gotta do them.  Doing it on this model because I'm pretty damn sure when I come across it on a weapon model, it's going to be hilariously difficult lol.

As usual 010 Editor all the way baby!! XD
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PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #1008 on: March 28, 2015, 03:55:47 pm »
Long story short, some 12 hours of smashing my head into an imaginary wall and I managed to get the chromatic dragon pet model to show up ingame with it's first pose/animation:

[media:34h88ybb]https://www.youtube.com/watch?v=OcO5qAJa37A[/media:34h88ybb]

Still stuck on how to get the others to work together, I can get some of them to work individually without hanging or crashing the game, but when I try to mix them together, it doesn't end well.

Original Conversion before I attempted to do Bones:

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Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #1009 on: March 28, 2015, 04:14:34 pm »
Finally managed to get some skyrim trees into game. They are not just converted, I've done some edits to both model and texture to render better on wow engine. Though, the texture still needs to be edited to run smoother in distance.



Models are converted using mdxtom2_lazy by Tigurius. Big thanks to Vel and Malice for help and to Shelldon for providing me with BLP Photoshop plugin. Now, I gonna try imporing some custom collision to make leaves non collideable.
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PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #1010 on: March 28, 2015, 04:22:12 pm »
Quote from: "Skarn"
Finally managed to get some skyrim trees into game. They are not just converted, I've done some edits to both model and texture to render better on wow engine. Now, I gonna try imporing some custom collision to make leaves non collideable.

good job, they look beautiful.  I love the aliased look to be honest  8-) , so I take it right now if you fly into leaves, it will be like wall hit?  And how many polygons are they?
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Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #1011 on: March 28, 2015, 05:19:51 pm »
Quote from: "PhilipTNG"
Quote from: "Skarn"
Finally managed to get some skyrim trees into game. They are not just converted, I've done some edits to both model and texture to render better on wow engine. Now, I gonna try imporing some custom collision to make leaves non collideable.

good job, they look beautiful.  I love the aliased look to be honest  8-) , so I take it right now if you fly into leaves, it will be like wall hit?  And how many polygons are they?
No, I mean when you fly trough leaves you actually fly through them, so blizzlike.  The polycount is quite okay. A thousand triangles for the biggiest tree. I can reduce it, if it drops the FPS. I just need to decrease the LOD of the bark. Leaves are very low-poly.
Speaking about aliasing, as I said, they are not 100% skyrim trees. The leaves part is edited to contain more pine spikes texture. The texture itself is also edited by layering it with a small offset to make it look thicker and brighter which almost kills aliasing bugs. Here is the example of skyrim texture:




So, looks quite crappy without a texture edit, right?  ;)
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monoman

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Re: [SHOWOFF] What Are You Working On
« Reply #1012 on: March 28, 2015, 09:32:08 pm »
Hi everybody!

This is something i made for a fairy zone in my server :D /
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PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #1013 on: March 28, 2015, 09:50:13 pm »
Quote from: "Skarn"
So, looks quite crappy without a texture edit, right?  ;)
Yeah I see what you mean now, it does look better with the smoother and slightly chunkier(good thing, not bad thing) edit.

@Monoman: That building reminds me of Sims3 XD, I <3 that game lol.
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Ghaster

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Re: [SHOWOFF] What Are You Working On
« Reply #1014 on: March 29, 2015, 07:47:48 pm »
Managed to fix an old wow 0.8.0 emulator (AbyssX)
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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #1015 on: March 29, 2015, 07:57:51 pm »
Quote from: "Skarn"
Quote from: "PhilipTNG"
Quote from: "Skarn"
Finally managed to get some skyrim trees into game.






So, looks quite crappy without a texture edit, right?  ;)


You need to set propet texture rendering
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #1016 on: March 29, 2015, 08:03:28 pm »
I already fixed that. Look the previous message. It was an example of bad result.
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PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #1017 on: March 29, 2015, 11:05:13 pm »
Quote from: "Ghaster"
Managed to fix an old wow 0.8.0 emulator (AbyssX)

My Jaw won't drop any further!!!

So anyway I tried to port the Cataclysm Deer model to TBC as a test for using similar models to learn from.  I made a Alpaca lol.

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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #1018 on: March 30, 2015, 04:51:10 am »
that model look like model from basic wow  :?:
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #1019 on: March 30, 2015, 09:27:06 am »
Quote from: "dahaga"
that model look like model from basic wow  :?:
Best way to figure out how to port models from new Wow to Old Wow, is to use the similar models between the game. I am porting from Cataclysm and higher to The Burning Crusade 2.4.x

M2 file is not the same, it is not simple convert like Cata/MoP to LK.
« Last Edit: March 30, 2015, 03:12:27 pm by Admin »