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Author Topic: [TOOL] M2mod Redux 4.6.1 - compatible with WoD models  (Read 28863 times)

Vesageough

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[TOOL] M2mod Redux 4.6.1 - compatible with WoD models
« on: January 28, 2015, 03:01:10 pm »
M2mod Redux 4.6.1





Versions:
4.6.1:
- buttons replaced by tabs.
- fake LOD auto generated (copies of 01.skin).
- Blender scripts: updated to Blender 2.73.
- Blender: no need to show and select Armature anymore to export.
- Blender scripts: Submesh real ID, better order.
- Blender scripts: added a script to hide Attachments and groups of mesh (armor, cloak, etc.)
4.6:
- fix: haircuts.
- fix: client crash.

Known bugs:
Draenei F: light faces.
Orcs M/F, gnome M(?)/F: LOD.
Tauren F: hair.
Orc M: hair and facial hair.
Pandaren M: faces/hair styles.


Thanks to Redaxle for giving the original source code.
Thanks to the Darknest and Modecraft communities for help.

Download: http://www.mediafire.com/download/5wbqv5jcy5cz1wh/M2ModRedux_4.6.1.zip

Source code: http://www.mediafire.com/download/iyw0e66d1joq481/M2ModRedux+4.6.1+sources.zip

Don't hesitate to ask for features or tell about possible bugs.
« Last Edit: July 15, 2016, 10:13:18 am by Admin »

Rangorn

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Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models
« Reply #1 on: January 28, 2015, 04:15:12 pm »
Good job dude !

Now with this, everybody can choose which geoset will be deleted, and which  geoset can stay

You can now get haircuts missing and all geoset in blender, but you can't get all geosets ingame.
(viewtopic.php?f=7&t=8859)



Anyway, you have to modify some values in the .skin01(no need to edit others skin when you have to fix textures) after conversion
Bad renderflags for the dreanai face and bad texture ID for few orcs haircuts and taurens pilosity
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Clockworkapple23

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Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models
« Reply #2 on: January 28, 2015, 09:03:22 pm »
I can't open/import the m2i ... The program works but my blender don't open the file.

i guess i need change something in the script?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vesageough

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Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models
« Reply #3 on: January 28, 2015, 11:38:02 pm »
No, but did you use Blender 2.62 ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vesageough

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Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models
« Reply #4 on: January 29, 2015, 12:04:23 am »
Quote from: "Rangorn"
Good job dude !

Now with this, everybody can choose which geoset will be deleted, and which  geoset can stay

You can now get haircuts missing and all geoset in blender, but you can't get all geosets ingame.
(viewtopic.php?f=7&t=8859)
Yes, I can get all geosets in game! :)
Haircuts are working, no more crash, etc.

But there is still the bugs about some pilosity texture not set right (UV mapping problem, maybe) and Draenei face lighten up.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Clockworkapple23

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Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models
« Reply #5 on: January 29, 2015, 03:09:37 am »
Quote from: "Vesageough"
No, but did you use Blender 2.62 ?

yes.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vesageough

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Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models
« Reply #6 on: January 29, 2015, 04:41:20 am »
So please, give info about your problem, otherwise, I can't help you...
What error message do you have?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models
« Reply #7 on: January 29, 2015, 06:04:10 am »
Hey thanks for the post I've been meaning to make some changes to M2Mod.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

quillerk

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Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models
« Reply #8 on: January 29, 2015, 07:00:26 am »
Oh man! If that's gonna fix all those geoset problems...
Can't wait to get my hands on this... ts 11 AM and i work till 18 PM... you got me so excited  right now
If only it fixes all of  them
i will even forget that Pixologic 3d Print expo and all my efforts in making LK->Cata converter, kek.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models
« Reply #9 on: January 29, 2015, 10:12:36 am »
Quote from: "Vesageough"
Quote from: "Rangorn"
Good job dude !

Now with this, everybody can choose which geoset will be deleted, and which  geoset can stay

You can now get haircuts missing and all geoset in blender, but you can't get all geosets ingame.
(viewtopic.php?f=7&t=8859)
Yes, I can get all geosets in game! :)
Haircuts are working, no more crash, etc.

But there is still the bugs about some pilosity texture not set right (UV mapping problem, maybe) and Draenei face lighten up.

Rly ?

Did you try braces, gloves, pants, capes and other stuff like that ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Clockworkapple23

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Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models
« Reply #10 on: January 29, 2015, 01:14:48 pm »


This is the error
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

quillerk

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Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models
« Reply #11 on: January 29, 2015, 02:30:52 pm »
ure using Blender 2.49
the script is for blender 2.62
not Python
BLENDER 2.62
https://download.blender.org/release/Blender2.62/
Check it
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

quillerk

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Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models
« Reply #12 on: January 29, 2015, 03:29:51 pm »
tryed blood elf female with this tool - UVs look a little offset ( its curable)
Hairstyles are back  thats cool
but some are gone as well - thats not ok

Ears are gone.... - thats sad... what can i do about it?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Clockworkapple23

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Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models
« Reply #13 on: January 29, 2015, 04:14:49 pm »
now i have Blender 2.62

but i don't see the import-m2i ^^U
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vesageough

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Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models
« Reply #14 on: January 29, 2015, 04:17:52 pm »
I've only tested WoD HD models.
There may be some problems with old models and retro porting.
Btw, BloodElf model will be soon HD with patch 6.1.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »