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Author Topic: [TOOL] M2mod Redux 4.6.1 - compatible with WoD models  (Read 28860 times)

Alastor

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Re: [TOOL] M2mod Redux 4.6.1 - compatible with WoD models
« Reply #75 on: May 23, 2016, 05:08:20 am »
just use this
to convert Legion model to Wod
all you need to do is actualy delete MD21 prefix of 8 bytes and change version from 12 01 00 00 to 10 01 00 00
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Met@

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Re: [TOOL] M2mod Redux 4.6.1 - compatible with WoD models
« Reply #76 on: May 24, 2016, 02:58:17 am »
Thanks, I didn't knew if I should delete or change the MD21 prefix.
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Uthil

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Re: [TOOL] M2mod Redux 4.6.1 - compatible with WoD models
« Reply #77 on: May 31, 2016, 08:36:55 am »
I was trying to take the m2i for OgreDraenor model and redux always crash with this error. I tried Legion and Wod but both give same error.
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Alastor

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Re: [TOOL] M2mod Redux 4.6.1 - compatible with WoD models
« Reply #78 on: May 31, 2016, 10:20:43 am »
Actualy Error Log says all you need to know




which mean that 3d grinde datas are out of M2redux's limits iv been looking to code of 4.5 which is useless since we have 4.6 but code of 4.6 wasnt released ... so back to 4.5 as structure of M2 says on WoWDevWiki those ranges for 3d data ( vertx,edge,face, ) are set to limit 2^16 and that ogre model is over stepping that range cuz of additional geosets in skin files so M2 redux has no idea what to do with it ... unless variable that handles it would be changed and structure slighthly too

Creator of this was always almost unavailable and he didnt even left code of his lastest version that brings crucial improvements in compare with 4.5 so starting with 4.5 code is back step back and even then its in C# which i dont understand that much to finish it i work only in VB.net so even when i want to help i dont want because learning those holes in my programing or converting tool too VB is quite too much work that would never pay back to me ...


all you can do is deleting oversteping datas and load what m2redux can load so you loss everything abowe limit
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Uthil

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Re: [TOOL] M2mod Redux 4.6.1 - compatible with WoD models
« Reply #79 on: May 31, 2016, 05:31:36 pm »
Well i wish someone could start over the 4.5 debug and reach again to 4.6.1 or even better. That tool is realy helpful since you cant do anything with the older versions of M2Mod.exe files, not even phillip one. With the coming of the Legion many will want to edit those models and we don't have a supportive tool. All work up to early version of legion and i suspect things gonna be kinda more complicated upon legion release. If anyone has something that works in such models as ogre i would appreciate. Thanks alastor for the info.
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Vesageough

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Re: [TOOL] M2mod Redux 4.6.1 - compatible with WoD models
« Reply #80 on: July 15, 2016, 10:14:47 am »
The source code of M2Mod Redux 4.6.1 is here since March 2015:
http://www.mediafire.com/download/iyw0e ... ources.zip

And of course, if no one else update it, I will do it for Legion, but not before September.
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Skarn

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Re: [TOOL] M2mod Redux 4.6.1 - compatible with WoD models
« Reply #81 on: July 15, 2016, 09:58:41 pm »
There are sources of other versions of M2Mod among Zim4ik's files. In case someone needs them.
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Uthil

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Re: [TOOL] M2mod Redux 4.6.1 - compatible with WoD models
« Reply #82 on: July 21, 2016, 09:28:40 pm »
well i would gladly see an update for this tool. Thanks in advance!  :ugeek:  :D
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xJKz

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Re: [TOOL] M2mod Redux 4.6.1 - compatible with WoD models
« Reply #83 on: August 27, 2016, 02:56:17 pm »
There's a way to get a fix for the known bugs ?
I want to modifiy Orc character but there's the facial and hair bug...

Thanks in advance.
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balsh

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Re: [TOOL] M2mod Redux 4.6.1 - compatible with WoD models
« Reply #84 on: October 01, 2016, 06:46:05 am »
Great tool thanks but there's the facial/hair bug with the dwarves aswell !
I hope we can get some fixes
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IPEINA

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Re: [TOOL] M2mod Redux 4.6.1 - compatible with WoD models
« Reply #85 on: January 11, 2017, 04:50:22 am »
The export file error
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