You can check my thread in Retro-porting - i've uploaded the converted PTR Blood Elves there.They have same problems like other races with missing geosets.used blender 2.49b and M2mod4 for it.So, yesterday i got this tool (M2mod redux 4.6) used it to make m2i from the PTR model - it converted without errors, (even without manipulating with .skin file) but ingame i still have missing geosets like some hairs and ears.
i am trying to port all WOD character models from WOD to Cata - 434
then.... what;s the point of using this tool? There are no private WOD servers yet. i have all geosets in m2 and skin now... how can i choose whick geosets i want to keep and which to delete?
There are no private WOD servers yet.
I don't know why, but. M2Mod give me this error, can anyone help me?
I think that if you reduce the number of triangles in Blender, you can put all submeshes.But that is true, you have to sacrifice some triangles somewhere.You may use the decimate modifier, or more powerful Blender tools / addons.https://www.google.com/search?q=blender ... +trianglesEDIT: be careful, in Blender 2.6, decimate seems to reset the UV map, you will probably have problems with textures.In fact, the decimate tool is way more useful in Blender 2.7.So, you can save your .blender file, open it in Blender 2.7, apply decimate, then switch back to Blender 2.6 to export .m2i.