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Author Topic: [RELEASE] [WotLk] Creature Models for Wotlk  (Read 204072 times)

Finsternis

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #480 on: May 31, 2019, 02:28:32 am »
Thx for the pic this helped and i have this too, but i will not fix it on my mod.

Finsternis

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #481 on: May 31, 2019, 03:05:38 am »
But i updated Patch-G and Patch-K(if you use my charactermod) for the naxx horse problem and the Ulduar trees ( i use old trees, to lazy).

jirafimo

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #482 on: June 20, 2019, 01:05:10 pm »
Heyo, i made two new entries in the model.dbc and let the old one stay.
So if u want the old back just go into the display.dbc find the two rows for ally and horde, edit the model id(to 2862) and the texture names. If u using character models too you have need just to edit the dbc in patch-k. If not then just in patch-g.
Im sure the patches not up to date. You cant use them anymore without edit alot. But you can look in patch-c and search for the npc ids in the model.dbc just copy paste it to the up to date patch-k. (im not complete sure never look in this patch)

@jirba It's almost the same as the chopper.
Find the entry of the new dudu tree in the display.dbc and replace the model id with the old id(141). You need a dbc editor and ladiks mpq tool.

And for you and all other^^ , i will not give any extra patches to switch just a model or make all cats pink.
you able to do it by yourself ;D

Hello =)
help me please. I am trying to change the model of motorcycles on the standard.
For me, all this is new, so I guess what to do and how, the names of the textures I found elsewhere.
If the files are in the folder Data/ruRU, then the 2nd seat is green, if the files are placed in the date folder, then the motorcycle is in order, but most of the other mounts have either white or green textures.
« Last Edit: June 20, 2019, 01:06:42 pm by jirafimo »

Finsternis

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #483 on: June 21, 2019, 05:06:05 pm »
There is a third texture cell, with MotorcycleVehicle_Alliance02_glow and MotorcycleVehicle_Horde02_glow.

jirafimo

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #484 on: June 23, 2019, 01:14:10 pm »
There is a third texture cell, with MotorcycleVehicle_Alliance02_glow and MotorcycleVehicle_Horde02_glow.

Thank you for your answer, perhaps you are tired of all these questions. Do I need to make the 3rd cell in the row in some way? (because only cells with numbers remained there) or does this 3rd cell have another id? if so how to search for it?

Finsternis

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #485 on: June 23, 2019, 05:12:30 pm »
There three cells for textures. The first two are filled on your screen an the last one behind them have a zero inside. Replace the zero with the texture name.

jirafimo

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #486 on: June 24, 2019, 05:01:36 pm »
This is the first thing I tried and was therefore confused. I insert the name and it immediately changes back to 0.

paboo

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #487 on: June 26, 2019, 12:06:38 pm »
Hello night elf swift mounts are bugged https://prnt.sc/o6v0v7

Finsternis

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #488 on: June 26, 2019, 02:38:38 pm »
@jira then try another dbc tool

Hello night elf swift mounts are bugged https://prnt.sc/o6v0v7

They work. try first to reload patch-g and if u need also patch-k. If this not help reload patch-f

paboo

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #489 on: June 27, 2019, 06:14:27 am »
Hello again. Do you have new link for patch-k because all links for patch k seems broken

jirafimo

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #490 on: June 27, 2019, 11:29:06 am »
There three cells for textures. The first two are filled on your screen an the last one behind them have a zero inside. Replace the zero with the texture name.

Thanks for your help!
A little bit understand what the problem is.
For those who also understands little in all this business screen)
you just need to uncheck the box with (Hide Unknown)

gongel

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #491 on: July 08, 2019, 01:11:57 am »
Hello Finsternis I really like yours creatures. Regards.

TheMetalCarrots

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #492 on: July 10, 2019, 01:48:16 pm »
A new Deathwing mount is being released for the 15th anniversary, you should totally swap the black drake mount out for it!

Peduls

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #493 on: July 18, 2019, 11:13:20 pm »
Just noticed an issue with the fire elemental type enemies. The fire effect seems to be flowing sideways as opposed to rising upwards from the body of the enemy. Thank you for all your hard work making this patch!

eschavalon

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #494 on: August 03, 2019, 03:05:46 pm »
But i updated Patch-G and Patch-K(if you use my charactermod) for the naxx horse problem and the Ulduar trees ( i use old trees, to lazy).

thanks for the ulduar tree fix :D

btw is there any plan to update the onyxian drake model? since your other drake models are much cooler than it haha

same goes with the argent warhorse, where your pala horse model looks much cooler.

thanks in advance, love your works :D