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Author Topic: [RELEASE] [WotLk] Creature Models for Wotlk  (Read 204083 times)

Finsternis

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #450 on: March 18, 2019, 02:25:06 am »
Patch-G again updatet . Missing reflection texture on direwolfes.

Zultarius

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #451 on: March 18, 2019, 05:41:28 am »
Sorry to be a bother by asking for this again (I still haven't checked out the updated patch-g & k), but did you fix the WSG flag trail animation. Currently it is nonexisting.

Finsternis

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #452 on: March 18, 2019, 04:49:15 pm »
Sorry to be a bother by asking for this again (I still haven't checked out the updated patch-g & k), but did you fix the WSG flag trail animation. Currently it is nonexisting.

Nope it is not in the updated. I forgot to look on it. I will look now on it and see if i do something here^^.

Finsternis

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #453 on: March 19, 2019, 12:32:47 am »
It should now work with the flag.  Patch-G new

Marulu

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #454 on: March 21, 2019, 12:39:18 am »
The part of Jainas hair which is white on the live server is neon pink in your model.

Finsternis

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #455 on: March 21, 2019, 03:20:23 am »
The part of Jainas hair which is white on the live server is neon pink in your model.
Nope. The part of Jainas Golden Hair is pink and her general hair is blond. And her clothes pink too.

Marulu

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #456 on: March 21, 2019, 09:25:44 pm »
Isnt it all supposed to be blonde, without any pink?

Finsternis

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #457 on: March 22, 2019, 04:36:05 am »
Isnt it all supposed to be blonde, without any pink?
Ya ofc the old have just blond, but i liked the idea with this colored part.
maybe a bit much saturation. ^^
« Last Edit: March 22, 2019, 04:45:03 am by Finsternis »

alekoskats

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #458 on: March 31, 2019, 01:57:29 pm »
I'm confused..where i can find the rest of the patches for the creature models or there are only patch f and g?

Finsternis

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #459 on: April 01, 2019, 02:53:33 am »
I'm confused..where i can find the rest of the patches for the creature models or there are only patch f and g?

Yep, just F and G

Zultarius

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #460 on: April 01, 2019, 07:07:31 am »
I'm sure someone has suggested this but just in case no one did...
Have you ever thought of making the tier 6 sets look like the tier 20 ones. Here is an example:
Tier 6 - https://www.wowhead.com/transmog-set=537/gronnstalkers-armor
Tier 20 - https://www.wowhead.com/transmog-set=2437/wildstalker-armor-mythic-lookalike

I'm suggesting this because on some of the more popular severs there is transmog option and it would be cool to reinvent these old sets.

Finsternis

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #461 on: April 02, 2019, 01:11:42 am »
I'm sure someone has suggested this but just in case no one did...
Have you ever thought of making the tier 6 sets look like the tier 20 ones. Here is an example:
Tier 6 - https://www.wowhead.com/transmog-set=537/gronnstalkers-armor
Tier 20 - https://www.wowhead.com/transmog-set=2437/wildstalker-armor-mythic-lookalike

I'm suggesting this because on some of the more popular severs there is transmog option and it would be cool to reinvent these old sets.
i dont plan anything for armor .
Maybe this is something for you https://model-changing.net/forums/topic/935-legionbfa-armory-for-wotlk-335a/?tab=comments#comment-6540

Marulu

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #462 on: April 02, 2019, 01:07:11 pm »
Maybe this is something for you https://model-changing.net/forums/topic/935-legionbfa-armory-for-wotlk-335a/?tab=comments#comment-6540

I have never heard about this patch even though I have been following this scene very closely. Is there anything else I am missing? I know about your patches, the other character patches with shoes, my goblin patch, the cata trees, and the water patch.

BTW something I have wanted for a long time in Wotlk was new skyboxes wouldn't they be the perfect fit for your Creature Models patch as they basically also are just .m2 files? For example the Boralus skybox could be a great replacement for the standard one used in Stormwind.

TheMetalCarrots

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #463 on: April 02, 2019, 04:59:26 pm »
Thing is with Skyboxes, whilst the newer ones are just M2s, it's not as simple as renaming a few files for the basic ones - you'd have to go into the DBCs and change each and every single zone that has the basic skybox (which is practically every single zone and subzone in Classic WoW, aside from Stratholme) and manually add a fitting skybox each time, using just IDs. This is because the basic Skybox isn't actually an M2, it's just procedurally generated colours that are supposed to look like clouds and the sky, so you can't just swap one M2 with another and get the desired effect. Whilst it would be a really good idea and would definitely spruce up the old world immensely, I understand why no one has yet to commit to it - it'd arguably take longer than the entirety of Finsternis' project so far.

Marulu

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Re: [RELEASE] [WotLk] Creature Models for Wotlk
« Reply #464 on: April 02, 2019, 05:26:23 pm »
Thing is with Skyboxes, whilst the newer ones are just M2s, it's not as simple as renaming a few files for the basic ones - you'd have to go into the DBCs and change each and every single zone that has the basic skybox (which is practically every single zone and subzone in Classic WoW, aside from Stratholme) and manually add a fitting skybox each time, using just IDs. This is because the basic Skybox isn't actually an M2, it's just procedurally generated colours that are supposed to look like clouds and the sky, so you can't just swap one M2 with another and get the desired effect. Whilst it would be a really good idea and would definitely spruce up the old world immensely, I understand why no one has yet to commit to it - it'd arguably take longer than the entirety of Finsternis' project so far.

Could you point me at which DBC file to take a look at?