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Messages - morbent

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1
Resources and Tools / Re: [TOOL] [M2 edit] Animation Porter
« on: June 07, 2016, 03:07:08 am »
Thanks!

2
Resources and Tools / Re: [TOOL] [M2 edit] Animation Porter
« on: June 06, 2016, 12:31:56 pm »
Sorry for necroing, but the attachment no longer works. Can anyone give a copy?

3
Wait what? I have to change the model?
What is a renderflag?

Update: Just tested BLiPster - this is amazing! Why do people even use a batch file? This thing converts stuff in seconds and with transparency and all that.
Thanks a lot Amaroth!

4
Ok, so I'm trying to make guild symbols (with transparent backgrounds).

The other thread solution didn't work for me (Ascathos' batch conversion and BLPLab (it cannot create WoW BLPs) so I'll ask a similar question - how do I make a transparent wow texture with BLPConverter?

I need to create an indexed png with an alpha channel but no such thing exists so I am really stuck. If I make a regular png and give it transparency it just turns it into a DXT 5 Format which does not preview in WoW. It is fully transparent.

The other textures are in Format: palette + alpha. How do I achieve this?

Attaching a few pngs if anyone want to see what they are like:

[attachment=1:2to571xv]Emblem_07_14_TU_U.png[/attachment:2to571xv]
[attachment=0:2to571xv]Emblem_07_14_TL_U.png[/attachment:2to571xv]

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Wow, dude, thanks! That's pretty useful.

Not text, I meant numbers.

I'll try editing the armlower then.

6
This DBC converter does not work for me. It converts the thing but it's a blank page, Error: The given key was not present in the dictionary. If you know a fix...

Either way, I can deal with modding difficulties, so I'll learn to use the dbc editor if the converter doesn't work for me. I've modded harder-to-mod games than WoW but man is WoW a mess. For example, a shoulder texture might be Robe_Shoulder_X for a priest but just Shoulder_X for a warlock... wtf? Who named these?

Well, I doubt it's from the mask because if you look at my screenshot you will see the nose sticking out and in a normal warlock tier 4 http://i97.photobucket.com/albums/l216/ ... lock-d.jpg you don't. It is probably removeable but I am not very familiar on how to remove it yet and cannot find a tutorial on how to deal with item swaps (dbc style).

"And btw, about this, thats absolutely normal. Those _something are just for different race and gender combinations. You don't enter these into DBC. So, if there are models like My_Head_Hum.m2 and My_Head_Huf.m2, enter only My_Head.mdx (always use extension and always just .mdx for m2 models, never m2) into DBC. Thats for head models. There's no such problem with shoulder or weapon/shield items."

No, I know it's like that (read it somewhere), but the problem with that is that I do not know which of these head IDs in the DBC to edit and to what (talking about fields 14 & 15 here). I copied the text from the void helm, but all the void helms (from tier 4) use different 14 & 15 fields and so do the ones in the argent set (the one I want to turn into a tier 4 warlock void set). So... which 14 & 15 field goes where? I don't have indicators for races and gender to know what to CnP.


And I wanted to say that your help is greatly appreciated. Thank you.

edit: Yes! I did it. Fixed the hands thing, thanks a lot man! Now only the nose problem remains...

edit2: Ok, that's mighty interesting. When I put the chest armor on it creates these roby sleeves (since the original had it) but how do I go about fixing this? Do I look in the TorsoUpper or TorsoLower? Or the arm textures? Sorry for throwing in so many questions and such huge walls of texts...

7
Thanks!

You see, the problem was that the Tier 4 (that I got the appearance from) used the same 14 & 15 fields as the one I was placing it onto.
And there's also the fact that there are many Argent Tier Head IDs, one in like 47547, another in 52565 (made up numbers here) and they don't differentiate at all. I'm thinking they are for the different races but I am not sure, since they do not end with different letters (BeF, DwM, as I stated above).

So what do I change field 14 & 15 to exactly, should I like get it from a different hide-face item? I'll look for such an item to hide the nose then, but I do not know of one.
Also, should I change the numbers for all argent heads? Sounds like a lot of work and guess-work, but if it's the best I got.


Thanks for clarifying the hands one, will try it.
edit: what exactly do I have to edit for the hand now? ArmLower /  ArmUpper / HandTexture? I can't find the hand texture in the dbc though.

edit2: I changed every ArgentAlliance&Horde head (there were like 20 lines or so and the search function doesn't even have a hotkey -.-') and it still doesn't work. What I put in the 14 & 15 fields was 248 & 306, taken from the void helmet itself, meaning that they should be the right ones but I really have no idea.

Now, since all these different head models (argent ones) used different numbers in their own 14 & 15 fields, I'm guessing the void helmet does so too and that I just copied the first void helmet 14 & 15 numbers I saw. But even if I do get all the 14 & 15 field numbers the void helmet IDs have, I couldn't possibly know where to place each since there are no race identifications on each ID. They are the same. How does one work in the dbc editor? It's so messy and the ctrl+F function does not work. Am I doing something wrong or is it a lot of guess work? Now, I don't mind this tedious work, but I want to know how to modify helmets and such properly. Every helmet model has a ton of lines, which are indistinguishable from one another and they are spread everywhere. How does one mod helmets?!

8
Hello, first post here, I hope I'm posting in the correct place.

I've been changing WOTLK tiers to Vanilla & TBC ones, using patch files and recently got into dbc editing to fix some issues I faced. I searched a lot for a tutorial on this but found nothing so I thought I'd ask, at least to get refered to such a tutorial perhaps.

[attachment=2:b4q7ydzp]Test.png[/attachment:b4q7ydzp]

First issue, the nose of the human is going through the helmet in the Void Warlock Tier 4. I am trying to paste this model on the ArgentAlliance/Horde tier 9.
Now I read about dbc editing and went on to fix this by editing the fields 14 & 15 (helmetgeosetvis), following this: https://wowdev.wiki/DB/ItemDisplayInfo but I'm not sure what exactly to edit since there are tons of argentalliance/horde head models and they all share the same name in the dbc, unlike in the mpq files, where they end with BeF, DwM and such.
Also, the helmetgeoset from the Void Warlock Tier 4 was the same as that of the ArgentAlliance/Horde, so there was nothing to change, but then again, there is a nose sticking out.
I'm actually really confused since everything is thrown around everywhere in the dbc and can't even explain this properly. If someone can just give me a quick step-to-step guide on how to fix this or refer me to one, that would be great.

My second problem is with the gloves of the tier 5 warlock in the middle. Here we see what the hands are supposed to look like https://images.duckduckgo.com/iu/?u=htt ... r1.jpg&f=1. I know why this occurs, I don't know how to edit it though. I need to edit the Tier 10 Dark Coven set to the Tier 5 one.

On a side note, that's what I'm working on (the right side is what I want to turn the left side into). I love WOTLK, but man are those sets ugly:

[attachment=0:b4q7ydzp]Work.png[/attachment:b4q7ydzp]

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