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Texturing and 2D Art / [SOLVED] [QUESTION] [WotLk] Texture Transparency
« on: June 04, 2016, 10:46:53 pm »
Ok, so I'm trying to make guild symbols (with transparent backgrounds).
The other thread solution didn't work for me (Ascathos' batch conversion and BLPLab (it cannot create WoW BLPs) so I'll ask a similar question - how do I make a transparent wow texture with BLPConverter?
I need to create an indexed png with an alpha channel but no such thing exists so I am really stuck. If I make a regular png and give it transparency it just turns it into a DXT 5 Format which does not preview in WoW. It is fully transparent.
The other textures are in Format: palette + alpha. How do I achieve this?
Attaching a few pngs if anyone want to see what they are like:
[attachment=1:2to571xv]Emblem_07_14_TU_U.png[/attachment:2to571xv]
[attachment=0:2to571xv]Emblem_07_14_TL_U.png[/attachment:2to571xv]
The other thread solution didn't work for me (Ascathos' batch conversion and BLPLab (it cannot create WoW BLPs) so I'll ask a similar question - how do I make a transparent wow texture with BLPConverter?
I need to create an indexed png with an alpha channel but no such thing exists so I am really stuck. If I make a regular png and give it transparency it just turns it into a DXT 5 Format which does not preview in WoW. It is fully transparent.
The other textures are in Format: palette + alpha. How do I achieve this?
Attaching a few pngs if anyone want to see what they are like:
[attachment=1:2to571xv]Emblem_07_14_TU_U.png[/attachment:2to571xv]
[attachment=0:2to571xv]Emblem_07_14_TL_U.png[/attachment:2to571xv]