This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!
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[TOOL] [M2 edit] Animation Porter
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Topic: [TOOL] [M2 edit] Animation Porter (Read 5933 times)
Eluo
Moderators
Creator of Worlds
Posts: 509
[TOOL] [M2 edit] Animation Porter
«
on:
August 22, 2011, 03:00:11 am »
[center:33komqra]Animation Porter by Tigurius[/center:33komqra]
[/b][/u]
About this tool:
.
Copys the animation of one model to another.
Additional Info:
Used in 3.x
Source Included
Download:
[attachment=0:33komqra]anim porter.rar[/attachment:33komqra]
External:
File-upload.net
Mediafire.com
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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One is a genius, the other\'s insane!
Gurluas
Contributors
Creator of Worlds
Posts: 344
Re: [TOOL] [M2 edit] Animation Porter
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Reply #1 on:
June 14, 2014, 04:37:14 am »
Apparently the source code is missing.
Can you check that it's there?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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The_Tauren
Registred Member
Polygonshifter
Posts: 53
Re: [TOOL] [M2 edit] Animation Porter
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Reply #2 on:
June 15, 2014, 04:15:16 am »
I'm actually trying to figure out how to use this tool. So far I was able to load both models, a matter of getting both the .m2's and .skin's in the same file as the .exe, but then I am clueless as what to do with swapping the animations from model 2 to model 1.
It has something to do with the bones, correct? But what I don't understand is what to do with them. For example, if I were switching the animations of a blood elf to that of a night elf, I'd load model 1 as the blood elf and model 2 as the night elf. But then what? : l
Any help is appreciated, I know this is kind of a dumb question. Thanks anyway!
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phucko1
Contributors
Creator of Worlds
Posts: 523
Re: [TOOL] [M2 edit] Animation Porter
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Reply #3 on:
June 15, 2014, 04:28:53 am »
http://www.ownedcore.com/forums/blogs/t ... orting.htm
http://www.ownedcore.com/forums/world-o ... ting.htmll
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The_Tauren
Registred Member
Polygonshifter
Posts: 53
Re: [TOOL] [M2 edit] Animation Porter
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Reply #4 on:
June 15, 2014, 05:03:58 am »
How do I know which bones are corresponding? And will I have to swap each bone or is that what the port all button's for?
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The_Tauren
Registred Member
Polygonshifter
Posts: 53
Re: [TOOL] [M2 edit] Animation Porter
«
Reply #5 on:
June 17, 2014, 09:51:56 pm »
I would still like some help in understanding which bones to swap.
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phucko1
Contributors
Creator of Worlds
Posts: 523
Re: [TOOL] [M2 edit] Animation Porter
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Reply #6 on:
June 18, 2014, 05:47:08 am »
Modit, Blender or Animporter's bone tree can tell you which bones are where.
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The_Tauren
Registred Member
Polygonshifter
Posts: 53
Re: [TOOL] [M2 edit] Animation Porter
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Reply #7 on:
June 18, 2014, 02:47:38 pm »
I'm using animporter and am looking at the bone tree. Could you give me an example of how some bones are the same?
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phucko1
Contributors
Creator of Worlds
Posts: 523
Re: [TOOL] [M2 edit] Animation Porter
«
Reply #8 on:
June 19, 2014, 03:22:06 am »
Some keybones are named for example if it looks like this.
Bone7
-Bone8
--Bone9Righthand
Than bone 8 is most probably the right elbow and bone 7 the right shoulder.
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The_Tauren
Registred Member
Polygonshifter
Posts: 53
Re: [TOOL] [M2 edit] Animation Porter
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Reply #9 on:
June 19, 2014, 03:46:27 pm »
Ok thank you.
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Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: [TOOL] [M2 edit] Animation Porter
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Reply #10 on:
June 19, 2014, 04:48:52 pm »
As Phucko said
Just open your model in M2I and have a look on Bone Names or in MDLVIS they can show names both
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Neldor
Registred Member
GM Isle Explorer
Posts: 20
Re: [TOOL] [M2 edit] Animation Porter
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Reply #11 on:
July 10, 2014, 08:44:07 pm »
Thanks for tool
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morbent
Registred Member
BLP Convertor
Posts: 8
Re: [TOOL] [M2 edit] Animation Porter
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Reply #12 on:
June 06, 2016, 12:31:56 pm »
Sorry for necroing, but the attachment no longer works. Can anyone give a copy?
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Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: [TOOL] [M2 edit] Animation Porter
«
Reply #13 on:
June 06, 2016, 12:45:16 pm »
http://www22.zippyshare.com/v/ChqBbfkd/file.html
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
morbent
Registred Member
BLP Convertor
Posts: 8
Re: [TOOL] [M2 edit] Animation Porter
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Reply #14 on:
June 07, 2016, 03:07:08 am »
Thanks!
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Modcraft - The community dedicated to quality WoW modding!
Forum
Wrath of the Lich King Modding
Resources and Tools
[TOOL] [M2 edit] Animation Porter