That is realy cool, Supora. Reminds me of Karazhan & Silverpine architecture.
I'm currently trying to dev a Java program for generate new custom skin in Charsections.This is a very basic interface for the moment
These days I'm working on Gorehowl with my brother for my Grommash Cosplay (in real steel), we are very excited to see it finished.http://imgur.com/a/6z4nq
Is stuff like that allowed on cosplay conventions in the USA? They wouldn't let me in with this weapon here in germany.Source: I love cosplay conventions
Is stuff like that allowed on cosplay conventions in the USA? They wouldn't let me in with this weapon here in germany.
Quote from: "Kaev"Is stuff like that allowed on cosplay conventions in the USA? They wouldn't let me in with this weapon here in germany.I don't know for USA, I live in Belgium ^^ And I'll try to go in conventions with it, and see if it's good or not For the vertex shading, you have to add a new MOCV chunk in the end of a group file.@Supora: did you put the light vertex by vertex for this part? For this moment, I can add light, but have to do it for each vertex, and the light doesn't blend with the doodads.
Quote from: "Kaev"Is stuff like that allowed on cosplay conventions in the USA? They wouldn't let me in with this weapon here in germany.Source: I love cosplay conventions It depends on the convention. some of them allow it while others will not. From what i've noticed, the ones that have a large security detail are fine with it but those that don't have things like that won't, especially if the weapon is made of an actual type of metal or wood and has an edge that is thinner than 10 millimeters, well actually any material if it's thinner than 10 on blade/point type objects., it's considered a risk and isn't allowed, even if it's cardboard + papermache + tape.