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Author Topic: Allocean error  (Read 1637 times)

Kremler

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Allocean error
« on: November 01, 2010, 09:29:49 pm »
Why when i use alloceanr with an ADT pass this?  



I don't speak english very good...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skullbot

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Re: Allocean error
« Reply #1 on: November 01, 2010, 10:31:58 pm »
Quite weird, it seems that AllOcean is not really "all" ^^
You can raise the ground a bit in order to hide those holes maybe.

If you don't use the tool, is the water displayed / saved ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Allocean error
« Reply #2 on: November 01, 2010, 10:59:05 pm »
AllOcean is actually only placing water where it thinks it needs water (ie, terrain being below 0). Other parts are ignored to avoid water sounds being around. I never wanted it public, as I knew it is bugged. I was too lazy to fix it though.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skullbot

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Re: Allocean error
« Reply #3 on: November 02, 2010, 02:04:39 pm »
Like I Expected, AllOcean don't fulfill the entire map with water, only where it's (apparently) needed.

So you have to raise the ground a little bit or wait for schlumpf to fix his tool ... but honestly, choose the first one  :ulol:
I know there's AllOceanFix, but I don't know what it does ^^.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

larrylaffer

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Re: Allocean error
« Reply #4 on: January 19, 2011, 12:06:11 am »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Eluo

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Re: Allocean error
« Reply #5 on: January 19, 2011, 04:12:51 pm »
water != occean
Ocean has heigh blending and water not
but river can have diffrent heights...
so choose waht you want^^
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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