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Messages - Snike

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"Retro-Porting" / Shadows of the trees (Legion to WOTLK)
« on: November 28, 2019, 06:23:21 am »
Hello. I transferred the tree models from the legion to the wotlk. The problem is the shadows of the foliage of the trees - they dynamically move to locations when the camera is rotated, and do not remain in place. Has anyone solved this problem? The problem is in the shadows of the foliage of the trees - I checked on a separate map. I would be grateful for any help.

2
"Retro-Porting" / Re: [RERELEASE]WOD till WOTLK Patch
« on: October 28, 2019, 06:04:05 pm »
SQL  link does not work, please reload

3
"Retro-Porting" / Re: Raid location
« on: February 08, 2019, 12:12:02 pm »
really no one ever suffered raid dungeons? Can there be any textbook?

4
"Retro-Porting" / Raid location
« on: February 06, 2019, 07:07:19 pm »
Hi there! Need some help. I moved the RAID location from MOP to WOTLK and registered it in the map.dbc Teleportation works on a usual location, but on a RAID location gives an error that such location does not exist. In what other DBC or database, you must register this location to make it work? Thanks for your help. Sorry about my English.

5
"Retro-Porting" / Re: (Possible RELEASE) - BROKEN ISLES
« on: January 17, 2019, 01:43:42 pm »
Hey. Did you manage to remove the shadows from the broken Isles? If Yes then tell me how you did it?

6
"Retro-Porting" / [HELP] sound M2
« on: December 22, 2018, 10:12:39 am »
Hi, everybody. I am looking for solutions to my problem of playing sounds of M2 models in WOTLK.
I moved the M2 models to the map from the MOP.
In SoundEntries.dbc I added a new line with the sound for this model and the path to it.
Through the 010 Editor in the m2 model Itself, in the $DSL line, I wrote a value that refers to the line number with sound in SoundEntries.dbc
Then everything that I put in your MPQ
But when you start the game anyway, this model M2 does not play sound. What have I done wrong?
I will be very grateful for any help. If all goes well I will write a tutorial on how to add sound for M2 models.
Sorry about my English.

7
"Retro-Porting" / Re: Subzones on the world map
« on: December 09, 2018, 06:45:11 pm »
Thanks for your help. It worked.

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"Retro-Porting" / Re: Subzones on the world map
« on: December 08, 2018, 06:50:28 pm »
Here maps.dbc and AreaTable.dbc

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"Retro-Porting" / Re: Subzones on the world map
« on: December 08, 2018, 06:39:52 pm »
Hello professionals. Need your help. I did everything by the book. Moved the map Kezan. Added map to Map.dbc added areas to AreaTable.dbc, moved these DBC to the ruRU-3 patch.MPQ and export the maps folder, vmaps for the server. But still, when you are on the map, the server determines the map, the zone, but does not correctly determine the area on the zone. Writes: Map: 804 (Kezan) Zone: 5045 (Kezan) Area: 5045 (Kezan) although area should be 5053. What have I done wrong? Thanks in advance.

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"Retro-Porting" / Re: Subzones on the world map
« on: December 08, 2018, 02:34:17 am »
I realized my problem: the server does not see the zone and the area on the map. But the extractor doesn't help. GPS still zone 0 and area 0

11
"Retro-Porting" / Re: Subzones on the world map
« on: December 07, 2018, 08:08:00 pm »
Does not open subzones on the map.

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"Retro-Porting" / Re: Subzones on the world map
« on: December 07, 2018, 07:03:57 pm »
that didn't help. Do I need to change maps, mmaps, vmaps?

13
"Retro-Porting" / Re: Subzones on the world map
« on: December 07, 2018, 12:35:58 pm »
Thanks. I hope it will work.

14
"Retro-Porting" / Subzones on the world map
« on: December 05, 2018, 02:03:57 pm »
Hi, everybody. I need professional help. I moved the map of the lost Islands from MOP to 3.3.5, set the coordinates of the border and everything works. But I can't figure out which DBC files to edit to open the subzones on the world map, so the map was filling up during the flyby of the subzones. Thank you in advance for your help. (sorry for my English)

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