This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - AndehX

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1
yes, updated NPC's would be awesome if possible

2
not sure if this is fixed in the latest patch, but Infernals are WAY too big.  They need to be smaller.

3
this is already fixed and was posted already by another one^^
ah ok,  apologies

4
found another bug with the furbolgs in Ashenvale:


5
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: June 07, 2017, 12:30:05 pm »
if you use the 2D portrait, it shows only the face of the undead male, like on every other model :)
Yeah I know. I'd like to use the 3D portraits though

6
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: June 07, 2017, 03:07:27 am »
I can probably just ignore it anyway, its not too bad.

7
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: June 06, 2017, 11:02:41 pm »
it happens randomly.  I notice it the most when standing still though.

8
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: June 06, 2017, 09:16:18 pm »
I managed to get a screenshot of the polygon flickering issue with the Undead model.


9
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: June 06, 2017, 08:56:26 pm »
That's a shame as I can't use 3D portraits :(

10
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: June 06, 2017, 08:26:23 pm »
I don't think I understand what you mean.  Do you think its an issue you can fix?  All the other races seem fine except the Undead.  Surely there's a difference between them?

If you take a look at this github page, a number of people say it's not an issue with the UI:  https://github.com/ElvUI-WotLK/ElvUI/issues/406

11
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: June 06, 2017, 03:25:47 pm »
Ok, it seems that the 3D portrait issue was reported 3 days ago on the ElvUI backport github.

A contributor claims that the WoD models are the cause of the issue, and not ElvUI.

EDIT:  I can 100% confirm that it is indeed an issue with the WoD models, as the default Undead model does not have this issue.

12
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: June 05, 2017, 09:16:31 pm »
With the addon im not sure why in the addon the whole body show and in normal ui the face
Yeah it's strange.  It only happens with Undead male too.

13
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: June 05, 2017, 08:28:54 pm »
file size is correct, yes.  The only mods I am using are the ones made by you.


14
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: June 05, 2017, 06:45:42 pm »
No, I don't use Opengl.  I'm using DirectX.

15
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: June 05, 2017, 03:47:00 pm »
Yay finally able to register to this forum!  Registration was broken for days xD

Anyway, I wanted to say, this pack is outstanding!  I've noticed a couple of small issues with the Undead model:

There seems to be some weird polygon flickering going on, where every now and then, for a split second, a polygon will stretch right across the screen.  It's very quick, almost unnoticeable, but it happens and can get slightly irritating sometimes.

3D portraits don't seem to work properly with the Undead male.  With other models, 3D portraits will zoom into the face, but with the Undead male, it just shows the entire model.



Outstanding pack! and I look forward to any potential updates.

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