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Author Topic: [TUTORIAL] Changing the Client build (for 3.3.5a)  (Read 15092 times)

Alastor

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Re: [TUTORIAL] Changing the Client build (for 3.3.5a)
« Reply #15 on: June 13, 2016, 12:12:36 pm »
When you change version here it doesnt mean that it becomes different version

eg. when you rename burger.exe to spaguetas.exe it wont transmute to spaguetas from burger either
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Diathorus

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Re: [TUTORIAL] Changing the Client build (for 3.3.5a)
« Reply #16 on: June 13, 2016, 02:34:36 pm »
Just wanted to change the build number so the sandbox would not be stuck at ''authenticating''
I could only change realm name so far using visual studio -- man, I want to play the alpha death knight in grizzly hills
https://www.youtube.com/watch?v=UeoPgHF ... e=youtu.be
I made a video about what I tried
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

barncastle

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Re: [TUTORIAL] Changing the Client build (for 3.3.5a)
« Reply #17 on: June 13, 2016, 04:39:06 pm »
Quote from: "Diathorus"
Just wanted to change the build number so the sandbox would not be stuck at ''authenticating''
I could only change realm name so far using visual studio -- man, I want to play the alpha death knight in grizzly hills
https://www.youtube.com/watch?v=UeoPgHF ... e=youtu.be
I made a video about what I tried

Bit off topic but... wouldn't it just be simpler to add the alpha build into the server's allow client builds since you have the source? In Trinity it is RealmList.cpp and in Mangos it is SharedDefines.h. Also, simply changing this might not be enough; opcodes, packet structures etc could be different even between Alpha versions.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Diathorus

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Re: [TUTORIAL] Changing the Client build (for 3.3.5a)
« Reply #18 on: June 14, 2016, 07:35:17 am »
Quote from: "barncastle"
Quote from: "Diathorus"
Just wanted to change the build number so the sandbox would not be stuck at ''authenticating''
I could only change realm name so far using visual studio -- man, I want to play the alpha death knight in grizzly hills
https://www.youtube.com/watch?v=UeoPgHF ... e=youtu.be
I made a video about what I tried

Bit off topic but... wouldn't it just be simpler to add the alpha build into the server's allow client builds since you have the source? In Trinity it is RealmList.cpp and in Mangos it is SharedDefines.h. Also, simply changing this might not be enough; opcodes, packet structures etc could be different even between Alpha versions.

The problem is, I can find neither files as it's a very simple sandbox. About version there's the problem I only have patches till build 8471. I wish I could locate the file or it had a system that allows you to add accepted servers :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MaxtorTheBadCoder

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Re: [TUTORIAL] Changing the Client build (for 3.3.5a)
« Reply #19 on: September 19, 2017, 11:41:06 am »
Thanks hahah, I wanted to change the build and the version so many times and I didn't know how! :D