This is a read only copy without any forum functionality of the old Modcraft forum.
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Big thanks to Alastor for making this copy!

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Messages - arbiter5

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16
I have copied the Scarab Skins to the Skin folder for the Silithid Workers.
Now I have new worker skins for new workers!

Here are some screenshots:

[attachment=1:2uaelr2m]WoWScrnShot_052112_192839.jpg[/attachment:2uaelr2m]

[attachment=2:2uaelr2m]WoWScrnShot_052112_192826.jpg[/attachment:2uaelr2m]

[attachment=3:2uaelr2m]WoWScrnShot_052112_192821.jpg[/attachment:2uaelr2m]

[attachment=4:2uaelr2m]WoWScrnShot_052112_192816.jpg[/attachment:2uaelr2m]

[attachment=5:2uaelr2m]WoWScrnShot_052112_192812.jpg[/attachment:2uaelr2m]

Here is the Patch.    [attachment=0:2uaelr2m]Patch-Silithid.rar[/attachment:2uaelr2m]

Enjoy building new workers so that they can build new hives!

17
Showoff - what you are working on / [RELEASE] Shade Textures
« on: May 19, 2012, 09:00:27 pm »
I have made a new fire texture for shades (this is one of my first textures) using Photoshop CS6.
I have also added the fire elemental skins and the voidwalker skin to the model.

Here are some screenshots:

[attachment=1:29j9edls]WoWScrnShot_051912_135340.jpg[/attachment:29j9edls]

[attachment=2:29j9edls]WoWScrnShot_051912_135308.jpg[/attachment:29j9edls]

[attachment=3:29j9edls]WoWScrnShot_051912_135241.jpg[/attachment:29j9edls]

[attachment=4:29j9edls]WoWScrnShot_051912_135154.jpg[/attachment:29j9edls]

The last screenshot is the fire skin I made.

Here is the download link and enjoy! I hope you like it!
[attachment=0:29j9edls]Patch-SHADE.rar[/attachment:29j9edls]

18
Modelling and Animation / Re: [3DSMax] Import/Export WoW Models
« on: April 15, 2012, 06:15:04 pm »
Go into Wow model viewer.
Find the particular model you would like to export.

Then export the model as an .OBJ file.
Then go into 3ds max and click file on the top left corner, then click import.
Go to the location of your new exported .OBJ model, and click the file.

Check all the geosets, check "import as editable poly", and check "import as single mesh".
And that's how you import models into 3ds max.

19
Showoff - what you are working on / Re: [SHOWOFF] Newbreed Spiderlord
« on: April 14, 2012, 11:28:14 pm »
I haven't actually put it in game yet but I will send another post when I have put it in.

20
Showoff - what you are working on / [SHOWOFF] Newbreed Spiderlord
« on: April 14, 2012, 10:25:03 pm »
Hello everyone, I have been making a new model for World of Warcraft.
This is my very first model ever (it's not in wow yet), but I hope you like it!

This is a model called a nerubian newbreed spiderlord. I made this in response to GoldenYak's spider king expansion concept.

Link to the overview: http://www.mmo-champion.com/threads/814 ... on-concept

Link to full concept on Wowpedia: http://www.wowpedia.org/User:GoldenYak/ ... on_Concept

Here are the pics of my developed model. I used a nerubian priest model for the body and attached some crypt lord parts to the model to make this.

I will later post the download link.

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