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Messages - arbiter5

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1
Showoff - what you are working on / Re: [RELEASE] Sandstone Giants
« on: March 09, 2014, 02:03:54 am »
Quote from: "AnthonysToolbox"
I like it, and the little background info you made for it.  Very nice job mate. :D
Thank you. I'm glad you like it!  :D

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This one is also very cool! Maybe even better than the first! Plus Death in the last screenshot looks pretty creepy...

3
Showoff - what you are working on / Re: [Showoff] Weird dream
« on: August 24, 2013, 05:37:51 am »
This is some good stuff you made here! The map looks very cool and creative!

I like your dreams... Okay that was a little creepy  :lol:  but I do like the visualizations you have in your dreams. It means you have a creative mind!  ;)

4
Modelling and Animation / Re: [QUESTION] Porting wmo's from mop to Wotlk
« on: January 18, 2013, 04:09:36 pm »
Ok thank you.

5
Modelling and Animation / [QUESTION] Porting wmo's from mop to Wotlk
« on: January 12, 2013, 09:15:30 pm »
Has anyone figured out how to export wmo's from Mists of Pandaria to Wrath of the Lich King? If so, can anyone please give me a tutorial on how to do it?

I was trying to port models of some towers and portals from the Firelands. I can see them in Noggit, but when I enter the game and teleport to the map containing the towers, the game crashes.

This is a screenshot of Sulfuron Keep from the Firelands.
[attachment=0:10b84fif]sulfuron.jpg[/attachment:10b84fif]

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Can anybody answer please?

7
Modelling and Animation / [QUESTION] converting cataclysm models to wotlk
« on: October 30, 2012, 03:16:59 am »
Hello. I have a private server patched up to 3.3.5a.

I got Mjollna's model converter and used it to convert the model of Setesh from Halls of Origination.

[attachment=1:yr3wx12k]Setesh.jpg[/attachment:yr3wx12k]
This is what the model ingame was supposed to look like.

[attachment=0:yr3wx12k]WoWScrnShot_102912_210701.jpg[/attachment:yr3wx12k]
But this is what it came out as. If your wondering why I'm in the Halls of Originination, it's just because I have the Reznik Era custom expansion.

Anyways, I dragged the model (which was in the same folder as the skins) to the converter, and everything went fine.

I port the model folder into the MPQ, and edit the CreatureModelData.dbc and CreatureDisplayInfo.dbc just fine. I morph into the model, but nothing is there.

So, can anybody help me please? :(

8
"Retro-Porting" / Re: [RELEASE] Cataclysm Molten Giants
« on: July 22, 2012, 05:35:28 am »
I will certainly allow it!

9
"Retro-Porting" / [RELEASE] Cataclysm Molten Giants
« on: July 21, 2012, 09:18:15 pm »
Hello! Today I am releasing the textures for the Molten Giants from Cataclysm.
To prove this these textures work, here are some screenshots:
[attachment=3:np4qkdqk]WoWScrnShot_072112_140413.jpg[/attachment:np4qkdqk]

[attachment=2:np4qkdqk]WoWScrnShot_072112_140749.jpg[/attachment:np4qkdqk]

[attachment=1:np4qkdqk]WoWScrnShot_072112_140849.jpg[/attachment:np4qkdqk]

And you can get these textures right below this paragraph. I transported these textures from Cataclysm. Enjoy!

[attachment=0:np4qkdqk]MoltenGiant.rar[/attachment:np4qkdqk]

10
Can somebody please help me with this? I tried converting the model of Ozruk from Deepholm,
[attachment=1:a0awckjy]Ozruk.jpg[/attachment:a0awckjy]

I have set the Value from 272 to 264, I set nTexunits from 0 to 1, and copied the value of ofsTranslookup to ofsTexunits. Then, I selected "nCameras, ofsCameras, nCameralookup, and ofsCameralookup" and turned the values to 0. And when I ported the model into WOW (with the textures, DBC, and correct treepath), this is what I get:
[attachment=0:a0awckjy]WoWScrnShot_071912_141514.jpg[/attachment:a0awckjy]

Now, can someone please help me and tell me what I did wrong and give me a guided and understandable tutorial please?

11
Showoff - what you are working on / [RELEASE] Sandstone Giants
« on: July 18, 2012, 07:46:33 am »
Formed from the rock, sand, and crystal that make up the infested desert of Silithus, these large and strong beasts walk the infested sands along with the silithids that inhabit it. They are not too intelligent, but they can give a heavy blow. These are certainly the most powerful earth smashers in Silithus.

[attachment=0:1nrgln49]WoWScrnShot_071812_001416.jpg[/attachment:1nrgln49]

[attachment=1:1nrgln49]WoWScrnShot_071812_001158.jpg[/attachment:1nrgln49]

These are called Sandstone Giants, they are common, but they aren't everywhere.
I ported the Cataclysm Deepholm trogg textures into wotlk and these brutes are what I came up with. Here is the download and I hope you like this monster. You're gonna have to make your own MPQ with the DBC and textures. But I am sure you'll enjoy fighting this brute. You will have to spawn the giants, you can put them anywhere you want, but I would suggest putting them in Silithus because that is their natural habitat. Enjoy!

[attachment=2:1nrgln49]SandstoneGiant.rar[/attachment:1nrgln49]

12
I love these models!

Can you see if you can upload the model of the Gyreworm and the Shale Spider?

Here are the pictures:

[attachment=1:3bzb8xhd]Gyreworm.png[/attachment:3bzb8xhd]

[attachment=0:3bzb8xhd]Shale_Spider.png[/attachment:3bzb8xhd]

I could really use these for my mods.

13
I have tested these models with some DBC editing and I have to say that they work like a charm!  :D

I really appreciate these models and I really hope that you can upload more!  :D

14
They have nice quality because both the worker and the beetle have the same model skeleton, for one, and the beetle's texture patterns match the worker patterns, just like the wasps and wasp bosses.

15
All I did was copy the beetle textures into the skin folder for the silithid worker, and I made some new display ids with some DBC editing.

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