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Author Topic: (QUESTION) How to fix the "model radius" on Custom Display  (Read 1223 times)

Piccolodmq

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(QUESTION) How to fix the "model radius" on Custom Display
« on: October 22, 2016, 11:43:14 pm »
I have tried to implement some custom models wrom WOD to 3.3.5a, but when I click on them, their "radius" looks like this.better look at the picture to see what I am talking about.


Thanks!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: (QUESTION) How to fix the "model radius" on Custom Displ
« Reply #1 on: October 23, 2016, 01:56:13 am »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Piccolodmq

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Re: (QUESTION) How to fix the "model radius" on Custom Displ
« Reply #2 on: October 23, 2016, 02:49:33 am »
Thanks a lot, as always Alastor. And how about "npc sounds".   Like how an npc like Thrall talks if I click him?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: (QUESTION) How to fix the "model radius" on Custom Displ
« Reply #3 on: October 23, 2016, 06:39:38 am »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Amaroth

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Re: (QUESTION) How to fix the "model radius" on Custom Displ
« Reply #4 on: October 23, 2016, 11:48:51 am »
In general, take a look at that creaturedisplayinfo.dbc documentation. Every single other thing creatures use is being refferenced from there (or from refferenced tables from there and so on). The only exception is creature_model_info table in database, thats something a lot of newbies in NPC creation don't know.
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Piccolodmq

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Re: (QUESTION) How to fix the "model radius" on Custom Displ
« Reply #5 on: October 24, 2016, 04:51:41 pm »
Thanks for this,  I got to review the whole DBC files, to know more about it!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »