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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: Piccolodmq on October 22, 2016, 11:43:14 pm

Title: (QUESTION) How to fix the "model radius" on Custom Display
Post by: Piccolodmq on October 22, 2016, 11:43:14 pm
I have tried to implement some custom models wrom WOD to 3.3.5a, but when I click on them, their "radius" looks like this.better look at the picture to see what I am talking about.


Thanks!
Title: Re: (QUESTION) How to fix the "model radius" on Custom Displ
Post by: Alastor on October 23, 2016, 01:56:13 am
(http://image.prntscr.com/image/d16df9a196214aab8bc97aec3c67fb3a.jpeg)
Title: Re: (QUESTION) How to fix the "model radius" on Custom Displ
Post by: Piccolodmq on October 23, 2016, 02:49:33 am
Thanks a lot, as always Alastor. And how about "npc sounds".   Like how an npc like Thrall talks if I click him?
Title: Re: (QUESTION) How to fix the "model radius" on Custom Displ
Post by: Alastor on October 23, 2016, 06:39:38 am
(http://image.prntscr.com/image/7ced246676a248e0a7290fb073294590.jpeg)
Title: Re: (QUESTION) How to fix the "model radius" on Custom Displ
Post by: Amaroth on October 23, 2016, 11:48:51 am
In general, take a look at that creaturedisplayinfo.dbc documentation. Every single other thing creatures use is being refferenced from there (or from refferenced tables from there and so on). The only exception is creature_model_info table in database, thats something a lot of newbies in NPC creation don't know.
Title: Re: (QUESTION) How to fix the "model radius" on Custom Displ
Post by: Piccolodmq on October 24, 2016, 04:51:41 pm
Thanks for this,  I got to review the whole DBC files, to know more about it!