https://wowdev.wiki/M2#Animation_sequencesFrequencyNote that it has to add up correctly so just setting one variation to 100% won’t work, you’ll have to remove the others as well.
As far as i understand this, you have to extract the corresponding m2 file (the model itself) load that in an hex editor (for example 010-Editor, with an m2 template) and delete the animation you don't want to show up and for the other animation you have to change the frequency.Never worked with models but as is said, this should be the things you have to do as far as i unterstand.
Open up the corresponding model in 010 Editor and apply the m2-template (http://www.modcraft.io/index.php?topic=828.msg56532#msg56532) on said model.From this part onwards i never worked with models but my guess is you have to look for either M2Sequence and/or int16_t frequency cointained in that structure.
Sorry, I'm just getting into this stuff. Could someone please explain it like I'm 5?Thanks!!
Quote from: Zacharybinx34 on February 15, 2018, 12:38:24 amSorry, I'm just getting into this stuff. Could someone please explain it like I'm 5?Thanks!!If you are using the 3.3.5a blood elf model:Download 010editor + WoW templates.-Open the M2 template with 010editor. Open the blood elf model with 010editor.-Run the template (Templates-> Run template).-In AnimationLookups go to id 37 (jump animation id) and replace "61" (jump sequence) by "62" (flip sequence).Now it will allways flip.If you are using the bloodelf model from WoD/Legion, instead of 61 you will see a "71". Replace it with "73".
Wow that's good. Only issue I'm having is I thought that BloodElfFemale.M2 is the blood elf model I need to load?What am I confused about here?
Quote from: Zacharybinx34 on February 15, 2018, 04:42:12 amWow that's good. Only issue I'm having is I thought that BloodElfFemale.M2 is the blood elf model I need to load?What am I confused about here?That's for the blood elf male.For the female the process is quite different since the jump sequence order is different.-Go to animations.-Look for the "Jump Start" animation (in the 3.3.5a model it's ID 108).-Go to NextAnimation and replace "109" with "-1".