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Author Topic: Trying to edit Blood Elf Jump Animation to either ALWAYS do it, or never do it  (Read 3820 times)

Zacharybinx34

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I am looking to edit the jump animation so it either flips EVERY TIME or not at all for the Wrath 3.3.5 client.

My OCD can't handle it =/

Any ideas how to do this?

Thanks!!
« Last Edit: February 14, 2018, 12:09:17 am by Zacharybinx34 »

schlumpf

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https://wowdev.wiki/M2#Animation_sequences
Frequency
Note that it has to add up correctly so just setting one variation to 100% won’t work, you’ll have to remove the others as well.

Zacharybinx34

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https://wowdev.wiki/M2#Animation_sequences
Frequency
Note that it has to add up correctly so just setting one variation to 100% won’t work, you’ll have to remove the others as well.

Sorry, I'm a bit techy, but new to editing MPQ's.
Could you offer me some specificity on how to make the change I'm going for?

Thank you!

Jøk3r

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As far as i understand this, you have to extract the corresponding m2 file (the model itself) load that in an hex editor (for example 010-Editor, with an m2 template) and delete the animation you don't want to show up and for the other animation you have to change the frequency.

Never worked with models but as is said, this should be the things you have to do as far as i unterstand.
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Zacharybinx34

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As far as i understand this, you have to extract the corresponding m2 file (the model itself) load that in an hex editor (for example 010-Editor, with an m2 template) and delete the animation you don't want to show up and for the other animation you have to change the frequency.

Never worked with models but as is said, this should be the things you have to do as far as i unterstand.

So extract BloodElfFemale.M2 and open with a hex editor?
What am I looking for in there?
« Last Edit: February 14, 2018, 07:31:17 am by Zacharybinx34 »

Jøk3r

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Open up the corresponding model in 010 Editor and apply the m2-template (http://www.modcraft.io/index.php?topic=828.msg56532#msg56532) on said model.

From this part onwards  i never worked with models but my guess is you have to look for either M2Sequence and/or   int16_t frequency cointained in that structure.   
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Zacharybinx34

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Open up the corresponding model in 010 Editor and apply the m2-template (http://www.modcraft.io/index.php?topic=828.msg56532#msg56532) on said model.

From this part onwards  i never worked with models but my guess is you have to look for either M2Sequence and/or   int16_t frequency cointained in that structure.

Link is dead.

Jøk3r

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Have you downloaded the tutorial material form the getting started section?

If not you can do so here: http://www.modcraft.io/index.php?topic=3381.0

In that pack the 010 templates should be included.
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schlumpf

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Jøk3r

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Thanks schlumpf
I don't like Noggit... I LOVE it :D
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Zacharybinx34

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Sorry, I'm just getting into this stuff.
Could someone please explain it like I'm 5?

Thanks!!

inico

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Sorry, I'm just getting into this stuff.
Could someone please explain it like I'm 5?

Thanks!!

If you are using the 3.3.5a blood elf model:

Download 010editor + WoW templates.

-Open the M2 template with 010editor. Open the blood elf model with 010editor.
-Run the template (Templates-> Run template).
-In AnimationLookups go to id 37 (jump animation id) and replace "61" (jump sequence) with "62" (flip sequence).

Should look like this:


-Save your model. Now it will allways flip.

If you are using the bloodelf model from WoD/Legion, instead of 61 you will see a "71". Replace it with "73".
« Last Edit: February 15, 2018, 04:42:30 am by inico »

Zacharybinx34

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Sorry, I'm just getting into this stuff.
Could someone please explain it like I'm 5?

Thanks!!

If you are using the 3.3.5a blood elf model:

Download 010editor + WoW templates.

-Open the M2 template with 010editor. Open the blood elf model with 010editor.
-Run the template (Templates-> Run template).
-In AnimationLookups go to id 37 (jump animation id) and replace "61" (jump sequence) by "62" (flip sequence).



Now it will allways flip.

If you are using the bloodelf model from WoD/Legion, instead of 61 you will see a "71". Replace it with "73".

Wow that's good.
Only issue I'm having is I thought that BloodElfFemale.M2 is the  blood elf model I need to load?

What am I confused about here?

inico

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Wow that's good.
Only issue I'm having is I thought that BloodElfFemale.M2 is the  blood elf model I need to load?

What am I confused about here?

That's for the blood elf male.

For the female the process is quite different since the jump sequence order is different.
-Go to animations.
-Look for the "Jump Start" animation (in the 3.3.5a model it's ID 108).
-Go to NextAnimation and replace "109" with "-1".



For the WoD/Legion model it's the same (the animation is id 113. Replace NextAnimation "114" with "-1").
« Last Edit: February 15, 2018, 04:57:12 am by inico »

Zacharybinx34

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Wow that's good.
Only issue I'm having is I thought that BloodElfFemale.M2 is the  blood elf model I need to load?

What am I confused about here?

That's for the blood elf male.

For the female the process is quite different since the jump sequence order is different.
-Go to animations.
-Look for the "Jump Start" animation (in the 3.3.5a model it's ID 108).
-Go to NextAnimation and replace "109" with "-1".



Right, but which file do I open in the editor to access Blood Elf Character Model?