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Messages - Simensss

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I know, but this thees...

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Magic trees..

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Showoff - what you are working on / Re: [PROJECT] WarScrolls: First War
« on: August 08, 2015, 10:37:30 am »
Дасквуд очень интересен в таком стиле, светлом, но все же, качество хромает..

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Showoff - what you are working on / Re: [PROJECT] WarScrolls: First War
« on: August 08, 2015, 10:34:53 am »
Ну такое, конверт да, не плохо, шейп+текстуринг - нет, максимум атмосферой берет, а так, шейп и текстур по качеству не соответствует моделям..
Не стоит полагаться только на крутость текстур близзардов 6.х, надо что-то свое за душей иметь.
А так, удачи проекту.

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Quote from: "Krysík"
Here are two screenshots from my island, that I'm currently working on.  Also I wanted to ask if there is any way to make skybox change model at night?

Please tell me what you like and what dou dislike about this, primarily I'm doing this isle because of getting more experiences with texturing and editing DBCs.

Credits for Better Water go to Miley

Try to search more real skybox
Shaping not the best as texturing, need smoothing and detailed gradient texturing, in 2-3 layer.
You island now look like a cartoon with this skybox and water.
But all this is correctable
Good luck!

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Quote from: Nekatus
Try to mix shaping to, like this

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So sweet island, like this

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Quote from: "Krang Stonehoof"
Quote from: "Nekatus"
Quote from: "Allifeur"
I think that blurry mountains aren't good for the playability of your map. With clean-cut mountains, you could more easily give the feeling of a rock without needing to be far away. Moreover, players would understand more easily where they can walk and where they can't.  You'll need some small ways of doing contrast on these mountains, it can really help you creating a shape.

I think ur right, but i want to try it, maybe it looks good.^^
Some progress:


I would highly recommend to play more with texturing. Go to an already existing map and try to see how the texturing is done there. You can also use the Noggit option to make the terrain flat and then you can inspect only the texturing.


Good idea,
Nekatus
You can creat height map in blizzarld maps, and try to reply they style.

You neet to try, becouse you'r shaping look nice, but texturing so easy.

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So so so so easy and fast style for new noggit artist's



But it's don't greadbester - it's normal
It's only for first time, after better
like this

This is my try to do borea style

This original

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Quote from: "Nekatus"
Quote from: "Allifeur"
I think that blurry mountains aren't good for the playability of your map. With clean-cut mountains, you could more easily give the feeling of a rock without needing to be far away. Moreover, players would understand more easily where they can walk and where they can't.  You'll need some small ways of doing contrast on these mountains, it can really help you creating a shape.

I think ur right, but i want to try it, maybe it looks good.^^
Some progress:

I think need more detalization, nice shape, but it's texturing... idk what i can say about this, it's dirtily

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http://www.warcraftmovies.com/movieview.php?id=181307
so bad shaping, texturing but very nice models

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Rly nice idea, want to see nasguls and new race! and smoking/music game

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Start to create small nagrang style island.
[spoiler:2jpo7tcv]
[/spoiler:2jpo7tcv]

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Try to work with borea tundra style.

lol

So big mountine

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