Has anyone else got the trouble i got, where if you put and npc or pet (hunter or lock) in zones that didnt exist in 3.3.5a, they will fall through the ground when they walk? Is there a way to prevent this? I guess this has to do with the npcs using the mmaps of 3.3.5a maps instead of the new maps. For example in uldum the npc walks drops to the botton of the map to sea level l(since this part is sea in 3.3.5a). similar things happens in new holes and mountain created on the new terrain in CATA, where the npc acts as if was still on 3.3.5a maps. Can anyone guide me on the right track on fixing this?
Hello every one, i am at 72% now and willing to seed but Anthony said earlier hed be ok with someone uploading to a file host, so as soon as i finish i will be able upload it for single direct link as long as hes still cool with it. this work is too good to allow it to vanish into dust.