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Messages - Piccolodmq

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61
Yea greenhouses, just what we need it a warcraft modding forum ....

62
Miscellaneous / Re: Pre-Cataclysm maps in 4.3.4
« on: March 04, 2017, 02:46:16 am »
I do not have what you said, but I made custom and working maps for Cata/mop maps compatible for 3.3.5a, and I am currently uploading everything.  If this helps you.

( So yea characters and npc´s work like a charm in cata and mop maps.

63
Miscellaneous / Encrypted Patches.
« on: February 28, 2017, 10:52:01 pm »
Is there any way to be able to see a patch after it has been blocked, or encrypted?   I remember finding a long time a version of a MPQEditor, that could not only read this files, without encryption, but also open them quickly.

Thanks!

64
Miscellaneous / Re: How to make an NPC that wont move.
« on: February 28, 2017, 10:42:42 pm »
O right, thank you.   This works as well

65
Miscellaneous / Re: How to make an NPC that wont move.
« on: February 27, 2017, 11:05:31 pm »
I just have one question... how do you know so much random stuff. hahhaha that did it!

66
I am slowly uploading the files today, in case that doesnt work.

67
Miscellaneous / How to make an NPC that wont move.
« on: February 27, 2017, 10:28:47 pm »
Hi there

I want to make an NPC that when attack it will hold position (like a cannon) and attack me from its position,
I know this is something fairly simple and in the past I have done it by just editing the unit flags to 4, but its just not working with the current trinitycore version.

Here is the the full SQL

-- FULL `creature_template` of entry 80269
DELETE FROM `creature_template` WHERE (entry = 80269);
INSERT INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `dmgschool`, `BaseAttackTime`, `RangeAttackTime`, `BaseVariance`, `RangeVariance`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `HoverHeight`, `HealthModifier`, `ManaModifier`, `ArmorModifier`, `DamageModifier`, `ExperienceModifier`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `VerifiedBuild`) VALUES
(80269, 0, 0, 0, 0, 0, 147047, 0, 0, 0, 'Fel Soulstone', '', NULL, 0, 80, 80, 0, 189, 0, 1, 1.14286, 1, 0, 0, 2000, 2000, 1, 1, 1, 4, 2048, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 10, 0, 0, 0, 40, 10, 0, 0, 0, 0, 0, 0, 0, 0, 9085, 0, 0, 0, 'SmartAI', 0, 1, 1, 3, 1, 1, 1, 1, 0, 0, 1, 0, 2, '', 12340);

I have even tried to copy npc´s in game that wont move when attack (like fel cannons from outland ID=)22461, and change the ID, and still... when I attack the NPC it will follow me everywhere.  I want it to attack me holding its position.

thanks!

68
Miscellaneous / Re: Understanding MMAPS, MAPS and Vmaps
« on: February 27, 2017, 04:43:17 am »
Thank you for this!   i was able to fix Outlands, with all the other custom maps!

69
Miscellaneous / Re: Understanding MMAPS, MAPS and Vmaps
« on: February 25, 2017, 08:11:25 pm »
Dont know how to edit.

I meant to say, ONCE EXTRACTED THE MAPS, VMAPS AND MMAPS is there away to tell the outlands ones apart?

70
Miscellaneous / Understanding MMAPS, MAPS and Vmaps
« on: February 25, 2017, 08:03:39 pm »
I previously, made custom MMAPS, MAPS and VMAPS, that do work, for Cataclysm Azeroth, Pandaria zones.  I did it, thanks to Amaroth, with this previous topic: viewtopic.php?f=12&t=10999

Basically I putted all the custom map info into PATCH-3 deleting all of 3.3.5a azeroth, to make sure, the extractors, choose the cataclysm azeroth files, and not the 3.3.5a.  

The problem is that the only zones that are not, working its Expansion 01 (or outlands, and the starting zones for Dranei and Belfs).  

Is there a way, to identify, the outlands maps,vmaps and mmaps, from the rest of files, so I can copy paste a freshly extracted maps (from a 3.3.5a client), so I can add them to my server maps?

Is thre anothrer approach to this?

Thanks!

P.S  (If I use normal extracted maps,vmaps etc from a 3.3.5a client outlands and expansion01 zones work as intented).

71
I have a modified version of this file, (with some extra stuff), but it´s a huge file.   Il try to reuploaded for you.  I needed this files and looked for months for it with no luck.   Luckily I always make backups of everything, and found a working version for it.

72
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: February 23, 2017, 12:46:49 am »
Is the npc for Sargeras up in 7.2 yet?

73
"Retro-Porting" / Re: Pandaren UV Template
« on: February 17, 2017, 04:29:23 pm »
So a wotlk WVM, is to be used but that one doesnt support, MOP files?   I apreciate your attemp to guide me but I am as lost as the first post.   Thanks for trying to help me.   Ill just see what i can do, I just dont have the export options that the guide shows.

Thanks anyway

74
"Retro-Porting" / Re: Pandaren UV Template
« on: February 16, 2017, 05:05:32 am »
Se yea, I did the "try to do it yourself" before asking again.   I followed this guide I found, http://www.model-changing.net/tutorials ... stom-npcs/  But in the guide they export the models to "Milkshape" to get the .tga file I only have 3 options.   Exportmodelinfo.xml wich does nothing, FBX,and OBJ.  

So I am stuck on step one.  

I am using a Legion client, and latest Wow Model Viewer, for LEgion.   Do I need to go back to a MOP client and WMV?

Thanks.

75
"Retro-Porting" / Re: Pandaren UV Template
« on: February 15, 2017, 03:34:51 pm »
Yea the problem is I have done this with Worgens back in 2012.  Can you tell me where I can find a updated guide for making a custom Pandaren NPC, that still works?   I need like a detailed tutorial :(


Thanks!

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