This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: Noggit Rev 120  (Read 12797 times)

Psygoat

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 5
    • View Profile
    • http://rabbitz0r.info
Re: Noggit Rev 120
« Reply #45 on: November 12, 2010, 12:08:56 am »
is anyone else having problems with DLLs on win7 64?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
aka Funnybunny [JR]

medi4

  • Guest
Re: Noggit Rev 120
« Reply #46 on: November 13, 2010, 11:10:55 pm »
Quote from: "Psygoat"
is anyone else having problems with DLLs on win7 64?
I have win7 64 ,too. I dowloaded the latest SDL.dll and everything works :)

btw.. where noggit get the gamepath from?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skullbot

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 54
    • View Profile
Re: Noggit Rev 120
« Reply #47 on: November 14, 2010, 12:34:38 am »
From registry by default, or from config file with the "-c" launch parameter
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

medi4

  • Guest
Re: Noggit Rev 120
« Reply #48 on: November 14, 2010, 10:06:26 am »
do you know the whole path?

"HKEY_LOCAL_MACHINESOFTWAREBlizzard EntertainmentWorld of WarcraftInstallPath"
doesn't work  :?

or how the config file shoud look like?

Noggit.conf
Code: [Select]
#Edit this to your WoWFile!!!
#Path = C:Program FilesWOW DE ENWorld of Warcraft_dell
#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = C:Program FilesWOW DE ENWorld of Warcraft_delledited

Code: [Select]
(srcnoggit.cpp:169): Noggit3 Studio Rev: 120
(srcvideo.cpp:160): [Debug] GL: Version: 3.2.9232
(srcvideo.cpp:161): [Debug] GL: Vendor: ATI Technologies Inc.
(srcvideo.cpp:162): [Debug] GL: Renderer: ATI Radeon HD 5450
(srcnoggit.cpp:256): Game path:
(srcnoggit.cpp:261): Project path:
(srcnoggit.cpp:307): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".

 :cry:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Tigurius

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 126
    • View Profile
Re: Noggit Rev 120
« Reply #49 on: November 14, 2010, 09:16:31 pm »
You must remove the "#" as this starts a comment.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

medi4

  • Guest
Re: Noggit Rev 120
« Reply #50 on: November 14, 2010, 09:29:12 pm »
It works  :!:  

Tigurius, you are my hero  :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Psygoat

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 5
    • View Profile
    • http://rabbitz0r.info
Re: Noggit Rev 120
« Reply #51 on: November 23, 2010, 05:08:11 pm »
which version of the wow client is release 120 designed for?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
aka Funnybunny [JR]

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: Noggit Rev 120
« Reply #52 on: November 23, 2010, 05:26:40 pm »
All versions on this forum are for 3.*. There are no versions for 4.* nor 5.*.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Psygoat

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 5
    • View Profile
    • http://rabbitz0r.info
Re: Noggit Rev 120
« Reply #53 on: November 24, 2010, 05:35:34 pm »
haha 5.x? :o
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
aka Funnybunny [JR]

medi4

  • Guest
Re: Noggit Rev 120
« Reply #54 on: November 24, 2010, 09:22:34 pm »
Quote from: "Psygoat"
haha 5.x? :o
read the whole sentences
Quote
There are no versions for 4.* nor 5.*.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Psygoat

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 5
    • View Profile
    • http://rabbitz0r.info
Re: Noggit Rev 120
« Reply #55 on: November 25, 2010, 09:45:08 am »
i just didn't know that there is a 5.x version of Wow, sorry for the confusion
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
aka Funnybunny [JR]

medi4

  • Guest
Re: Noggit Rev 120
« Reply #56 on: November 25, 2010, 10:02:41 am »
you're welcome  :lol:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Frequentic

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 42
    • View Profile
Re: Noggit Rev 120
« Reply #57 on: June 26, 2011, 05:26:20 pm »
How do you become a beta tester?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Frequentic

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 42
    • View Profile
Re: Noggit Rev 120
« Reply #58 on: June 26, 2011, 06:54:58 pm »
#Edit this to your WoWFile!!!
#Path = C:World of Warcraft
#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath =
#Set this to the file where you will impor models from (the modelviewer log for example :) )
#ImportFile= C:UsuariosKilianEscritorioHerramientasModel Viewer

What am I supposed to do at the ImportFile thing, should I get the treepath or the model viewer path?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: Noggit Rev 120
« Reply #59 on: June 26, 2011, 07:34:13 pm »
No double posts please!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954