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Author Topic: Noggit Rev 120  (Read 12734 times)

Steff

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Noggit Rev 120
« on: September 03, 2010, 01:07:13 am »
Some beta testers get the new rev. 120 beta 4 version yesterday.
Please use the bugtraker if you find bugs that are not already listed.


It should be more stable and erase the 2 big bugs MCRF writing error and white textures that happened most with enUS clients.

Changes:
- Switch from libMPQ to Stormlib for managing MPQs. The old libMPQ can´t load many files form newer MPQs and force crashes and leads to the missing textures in noggit.
- Fix MCRF writing (M2s now appear direct in-game. No need to fix with Taliis)
- Handle some crash bugs.
- New main menu with a real menu for selecting maps and bookmarks.
- Rework the selection map in the main-menu because you sometimes did not see where to click to get on the map. Especially when you create a new map and have no wdl created.


Screens:



http://imagr.eu/up/4c7f934933a0b7_NGMain1.jpg



http://imagr.eu/up/4c7f938edce246_NGMain2.jpg
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Diantonix

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Re: Noggit Rev 120
« Reply #1 on: September 03, 2010, 12:51:21 pm »
Where can we download it?
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Breakdawn

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Re: Noggit Rev 120
« Reply #2 on: September 03, 2010, 05:07:32 pm »
Is the 3D paint being polished up?

And does it save water too?

That's the two last questions I had after readin the bug fixes :)
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Eluo

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Re: Noggit Rev 120
« Reply #3 on: September 03, 2010, 07:57:37 pm »
Quote from: "Breakdawn"
Is the 3D paint being polished up?

And does it save water too?
1. No
2. No
^^
The next bug that will be removed is the water bug :)
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Breakdawn

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Re: Noggit Rev 120
« Reply #4 on: September 04, 2010, 01:34:29 am »
Oh well Stability should be the primary fix anyway :P then the water.. and then the 3D.. because the glitch in 3D paint also affects 3D moulding :P
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Steff

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Re: Noggit Rev 120
« Reply #5 on: September 04, 2010, 11:28:36 am »
No the next bug is the shadow, then the rendering stuff like sky and light flickering.
To see what is not done just look at the bugtraker. We just swapped the project to cmake and try now to insert a clean doxygen documentation. And mem leaks and stability is now the stuff we want to fix first.

Then fix some bugs in the copy feature and add insert models.
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Crashed

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Re: Noggit Rev 120
« Reply #6 on: September 05, 2010, 11:12:19 am »
Can't wait for R120, if the startupproblems are solved for me I finally can work with a version above 91.   :ucheers:
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TheBuG

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Re: Noggit Rev 120
« Reply #7 on: September 05, 2010, 12:55:38 pm »
Looks pretty nice already, keep it up!
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Herbalism

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Re: Noggit Rev 120
« Reply #8 on: September 05, 2010, 02:09:44 pm »
Awesome, I can't wait.

I hope it will work with Vista... one question though: Cryect's Tools will still be usable, right?
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Lowfyr

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Re: Noggit Rev 120
« Reply #9 on: September 05, 2010, 07:20:50 pm »
First:
Yes, it is surely Vista Supported. Im using Vista 32x myself and it is working properly.
Second:
Cryect Tools are still useable. I tried it at me and ive got the spawned Objects in Noggit. So dont worry, everything will be ok ;)

Greetz

Lowfyr~
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Steff

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Re: Noggit Rev 120
« Reply #10 on: September 05, 2010, 09:00:31 pm »
As tigu said loadinfo is not full 3.xx compatible. But we will soon implement to add models.
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Blackplayer27

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Re: Noggit Rev 120
« Reply #11 on: September 07, 2010, 04:15:29 pm »
when will the Beta version come ?
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Steff

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Re: Noggit Rev 120
« Reply #12 on: September 07, 2010, 04:32:56 pm »
I have to fix a bug with then holes then it can go out i think.
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Crashed

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Re: Noggit Rev 120
« Reply #13 on: September 07, 2010, 04:44:18 pm »
Quote from: "Steff"
I have to fix a bug with then holes then it can go out i think.
Pure love! Though, take all the time you need of course.
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Diantonix

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Re: Noggit Rev 120
« Reply #14 on: September 07, 2010, 10:58:18 pm »
When will the noggit?
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