This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Ariuss

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1
Tutorials / Re: [Tutorial][TC2Core] - Scale system + Morph system
« on: October 23, 2015, 09:14:24 pm »
I really do suck at those things. So do I have to replace things there: http://scr.hu/0j3a/2bf2l

To look like http://scr.hu/0j3a/tllw0
and then execute this sql ?

2
Tutorials / Re: [Guide/Tutorial] Creating a brand new profession from sc
« on: December 18, 2014, 11:31:28 am »
Hey,
Can anyone tell me, what about C++ part but for TC2 ? I pretty get DBC part, but I'm not sure where should I look for C++ part of this tutorial for TC2.

3
Serverside Modding / [DBC] Creating new "node" for mining
« on: November 20, 2014, 01:47:09 pm »
Well I wonder if it's possible to create new node which will look like a tree. Which files will need some kind of edit ? GameObjectDisplayInfo.dbc and Gameobject_template ?

4
Serverside Modding / Re: [SOLVED] Custom NPC - green problem
« on: May 27, 2014, 10:40:26 pm »
We discussed it privately cause there were few things to change ;)

5
Serverside Modding / Re: Custom NPC - green problem
« on: May 27, 2014, 12:18:55 pm »
With sleikas help I've manged to find solution. Big thanks for you neighbor :D

6
Serverside Modding / Re: Custom NPC - green problem
« on: May 26, 2014, 12:12:20 pm »
Oh screens. My bad sorry, forgot to add them.
CharDisplayInfo - [attachment=2:22ae267o]CharDisplayInfo.jpg[/attachment:22ae267o]
CharDisplayInfoExtra - [attachment=1:22ae267o]CharDisplayInfoExtra.jpg[/attachment:22ae267o]
NPC - [attachment=0:22ae267o]Bugged greenie fat.jpg[/attachment:22ae267o]

And well as you see in in my previouse post. Both BLP and tga file looks like this. That's how it looks like after exporting it with WoW Model Viewer. Oh and I've used both BLPConverter's i mean 6 and 8

7
Serverside Modding / [SOLVED] Custom NPC - green problem
« on: May 25, 2014, 09:56:25 pm »
So well. After i tried to create my own custom NPC with tutorials which were on forum i get a little problem. NPC in game got only hair, shoulders and that's pretty all. Rest is green. I think it might be because of BLP file, which looks kinda... strange.
[attachment=0:2vvxtp7f]problem.jpg[/attachment:2vvxtp7f]

8
Tutorials / Re: [TUTORIAL] Custom NPC
« on: May 25, 2014, 01:42:00 pm »
Well got a kinda funny problem. I've made everythingh (right in my opinion) but still texture in game didn't changed.
CreatureDisplayInfo.dbc - [attachment=2:t4vpyouv]CreatureInfo.jpg[/attachment:t4vpyouv]
CreatureDisplayInfoExtra.dbc - [attachment=1:t4vpyouv]CreatureInfoExtra.jpg[/attachment:t4vpyouv]
MPQ file - [attachment=0:t4vpyouv]MPQ file.jpg[/attachment:t4vpyouv]

9
Noggit / Re: Noggit crash on startup
« on: May 10, 2014, 09:08:12 pm »
Oh my God. That's... I'm sorry for such a stupid topic =/

10
Noggit / [SOLVED] Noggit crash on startup
« on: May 10, 2014, 08:54:46 pm »
WoW version: 3.3.5a
Noggit Version 3.166
Log file: In attachment
Conf file : #This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
#Path = C:UsersLechDownloadsWorld of Warcraft 3.3.5a

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = E:project01

#Set this to the file where you will import models from (the model viewer log for example :) )
#ImportFile  = Path to Model Viewer log file

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048

As topic says, it's just crashion on startup

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