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Author Topic: [DBC] Creating new "node" for mining  (Read 1280 times)

Ariuss

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[DBC] Creating new "node" for mining
« on: November 20, 2014, 01:47:09 pm »
Well I wonder if it's possible to create new node which will look like a tree. Which files will need some kind of edit ? GameObjectDisplayInfo.dbc and Gameobject_template ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ulec

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Re: [DBC] Creating new "node" for mining
« Reply #1 on: November 20, 2014, 02:45:42 pm »
Quote from: "Ariuss"
Well I wonder if it's possible to create new node which will look like a tree. Which files will need some kind of edit ? GameObjectDisplayInfo.dbc and Gameobject_template ?


Copy the line for a node on your database in Gameobject_template, change the displayID of the new entry after assigning a new ID to it.

You might want to change its loot template as well as respawn time as from what I get you want cuttable trees.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [DBC] Creating new "node" for mining
« Reply #2 on: November 20, 2014, 02:46:00 pm »
Nothing more, nothing less. Just copy lock id from another mining node for mining skill check (or create your own one in Lock.dbc). Well, thats all :D. It seems you know what to do, so just try it and ask a question only f you really get stuck. Its not hard to look at some blizzlike mining node game object or to google gameobjct_template (or gameobjectdisplayinfo.dbc and/or lock.dbc).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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