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Messages - Joxus

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1
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: May 05, 2015, 03:40:36 pm »
It stopped crashing when I exit the game after removing the _HD. Not sure about any other crashes.

2
"Retro-Porting" / [SOLVED]WoD login animations refresh
« on: April 25, 2015, 06:53:01 pm »
I've been re-trying to port the WoD login to WOTLK, and it looks pretty good now.

Before:
http://imgur.com/pZbl54f

After:
http://imgur.com/LYLpSSB,UL7Cozt#0

There was some stuff  I just couldn't get to render properly like the clouds and particles outside the portal. I don't think it's in the renderflags as that bareley changed anything maybe the order/flags in the skin file? I don't really know where those flags/shaders are documented.

In the end I just removed them.

As that's somewhat of a hackfix, when the animations reset it shows its uglyness.
http://imgur.com/LYLpSSB,UL7Cozt#1

I tried changing the length, playback speed and some timestamps  in the animation to stop it from resetting everything to but only caused a freeze.

If anyone knows how to make that stuff render properly or how to stop the animations from resetting that'd be great.

EDIT

Turns out I can't simply remove textures by setting everything to 0 for some stuff, changed the order to 32768 to hide them.

3
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: February 16, 2015, 06:15:35 pm »
I'm not sure if you used them in the patch or modified it to boneless, but the Chinese models on at least the classic models were boneless already so you might want to check that out.



Also, thanks for the share :)

4
"Retro-Porting" / Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« on: February 16, 2015, 11:56:25 am »
Awesome work man! Your releases never stop amazing me.

5
Looks pretty good, nice job.

6
"Retro-Porting" / Re: [QUESTION] Draenor to WOTLK
« on: December 19, 2014, 03:31:26 am »
Right... as I've never really converted ADT's etc before I didn't quite realise it was so difficult and hadn't been done by a lot of people and also Anthony's Cata/MoP patch made me think it was just a very time consuming job and not so much hard (which might be the case I don't know actually).

So now I don't really think there is an efficient way to go around this, but regardless I'd like to know how since I do know people on here have some knowhows on this.

Thanks in advance

7
"Retro-Porting" / [QUESTION] Draenor to WOTLK
« on: December 16, 2014, 11:20:42 pm »
I want to convert Draenor to WOTLK. I converted all the doodad M2's, but I can't seem to find an ADT converter since the links are dead for the MOP -> WOTLK. I also have to convert the WMO's, and I found a script here http://modcraft.io/viewtopic.php?f=93&t=8646. I will test it out tommorow, but is using that script the proper way? Apperantly in the replies it said something about fixing blend.
 
Since I can't try the ADT converter on Draenor stuff, I don't know if it works. So basically my question is how do you convert the WMO's/ADT's properly?

Because I have to convert a lot, I'd also like to know the most efficient way.

8
Did anyone ever get the undead working with bone textures btw?

9
Quote from: "Rangorn"
You can't have all geoset working.
You can got all hairscut, ok, but you have to remove other stuff, like capes, kind of pants, robes, tabard etc.. etC..

Would you be able to use the wrist geoset to get all the hairstyles? Most of the time you can't even see them with gear equipped, and they're not very spectacular anyway.

10
Yeah, the models look amazing and the files may be newer.. however the models in the video have more detailed faces (for instance skip to 6:35 in the YT video and you'll see how much angrier he looks due to the mouth changing signifigantly with some other things. Same with a lot of other models I can't wipe that grim of the female taurens face.

I don't think this is done through textures. I'm personally very happy with the models, but I just wanted to know if it was possible.

11
Quote from: "phantomx"
Quote from: "Joxus"
In WoD when you change the faces it changes the actual shape of the face instead of just textures. Is this possible in WOTLK?

I'm not sure what you're talking the faces don't change at all.

The magic of textures just makes it look that way....

There's only 1 face mesh, the undead are the only ones with more then 1 face mesh but that's for their lower jaws.

Well, I believe it was a recent update but if you look at the final models, when you change faces they are either getting more narrow, wider etc..  like I said the actual shape changes. When you look at every model you can see that with the nose and mouth for instance only the texture thats pasted onto it changes.

Here are the final models as you can see the faces are a lot more individually different.

12
In WoD when you change the faces it changes the actual shape of the face instead of just textures. Is this possible in WOTLK?

13
Modelling and Animation / Re: [QUESTION] Add new geoset to model?
« on: November 01, 2014, 04:24:58 pm »
Quote from: "phantomx"
http://lmgtfy.com/?q=modcraft+m2modredux

Oh well, whatever he was saying didn't get me any results like 4ModRedux. -.-

14
Modelling and Animation / Re: [QUESTION] Add new geoset to model?
« on: November 01, 2014, 03:52:33 pm »
Quote from: "phucko1"
Ofc it is possible with hex editing, everything basically is. You'll have to be a genius tho to build geometry from scratch with 010 editor :P

Placing out vertices and building polygons and correct normals :P

Blender would be the way to go. The general pipline would be to import a character model that has cloaks and put them over to the armature root of vrykul female and then use a bone weight copy script or weightpaint in the necessary bones :) I'm a tad drunk so this is the best explanation I could come up with :P

Alright, it sounds a bit vague but I'll just mess around a little seeing what I can do. I'm basically completely new with blender or actual model editing so I'll just take my time. :P

Quote from: "dahaga"
3 or 4.5 MOD Redux M2I

as i said its M2I via Blender if oyu dont know our Common tools its your problem eventualy now i saiid it
ITS M2i  si all you have to do is search for 4ModRedux Soft here on Modcraft
Yes here Because here is 9000 questions and topics for everything that you could need
! THEN WHY YOU JUST DONT SEARCH !

 or tly its too hard to go into

Boeard index >> modeling and anims >> Tuts >>>    [TUTORIAL] How to setup and and use Blender .m2i plugins ?

I did search for the Redux mod.. It was late so I forgot to add it to the post in a rush :s. The thing is I couldn't find anything about the Redux mod on either google or modcraft. If it's editing M2 files or something I'm using the M2Mod3/4 with Blender 2.49b.

And I also saw the tutorial post but like I said.. this is very new to me I just didn't know what that was all about or that it even applied to what I was asking specifically but I guess I'll check it out again.

15
Modelling and Animation / Re: [QUESTION] Add new geoset to model?
« on: November 01, 2014, 04:29:50 am »
So I do it through blender? I already had the models in Blender..  No idea how to add those geosets though in there. Also is this possible through 010?

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