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Author Topic: [TUTORIAL] Reskinning WMOs  (Read 4162 times)

Iago

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[TUTORIAL] Reskinning WMOs
« on: January 21, 2012, 07:04:33 pm »
Hi all, first i want to thanks Mjollna's help on other topic.
Well, let's get started.
You'll need to download (if dont have it) HxD.
http://mh-nexus.de/en/downloads.php?product=HxD

Second you need is a .wmo file to edit, for example... this:

Quote
nexus_raid_floating_platform.wmo

Well, i want to do it more.. gray but i want to preserve the original WMO file so...
1. Extract the original .wmo file to deskopt or another dir.


Note: WMO files have _000.wmo, _001.wmo and more support files, extract them too, but dont change it with HxD.


2. We need know the texture files of the .wmo.
Know it it's easy, ModelWiever log write they when you load a WMO.


3. Now we're going to change de dir of tecture. Open your .wmo file with HxD.
You'll see this:

Imagine that I only want to change 1 texture and I have the custom .blp maked.
Code: [Select]
DUNGEONSTEXTURESNEXUSJLO_NEX_ENVMAP01.BLP will be DUNGEONSTEXTURESNEXUSJLO_NEX_ENVMAP07.BLPI only need to replace the name on the code:

BUT you cant use a longer or shorter name than "DUNGEONSTEXTURESNEXUSJLO_NEX_ENVMAP01.BLP"
Explain: If the dir of blizz texture have 44 caracters the dir of the custom dir must have 44 too.

4.Well, make a patch, put the new texture on the dir you've eddited (Mine "DUNGEONSTEXTURESNEXUS") and the .WMO on a custom dir (Mine "WorldWmoIago")

Remember, dont change the "_000.wmo" or similar files, only drop them on the same directory of .wmo custom.
Import the WMO with noggit or make a custom displayid by DBC and see the results:
[spoiler:21wmyu3l]

[/spoiler:21wmyu3l]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

inico

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Re: [TUTORIAL] Reskinning WMOs
« Reply #1 on: January 22, 2012, 10:00:48 pm »
Good tutorial, but if you use 010 editor + wmo templates, it's faster and easier :P

Bye!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Fidena

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Re: [TUTORIAL] Reskinning WMOs
« Reply #2 on: February 14, 2014, 08:00:13 pm »
How do I import my modded .wmo into noggit? I put in into the patch and put the path into the import text file in noggit but nothing happens when I click on it while running noggit. Other non-modded wmos work fine.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [TUTORIAL] Reskinning WMOs
« Reply #3 on: February 14, 2014, 08:30:29 pm »
1 add to patch
2 add patch to you modelviewer and noggit wow
3 add this patch to modelviewer  in settings
4 now your model should appear in modelviewer after reload
5 add model with modelviewer
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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