Hi all, first i want to thanks Mjollna's help on other topic.
Well, let's get started.
You'll need to
download (if dont have it) HxD.
http://mh-nexus.de/en/downloads.php?product=HxDSecond you need is a .wmo file to edit, for example... this:
nexus_raid_floating_platform.wmo
Well, i want to do it more.. gray but i want to preserve the original WMO file so...
1. Extract the original .wmo file to deskopt or another dir.
Note: WMO files have _000.wmo, _001.wmo and more support files, extract them too, but dont change it with HxD.
2. We need know the texture files of the .wmo.
Know it it's easy, ModelWiever log write they when you load a WMO.
3. Now we're going to change de dir of tecture. Open your .wmo file with HxD.
You'll see this:
Imagine that I only want to change 1 texture and I have the custom .blp maked.
DUNGEONSTEXTURESNEXUSJLO_NEX_ENVMAP01.BLP will be DUNGEONSTEXTURESNEXUSJLO_NEX_ENVMAP07.BLP
I only need to replace the name on the code:
BUT you cant use a longer or shorter name than "DUNGEONSTEXTURESNEXUSJLO_NEX_ENVMAP01.BLP"
Explain: If the dir of blizz texture have 44 caracters the dir of the custom dir must have 44 too.
4.Well, make a patch, put the new texture on the dir you've eddited (Mine "DUNGEONSTEXTURESNEXUS") and the .WMO on a custom dir (Mine "WorldWmoIago")
Remember, dont change the "_000.wmo" or similar files, only drop them on the same directory of .wmo custom.
Import the WMO with noggit or make a custom displayid by DBC and see the results:
[spoiler:21wmyu3l]
[/spoiler:21wmyu3l]