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Wrath of the Lich King Modding => Miscellaneous => Tutorials => Topic started by: Iago on January 21, 2012, 07:04:33 pm
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Hi all, first i want to thanks Mjollna's help on other topic.
Well, let's get started.
You'll need to download (if dont have it) HxD.
http://mh-nexus.de/en/downloads.php?product=HxD
Second you need is a .wmo file to edit, for example... this:
(http://i.imgur.com/f09TM.jpg)
nexus_raid_floating_platform.wmo
Well, i want to do it more.. gray but i want to preserve the original WMO file so...
1. Extract the original .wmo file to deskopt or another dir.
(http://i.imgur.com/1CSkN.jpg)
Note: WMO files have _000.wmo, _001.wmo and more support files, extract them too, but dont change it with HxD.
(http://i.imgur.com/29GtE.png)
2. We need know the texture files of the .wmo.
Know it it's easy, ModelWiever log write they when you load a WMO.
(http://i.imgur.com/xv4GU.jpg)
3. Now we're going to change de dir of tecture. Open your .wmo file with HxD.
You'll see this:
(http://i.imgur.com/KkDvx.jpg)
Imagine that I only want to change 1 texture and I have the custom .blp maked.
DUNGEONSTEXTURESNEXUSJLO_NEX_ENVMAP01.BLP will be DUNGEONSTEXTURESNEXUSJLO_NEX_ENVMAP07.BLP
I only need to replace the name on the code:
(http://i.imgur.com/DkMI5.jpg)
BUT you cant use a longer or shorter name than "DUNGEONSTEXTURESNEXUSJLO_NEX_ENVMAP01.BLP"
Explain: If the dir of blizz texture have 44 caracters the dir of the custom dir must have 44 too.
4.Well, make a patch, put the new texture on the dir you've eddited (Mine "DUNGEONSTEXTURESNEXUS") and the .WMO on a custom dir (Mine "WorldWmoIago")
(http://i.imgur.com/Me5Om.png)
Remember, dont change the "_000.wmo" or similar files, only drop them on the same directory of .wmo custom.
Import the WMO with noggit or make a custom displayid by DBC and see the results:
[spoiler:21wmyu3l](http://i.imgur.com/Xee2D.jpg)
(http://i.imgur.com/UbKqw.jpg)
(http://i.imgur.com/7ZRef.jpg)[/spoiler:21wmyu3l]
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Good tutorial, but if you use 010 editor + wmo templates, it's faster and easier :P
Bye!
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How do I import my modded .wmo into noggit? I put in into the patch and put the path into the import text file in noggit but nothing happens when I click on it while running noggit. Other non-modded wmos work fine.
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1 add to patch
2 add patch to you modelviewer and noggit wow
3 add this patch to modelviewer in settings
4 now your model should appear in modelviewer after reload
5 add model with modelviewer