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Messages - spiderwaseem

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1
Modelling and Animation / Re: New Race Model Bugs
« on: March 15, 2019, 10:45:44 pm »
Bump

2
Modelling and Animation / New Race Model Bugs
« on: March 13, 2019, 10:27:50 pm »
Hi everyone!

I have a new race, Arakkoa, on my TrinityCore 3.3.5a server. I also have a custom Demon Hunter and playable Ogre. All works well except for some appearance issues. This is where it gets a little weird for me.

BUG #1) Arakkoas.
Our Arakkoa works flawlessly if your playing on it. However, for others players around you, their client will crash if they see a player playing as an Arakkoa. This goes the same way for if an Arakkoa sees another Arakkoa, you crash. If I spawn the same race model Arakkoa as an NPC though, it doesn't crash anyone.
As you can see, I can play as an Arakkoa fine: https://i.imgur.com/4pWIB3x.png
Here's the client crash error from the player's who sees another player playing as an Arakkoa: http://puu.sh/CZwNd/4ae1792efe.jpg

BUG #2) Demon Hunters.
Our Demon Hunters are basically duplicated versions of the original Belf & Nelf race models but modified to fit the DH theme and needs. Similarily, everything works perfect for yourself. If I play as a Demon Hunter, I look like this: https://i.imgur.com/psRBVRZ.png
If someone else sees a player playing as a Demon Hunter, they don't crash but they end up seeing them like this: https://i.imgur.com/g2iH1JG.png

Just to be clear; If I take a screenshot as a Demon Hunter standing side-by-side with another Demon Hunter. I look fine, the other Demon Hunter doesn't: https://i.imgur.com/Mb6jHbF.png

BUG #3) Male Orcs.
Orcs have the same issue as Demon Hunters. They look like this to other players: https://i.imgur.com/ekZJj2d.png

BUG #4) Ogres.
Even though Ogres are the ones that work the most by not having any appearance issues on default, they do end up looking like this after demorphing only: https://i.imgur.com/UCgnFk8.png
Here's how they look normally: https://i.imgur.com/ap6WGUt.png

Actually, something I noticed with all the races listed above is that upon demorphing in particular, they end up facing these issues. Arakkoa will crash you on demorphing. Ogres, Orc Male & Demon Hunters end up looking like how other players see you but to youself after demorphing.

Sounds like a DBC issue to me. But I can't seem to find out what's actually causing this in the DBCs. It's important to mention that all players have the same DBCs/patches, including the server-side DBCs are the same as the client-side DBCs. What doesn't make any sense to me is how everyone looks fine to themselves but seeing other players, they have skin bugs.

If anyone can help out in any way, please do let me know. I am willing to try what I can.
We are also recruiting at the moment (http://anarchy-wow.com/apply/). If this is your line of work and you are interested in applying for a server as a developer, ANARCHY may be the place for you :)

Best Regards,
Deathorous.

3
Recruitment / ANARCHY Recruitment
« on: March 04, 2019, 09:05:18 am »


CLICK THE IMAGE TO APPLY FOR ANARCHY RECRUITMENT

4
Miscellaneous / Re: Custom Map Area & Zone ID "unknown"
« on: January 28, 2019, 06:36:26 am »
Fixed! Thank you.
It turned out to be the way I extracted maps/vmaps. I had to put them into patch-3.mpq & patch-enUS-3.mpq instead of having custom MPQs.

5
Miscellaneous / Re: Custom Map Area & Zone ID "unknown"
« on: January 28, 2019, 01:46:45 am »
The server doesn’t know about it if it doesn’t have the dbcs and ADTs/„maps“ generated/„extracted“.

I have extracted the latest mmaps, maps, vmaps, dbcs and cameras with the map included. Didn't seem to affect anything.

6
Miscellaneous / Custom Map Area & Zone ID "unknown"
« on: January 27, 2019, 08:19:09 pm »
Hi everyone.

I'm working on a new map made on Noggit. My goal is to have everything for the map's coordinates working properly. Everything is fine except for my Zone ID & Area ID. Even though I've added them in AreaTable.dbc & Map.dbc and painted them in on the map on Noggit, the ID itself still shows as 0 and "unknown" as shown below:



What's weird is that the Area/Zone name is still appearing when I enter different parts painted on to the map. So it's apparently semi-working. But the IDs appear as 0.



Any insight on this would be appreciated.

Thanks,
Deathorous.

7
Recruitment / Looking For: ZONE MAKERS
« on: July 22, 2017, 07:40:46 am »
Hello, everyone!

I'm in need of a few developers who can create new zones from scratch.

Specifically, I need the following:
Race/Class Specific Starting Quest Zones
  • A simple zone that allows a storyline to take place through questing.
    This would contain fields for mobs, roads, water, mini-zones within the zone (like buildings with campfires, etc...). Nothing too complicated.
Dungeons
  • Something like 'Ragefire Chasm'.
    I'd like good texture-use, be able to add a specific color scheme used to create a good environmental theme to the dungeon, something that is easy for the player to flow through. This way players don't get lost, which again, something not too complicated, but can show design.
Overall, I'm looking for good quality. I can understand certain limitations due to the client (3.3.5 WoTLK) & program usages... Not everything is 100% possible, no worries. But please, no choppy work. Keep it professional! :)

Interested? Don't hesitate! Feel free to contact me through Skype | My Skype: Waseem9116
Even if you feel like you may not qualify entirely, I'm looking to form a group of world builders.
You may have what it takes! You won't know till you try. ;)

8
Recruitment / Re: [WotLk] [Paid-Recruitment] New Zones From Scratch
« on: September 15, 2016, 11:53:07 pm »
Bump

9
Recruitment / Re: [WotLk] [Paid-Recruitment] New Zones From Scratch
« on: September 11, 2016, 12:31:04 pm »
Bump
Still Looking.

10
Recruitment / [WotLk] [Paid-Recruitment] New Zones From Scratch
« on: September 09, 2016, 01:59:53 pm »
Hello everybody.

I'm looking for someone who can create new WoW zones from scratch.
In specific, an instance. This instance is going to practically be like multiple mini-arenas but in several parts within different places.

Here's a quick upper-view layout I made in paint just to get an idea:


The rectangles are the halls that lead to the mini-arena-like zone (the circles).

I'm looking to create 2 of these zones. One for Horde, and one for Alliance.
You seriously would really need to understand how to differ your designs from Alliance and Horde when making these 'instances'. Flags, textures, fire/water, everything would really need to be significant between Horde and Alliance.
But the actual instance or zones would be the same layout.

I'm very serious about this project and I'm offering to pay for this.
If you're interested, please contact me on Skype: Waseem9116
Regards,
Deathorous.

11
Bump

12
Quote from: "Nupper"
Quote from: "spiderwaseem"
Bump!
Still looking
Very interesting...i wish i was that good...but i am only good at model Conversion.

Can always learn if you'd like to :)

13
Bump!
Still looking

14
Modelling and Animation / [WotLk] [Paid-Recruitment] M2 & New Backgrounds
« on: September 04, 2016, 06:28:12 pm »
Hello everyone.

I'm looking for a developer who can create custom M2 screens such as new race backgrounds (for character creation & selection), and a new login screen made completely out of M2 & new models, none should be from the lua with M2. Practically as professional as how Blizzard does them.

In specific, I have 2 new races which are Jinyu and Ogre.
For Jinyu, it would be a Murloc/Fish/Pandaren-like style.
As for Ogre, it would be a brute & force type environment.
The new login screen is something I'd like to discuss with you instead.

I'm willing to negotiate a price as well.
Add me on Skype if you're interested: Waseem9116

This is not some kind of joke or scam. I'm seriously looking for determined developers who will put in dedicated time.

Regards,
Deathorous (a.k.a spiderwaseem).

15
Miscellaneous / Re: Adding a Level Requirement Message Per Class?
« on: July 07, 2016, 12:13:41 am »
Quote from: "schlumpf"
This is hardcoded in the client.

Damn...
I could probably make some kind of lua code client-side that could do this then.
Or something...

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