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Topics - tok124

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1
Miscellaneous / Weird texture after importing model to wow
« on: May 25, 2019, 09:58:22 pm »
Hello, Is anyone still active in this forum??? And sorry but i couldnt find a support section so i hope this is the place to ask for support. Anyway i made a sword model in blender and when i try to import it the textures looks really weird... Im not really sure why it happens and i have remodelled the whole model and remade textures and everything and im still getting similar results. But it only happens when i make this sword, I made an axe ealier and it worked fine without any problems.



2
Hello guys. I have a problem with one of my custom models. It is half invisible. Some parts is visible and some parts are not. Why does it appear like this ingame? Its not first time i export models i have exported models many times before but its first time that the model appear like this ingame for me. So i really need help to find out how to solve this. Could it be that its too high poly? Before exporting the model with triangles the model have 13041 verts. Is that too much maybe? I took a screenshot to show what is going on with the model. So take a look


3
Modelling and Animation / importing head model to wow?
« on: July 21, 2016, 11:19:16 pm »
Hello. I'm trying to import a head model but for some reason the model doesn't appear ingame. Instead it shows as a box with a blue/white square pattern. What am i doing wrong? I imported weapon and shoulders that works fine. But when i try import head it doesnt work. I thought maybe something is wrong with the model so i made a new and tried again and it was the same problem.

So this is what i have done.
1. I modelled a low poly helmet
2. I exported model as obj
3. I converted obj to m2 using OBJtoM2 Converter
4. I made a patch and path to head model is patch-A.MPQ/Item/Objectcomponents/head/robo_transformer_head_01.m2 and the .skin file is in same folder
5. I edited dbc file ItemDisplayInfo.dbc (Check below to see how i edited the dbc file)
6. placed the dbc file in patch-A.MPQ/DBFilesClient/ItemDisplayInfo.dbc
7. replaced the dbc file in dbc folder in my core
8. converted png texture to blp and added blp to patch-A.MPQ/textures/robo.blp
9. I made a head in database with displayid 555564
10. restarted server and deleted cache

Name of m2 and skin files is
Code: [Select]
robo_transformer_head_01.m2
robo_transformer_head_0100.skin

Here is the dbc row for the helmet
Code: [Select]
555564,"robo_transformer_head_01.mdx","","robo_transformer_head_0100","","inv_helmet_154","",0,0,0,0x0,0,11,248,306,"","","","","","","","",0,0,
And this is how i used OBJtoM2 Converter
Code: [Select]
OBJtoM2 MyModel.obj robo_transformer_head_01 textures
So... What am i doing wrong? Why is this not working? Why does a box appear instead of my head model?

4
Hello, I have been importing 3D models in to wow for a while now so i know how that works. But now i modelled a gun and i have not tried to import it yet because there is one problem. I know it will be problem with the bullets because the clients needs to know somehow where the gun pipe is so the client knows where the bullet should come from. So my question is how do i import gun and set the position for bullet to shoot the bullet out from the gun pipe? I hope i explained it good enough.

Btw im sorry if this is wrong forum section but i couldnt find any other suitable section so i posted it here. Feel free to move if its wrong :)

5
Texturing and 2D Art / Transparency in Texture
« on: October 22, 2015, 06:19:36 pm »
Hello, I have a texture with some transparancy. its a feather with transparent background, Im trying to import that to wow but its not transparent ingame. So what is needed for the trasparency to work?

What i have done in blender
1. (Material Tab) transparency > Alpha to 0
2. (Texture Tab) Influence > Diffuse > Check checkbox for Alpha.

Transparency works perfect in blender. Even when i do a render but it does not work ingame. So what am i doing wrong?

6
Modelling and Animation / m2mod Redux 4.6.1 error
« on: October 04, 2015, 04:27:26 pm »
Hello. Im trying to convert a m2 to m2i with m2mod Redux 4.6.1 but i get error everytime i try. Here is the error

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at M2Lib.M2.Load(M2* , Char* )
   at M2ModRedux.Form1.buttonGo_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.96.0 built by: NETFXREL2STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
M2ModRedux
    Assembly Version: 1.0.5513.5727
    Win32 Version:
    CodeBase: file:///D:/modeling%20tools/m2i/M2ModRedux.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.93.0 built by: NETFXREL2STAGE
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Also im not sure where to post this. I hope this is the correct section

7
Modelling and Animation / a question about animated texture
« on: May 09, 2015, 02:58:52 pm »
Hello. I just want to know how i can import an animated texture to wow. I found out that its possible to animate a texture by using animAll. Its a addon in Blender. So i can animate texture in blender using animAll and timeline. But when the texture is applied to the model how do i import the animated texture to wow? Does it work to just do as normal by converting the model to m2 and make a patch? Or is there something else i must do? Or what is the best way to get an animated texture? Is it maybe possible to use a animated gif image as texture?

8
Hello guys.
I have a question about how to set enchant points to a custom 3D Modeled weapon in wow 3.3.5.
I know that i need to use 010 Editor to do it. But i have never used that program before i dont know how it works. I downloaded it already. I tried to use it long time ago but i dont understand how to use it. So could anyone teach me how i could set the enchant points and how to use 010 Editor to do whatever i need to get the enchants to display on my 3D Models?

9
Hello, I recently learned how to import 3D Models to wow (Weapon, Head, Shoulder). But how do i import a Cloak to wow? When i import the models i replace a displayID from ItemDisplayInfo.dbc. But that dbc file doesnt have cloak. So i think that Cloak is not handled same way as Weapon, Head, Shoulder. I replaced a head for now but it looks wierd when the character move the head around. So i need to know how i can import cloak.

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