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Author Topic: Custom Map Lag Question  (Read 1303 times)

nhinkley

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Custom Map Lag Question
« on: June 13, 2017, 06:02:59 pm »
I'm working on a new map in Noggit version 3 and I'm running into an issue both inside Noggit and in my test server.  When I have M2's viewable in Noggit and when I'm near them on the server, I slow down to almost 0 framerates.  I know it's not a hardware issue because I run normal WoW on ultra/custom settings and get 60+ frames.  I'm going for a more environment immersive feel so I have quite a bit more M2's than a normal zone would (mostly trees and bushes).  I know I could just delete some of the M2's and solve the problem, but I would prefer to keep them as they are.  Does anyone have or know of a possible solution to this issue?  I will post screens if needed, but I figured the question was answerable without them.  Thanks.

Steff

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Re: Custom Map Lag Question
« Reply #1 on: June 23, 2017, 05:31:44 pm »
Try Clear duplicate models in assist menu.

Backup your files before!
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nhinkley

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Re: Custom Map Lag Question
« Reply #2 on: July 11, 2017, 05:23:34 am »
I've tried clearing duplicates, but the frames stay the same.  Nothing seems to happen.

Steff

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Re: Custom Map Lag Question
« Reply #3 on: August 04, 2017, 07:59:29 am »
It seams that in the last sdl version I use here the clear duplicates simple don´t work.

Do someone know a version where this feature is working?
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Amaroth

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Re: Custom Map Lag Question
« Reply #4 on: August 04, 2017, 08:43:44 am »
AFAIK SDL 1.4 worked "fine". When I say "fine", there was one issue - two models placed on same coordinates, although different (I think that even different models with different rotation and tilts) were judged to be a duplicate. So it may delete something what you don't want to get deleted (pair of trees standing on the same coords - one of them will likely get removed), but it works.
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Steff

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Re: Custom Map Lag Question
« Reply #5 on: August 04, 2017, 09:51:47 am »
Thanks for your feedback. I will try it.
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