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Wrath of the Lich King Modding => Miscellaneous => Topic started by: nhinkley on June 13, 2017, 06:02:59 pm

Title: Custom Map Lag Question
Post by: nhinkley on June 13, 2017, 06:02:59 pm
I'm working on a new map in Noggit version 3 and I'm running into an issue both inside Noggit and in my test server.  When I have M2's viewable in Noggit and when I'm near them on the server, I slow down to almost 0 framerates.  I know it's not a hardware issue because I run normal WoW on ultra/custom settings and get 60+ frames.  I'm going for a more environment immersive feel so I have quite a bit more M2's than a normal zone would (mostly trees and bushes).  I know I could just delete some of the M2's and solve the problem, but I would prefer to keep them as they are.  Does anyone have or know of a possible solution to this issue?  I will post screens if needed, but I figured the question was answerable without them.  Thanks.
Title: Re: Custom Map Lag Question
Post by: Steff on June 23, 2017, 05:31:44 pm
Try Clear duplicate models in assist menu.

Backup your files before!
Title: Re: Custom Map Lag Question
Post by: nhinkley on July 11, 2017, 05:23:34 am
I've tried clearing duplicates, but the frames stay the same.  Nothing seems to happen.
Title: Re: Custom Map Lag Question
Post by: Steff on August 04, 2017, 07:59:29 am
It seams that in the last sdl version I use here the clear duplicates simple don´t work.

Do someone know a version where this feature is working?
Title: Re: Custom Map Lag Question
Post by: Amaroth on August 04, 2017, 08:43:44 am
AFAIK SDL 1.4 worked "fine". When I say "fine", there was one issue - two models placed on same coordinates, although different (I think that even different models with different rotation and tilts) were judged to be a duplicate. So it may delete something what you don't want to get deleted (pair of trees standing on the same coords - one of them will likely get removed), but it works.
Title: Re: Custom Map Lag Question
Post by: Steff on August 04, 2017, 09:51:47 am
Thanks for your feedback. I will try it.